Publisher
Team Clam
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Violence
-5.0
Δ -4.9
Enjoyment of combat and destruction
Survival
-4.0
Δ -4.5
Avoiding failure or staying alive
Intimacy
2.0
Δ +4.3
Forming close relationships
Fellowship
2.0
Δ +4.0
Feeling part of a community
Status
1.0
Δ +3.7
Recognition or popularity
Story
5.0
Δ +3.5
Narrative immersion
Expression
4.0
Δ +3.5
Customizing characters or environments
Relaxation
4.0
Δ +2.4
Relaxation or flow
Value
5.0
Δ +1.9
Perceived return for time or money
Creativity
4.0
Δ +1.6
Creating or modifying things (e.g. building, customization)
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- marafrass 1 game