Publisher
Tall Team
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Competition
5.0
Δ +7.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Domination
3.0
Δ +6.7
Exerting control or superiority over others
Status
4.0
Δ +6.6
Recognition or popularity
Story
-4.0
Δ -5.5
Narrative immersion
Violence
4.0
Δ +4.2
Enjoyment of combat and destruction
Fellowship
2.0
Δ +3.9
Feeling part of a community
Thrill
5.0
Δ +3.5
Suspense and thrill
Expression
4.0
Δ +3.5
Customizing characters or environments
Survival
4.0
Δ +3.5
Avoiding failure or staying alive
Leadership
1.0
Δ +3.4
Leading others