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Blasphemous similar games & best alternatives

Blasphemous

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2019

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Quick resume

Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.

Global score

90/100

Genres

Action, Adventure, Indie, Platform, Hack and slash/Beat 'em up, Role-playing (RPG)

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    Pros

    • Stunning pixel art and unique gothic atmosphere
    • Challenging and rewarding combat
    • Deep and intriguing lore
    • Large interconnected world with secrets
    • Free dlc content and replayability

    Cons

    • Punishing platforming and instant death traps
    • Some clunky controls and hitbox issues
    • Cryptic quest design requiring external guides
    • Limited fast travel causing tedious backtracking
    • Difficulty may frustrate casual players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large interconnected map, choose upgrades and combat styles, and use various abilities creatively."

      Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

      "Players have freedom to explore a large interconnected map, choose upgrade paths, and experiment with combat builds and prayers."

    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging with complex combat, boss fights requiring skill and pattern learning, and rewarding mastery."

      Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

      "The game is challenging with tough bosses and precise combat requiring skill and timing, rewarding mastery."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual progress and overcoming challenges rather than competing against other players."

      Capsule for Ironcast Ironcast

      "Focus is on personal progression and overcoming challenges rather than competing against other players."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report multiple playthroughs, NG+ content, and DLC engagement, showing strong desire to keep playing."

      Capsule for Lies of P Lies of P

      "Many players report long play sessions, multiple playthroughs, and engagement with DLC and NG+ content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize builds with various weapons, prayers, and altarpieces; exploration and combat styles vary with choices."

      Capsule for Blasphemous 2 Blasphemous 2

      "Players can customize builds and experiment with different prayers and relics, though within designed systems."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and personal."

      Capsule for Jalopy Jalopy

      "No evidence of exerting control or superiority over others; gameplay is solitary and personal."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players immerse in a dark, atmospheric fantasy world to escape reality and experience emotional storytelling."

      Capsule for Neversong Neversong

      "Dark, immersive world and lore provide a strong escape from reality; players seek emotional and atmospheric immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation despite difficulty and frustration."

      Capsule for Lobotomy Corporation | Monster Management Simulation Lobotomy Corporation | Monster Management Simulation

      "Players engage voluntarily out of interest and intrinsic motivation, often despite frustration and difficulty."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore secrets, try different battle strategies, and experiment with upgrades and items to optimize gameplay."

      Capsule for POPGOES Arcade POPGOES Arcade

      "Players explore secrets, try different combat strategies, and experiment with character builds and upgrades."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large interconnected world with many secrets, collectibles, and ability-gated areas encourages discovery and curiosity."

      Capsule for Aeterna Noctis Aeterna Noctis

      "Large interconnected world with many secrets, hidden areas, and lore encourages discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through builds and upgrades, but limited cosmetic personalization."

      Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

      "Some character build customization and choice of upgrades, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly imaginative, surreal, and dark fantasy setting inspired by horror and gothic art."

      Capsule for Tormentum - Dark Sorrow Tormentum - Dark Sorrow

      "Strongly imaginative gothic fantasy setting inspired by Spanish Catholicism with surreal and grotesque elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary and individual."

      Capsule for DmC: Devil May Cry DmC: Devil May Cry

      "No social or community features; experience is solitary and individual."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn boss patterns, improve skills, and develop strategies over time."

      Capsule for BioGun BioGun

      "Players develop skills, learn boss patterns, and improve timing and strategy over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some frustration may cause stress but no physical engagement."

      Capsule for Crossing Souls Crossing Souls

      "Sedentary gameplay with no physical activity; some frustration may cause stress rather than relaxation."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; platforming and combat demand concentration."

      Capsule for Hellpoint Hellpoint

      "Requires focused attention and continuous engagement; platforming and combat demand concentration."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close social relationships; gameplay is solitary."

      Capsule for Avernum 2: Crystal Souls Avernum 2: Crystal Souls

      "No evidence of forming close social relationships; gameplay is solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on collecting items, upgrades, and relics to unlock new areas and improve character power."

      Capsule for Odallus: The Dark Call Odallus: The Dark Call

      "Strong emphasis on collecting upgrades, relics, and abilities to become more powerful and access new areas."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High difficulty and punishing gameplay create tension rather than relaxation."

      Capsule for Othercide Othercide

      "High difficulty and punishing gameplay create tension and challenge rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Rich visual and auditory design with detailed pixel art and atmospheric soundtrack provide strong sensory stimulation."

      Capsule for Blasphemous 2 Blasphemous 2

      "Rich visual and auditory atmosphere with striking pixel art and haunting soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Lore and narrative are conveyed through item descriptions and optional reading, creating narrative immersion."

      Capsule for Gloom Gloom

      "Deep, cryptic lore and narrative delivered through item descriptions and NPCs encourage narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and boss fights require planning, timing, and tactical decision-making."

      Capsule for Lies of P Lies of P

      "Combat and boss fights require planning, timing, and tactical use of abilities and upgrades."

    • Thrill

      Game with the same Thrill vibe

      4

      "Challenging encounters and boss fights create suspense and excitement."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Challenging encounters and suspenseful boss fights create tension and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value due to extensive content, replayability, and quality, especially with DLC."

      Capsule for Streets of Rage 4 Streets of Rage 4

      "Players perceive strong value due to rich content, free DLCs, and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves gore, blood, and destruction of grotesque enemies in a dark fantasy setting."

      Capsule for Morbid: The Seven Acolytes Morbid: The Seven Acolytes

      "Combat involves violent attacks, gore, and brutal boss fights consistent with dark fantasy themes."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health, mana, and avoid traps and enemies to survive and progress."

      Capsule for Hexen: Beyond Heretic Hexen: Beyond Heretic

      "Players must avoid death and manage resources like health and mana to survive challenging enemies and traps."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026