Publisher
The Sidekicks
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Competition
3.0
Δ +5.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Status
2.0
Δ +4.7
Recognition or popularity
Expression
-3.0
Δ -3.5
Customizing characters or environments
Fellowship
-5.0
Δ -3.0
Feeling part of a community
Violence
-3.0
Δ -2.9
Enjoyment of combat and destruction
Intimacy
-5.0
Δ -2.7
Forming close relationships
Cooperation
-5.0
Δ -2.7
Working with others toward a goal (e.g. teamwork)
Relaxation
-1.0
Δ -2.6
Relaxation or flow
Leadership
-5.0
Δ -2.6
Leading others
Competence
5.0
Δ +2.2
Feeling effective and skillful (e.g. overcoming challenges, mastering mechanics)
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- Splashteam 1 game