Publisher
The Label
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Survival
-5.0
Δ -5.5
Avoiding failure or staying alive
Cooperation
2.0
Δ +4.3
Working with others toward a goal (e.g. teamwork)
Fellowship
2.0
Δ +3.9
Feeling part of a community
Violence
-4.0
Δ -3.8
Enjoyment of combat and destruction
Status
1.0
Δ +3.6
Recognition or popularity
Intimacy
1.0
Δ +3.3
Forming close relationships
Competition
1.0
Δ +3.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Creativity
5.0
Δ +2.6
Creating or modifying things (e.g. building, customization)
Relaxation
4.0
Δ +2.4
Relaxation or flow
Experimenting
5.0
Δ +2.4
Trying new things (e.g. exploring mechanics, tinkering)
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- Triband 1 game