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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Exerting control or superiority over others
Recognition or popularity
Narrative immersion
Enjoyment of combat and destruction
Feeling part of a community
Suspense and thrill
Customizing characters or environments
Avoiding failure or staying alive
Leading others