ADOM (Ancient Domains Of Mystery) similar games & best alternatives
ADOM (Ancient Domains Of Mystery)
2015
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Quick resume
ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic & flexible combat. The Steam version adds various features like achievements, difficulty level customization & play modes.
Global score
84/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Extremely deep and complex gameplay
- High replayability with many character options
- Rich fantasy world with story and quests
- Challenging and rewarding experience
- Active development and community support
Cons
- Steep learning curve and high difficulty
- Archaic and complex controls
- Single-player only, no social features
- Some ui and crash issues reported
- Not beginner-friendly without external guides
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have extensive freedom to customize races, leaders, spells, and playstyles, allowing highly personal and unique gameplay experiences."
Age of Wonders 4
"Players have full freedom to choose races, classes, playstyles, and make meaningful decisions affecting gameplay and story."
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Competence
Game with the same Competence vibe
5"The game is highly challenging with complex mechanics requiring skill mastery, learning, and overcoming difficult survival scenarios."
Cataclysm: Dark Days Ahead
"The game is highly challenging with complex mechanics requiring skill, learning, and mastery."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progress and survival rather than direct competition with others."
Kingdom: New Lands
"Focus is primarily on personal progression and survival rather than direct competition with others."
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Continuation
Game with the same Continuation vibe
5"Players report hundreds to thousands of hours, habitual yearly returns, and strong attachment to the game over decades."
Zeus + Poseidon
"Players report hundreds to thousands of hours, with repeated returns over decades indicating strong attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
NieR:Automata™
"Single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Extensive character customization, skill trees, and build diversity allow creative expression in gameplay."
Swords and Sandals Immortals
"Extensive character customization, multiple classes, races, skills, and emergent gameplay encourage creative approaches."
-
Domination
Game with the same Domination vibe
-5"No evidence of domination or power over others; interactions are single-player focused."
Divine Divinity
"No evidence of dominance or power over others; interactions are single-player focused."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a deep, immersive escape from real life, often during stressful personal times."
Hobo: Tough Life
"Players use the game as a deep immersive escape and mental challenge, often for relaxation and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and passion for the genre and game."
Beastieball
"Players engage voluntarily out of intrinsic interest and passion for the genre and game."
-
Experimenting
Game with the same Experimenting vibe
5"High replayability with many branching paths encourages players to explore different choices and storylines."
Fallen Hero: Retribution
"High replayability with new character builds, strategies, and exploration of mechanics encouraged."
-
Exploration
Game with the same Exploration vibe
5"Large, vibrant world with many towns, dungeons, and secrets to discover encourages curiosity-driven exploration."
DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition
"Large world, many dungeons, secrets, and quests drive curiosity and discovery."
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Expression
Game with the same Expression vibe
3"Character customization through class and race choices and skill builds allows some personal expression; no cosmetic customization mentioned."
Rogue Fable III
"Character customization and choice of race/class allow personal expression, though limited cosmetic modification."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with magic, gods, and mythical creatures."
Labyronia RPG
"Strong fantasy setting with magic, gods, demons, and mythical creatures."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social interaction."
Half-Life: Alyx
"Single-player game with minimal social interaction."
-
Growth
Game with the same Growth vibe
5"Players learn complex systems, improve skills, and deepen understanding over many hours."
Cultist Simulator
"Players learn complex systems, improve skills, and develop strategies over many hours."
-
Health
Game with the same Health vibe
-3"Primarily sedentary gameplay with no physical activity elements."
Middle-earth™: Shadow of Mordor™
"Primarily sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic thinking; not a casual or background game."
Pyrene
"Requires focused attention and strategic thinking; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Undead Horde
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual or equal multiplayer participation."
Atari 50: The Anniversary Celebration
"No multiplayer or group leadership roles."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on leveling up, acquiring items, and unlocking skills."
Titan Quest Anniversary Edition
"Strong emphasis on leveling, item acquisition, skill development, and unlocking content."
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Relaxation
Game with the same Relaxation vibe
2"Some players find it relaxing and enjoyable despite moments of tension."
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
"Some players find it relaxing and mentally engaging despite difficulty and tension."
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Sensation
Game with the same Sensation vibe
1"Simple graphics and sounds provide moderate sensory stimulation focused on gameplay."
Qvadriga
"Graphical tiles and sound add sensory stimulation, but gameplay is primarily cognitive."
-
Status
Game with the same Status vibe
-4"Focus is on personal achievement rather than social recognition or popularity."
Desperados III
"Focus is on personal achievement rather than social recognition or popularity."
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Story
Game with the same Story vibe
4"Rich narrative with quests, character development, and lore integrated into gameplay."
SpellForce: Conquest of Eo
"Game features an overarching plot, quests, and narrative elements integrated with gameplay."
-
Strategy
Game with the same Strategy vibe
5"Requires planning, resource management, and problem solving to survive harsh conditions."
DinoSystem
"Requires planning, risk management, and problem solving."
-
Thrill
Game with the same Thrill vibe
4"High suspense and tension from permadeath, random events, and challenging encounters."
WazHack
"High tension and suspense from permadeath, random events, and difficult encounters."
-
Value
Game with the same Value vibe
5"Players report hundreds of hours of gameplay for a low price, indicating high value."
X-COM: Apocalypse
"Players report thousands of hours of gameplay and high replayability for a low price."
-
Violence
Game with the same Violence vibe
3"Combat and defeating monsters are core gameplay elements."
Runestone Keeper
"Combat and defeating monsters are core gameplay elements, though not gratuitous."
-
Survival
Game with the same Survival vibe
5"Strong survival mechanics including resource management, threat avoidance, and overcoming dangers."
System Shock 2: 25th Anniversary Remaster
"Strong survival mechanics including resource management, avoiding death, and overcoming threats."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Exploration. It leans lower than usual among comparable games on Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026