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Teenage Mutant Ninja Turtles: Splintered Fate similar games & best alternatives

Teenage Mutant Ninja Turtles: Splintered Fate

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

TMNT Splintered Fate - Unleash the Turtles in a roguelike quest to rescue Splinter from the Foot Clan! Master ninja skills, unite in bodacious co-op gameplay, and conquer iconic NYC locales.

Global score

83/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy, Hack and slash/Beat 'em up, Fighting

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    Pros

    • Engaging co-op multiplayer for up to 4 players
    • Varied and customizable builds with unique turtle abilities
    • Strong meta progression system encouraging replayability
    • High-quality art style and voice acting faithful to tmnt
    • Smooth and satisfying combat mechanics

    Cons

    • Repetitive level layouts and limited enemy variety
    • Some bugs and technical issues especially in co-op
    • Story is somewhat incomplete and limited
    • Difficulty balance can be uneven with some bosses
    • Ui and control quirks, especially for keyboard users

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple unique characters and builds, plan routes, and make strategic decisions during runs."

      Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

      "Players can choose among four turtles with unique movesets and customize builds extensively during runs."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing, dodging, and counterattacks, with skill upgrades and boss fights providing challenge."

      Capsule for Killer is Dead - Nightmare Edition Killer is Dead - Nightmare Edition

      "Combat requires skillful dodging and build optimization; difficulty ramps up with modifiers and boss gauntlets."

    • Competition

      Game with the same Competition vibe

      1

      "Some competitive elements via achievements and leaderboards implied, but mostly cooperative and personal progression focused."

      Capsule for Gatekeeper Gatekeeper

      "Some competitive elements exist via leaderboards and challenges but focus is mainly on cooperative and personal progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability and meta-progression encourage long-term engagement and repeated playthroughs."

      Capsule for A Legionary's Life A Legionary's Life

      "Strong meta progression and replayability encourage long-term engagement and repeated runs."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on local and online co-op for up to 4 players, with teamwork enhancing gameplay and enjoyment."

      Capsule for Ember Knights Ember Knights

      "Game strongly supports local and online co-op for up to four players, enhancing teamwork and shared goals."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can customize builds with various spells, equipment, and character choices, allowing creative experimentation with playstyles."

      Capsule for Hunger Dungeon Hunger Dungeon

      "Wide variety of builds, powers, and synergies allow players to experiment and customize playstyles."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared play and cooperation rather than exerting control or superiority over others."

      Capsule for Bloons TD 6 Bloons TD 6

      "Interactions emphasize shared play and mutual support rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, engaging distraction with immersive roguelike gameplay and exploration."

      Capsule for UnderMine 2 UnderMine 2

      "Players use the game as a fun distraction with nostalgic TMNT themes and engaging roguelike gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for The Witch of Fern Island The Witch of Fern Island

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, item synergies, survivors, and strategies each run."

      Capsule for Risk of Rain 2 Risk of Rain 2

      "Encourages trying new builds, powers, and strategies during runs and meta progression."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Level layouts are mostly static with minor randomization; limited discovery or new areas."

      Capsule for Raw Metal Raw Metal

      "Level layouts are mostly fixed and repetitive, limiting discovery and novelty in environments."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via upgrades and choices, but limited cosmetic personalization."

      Capsule for Underhero Underhero

      "Some character customization through builds and upgrades, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative fiction, comic book lore, and supernatural themes."

      Capsule for Hellboy Web of Wyrd Hellboy Web of Wyrd

      "Strongly rooted in imaginative TMNT universe with iconic characters, powers, and story elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and multiplayer co-op foster social connection and shared experiences."

      Capsule for Warhammer 40,000: Shootas, Blood & Teef Warhammer 40,000: Shootas, Blood & Teef

      "Community and multiplayer co-op foster social connection and shared experiences."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn mechanics, improve skills, and unlock upgrades through repeated play and progression."

      Capsule for Tower Factory Tower Factory

      "Players develop skills, knowledge of mechanics, and unlock upgrades through repeated play."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during runs; not suited for passive play."

      Capsule for Risk of Rain Returns Risk of Rain Returns

      "Requires focused attention and continuous engagement during runs; not suited for passive play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play fosters social interaction and shared experience, though no evidence of deep emotional connections."

      Capsule for God's Trigger God's Trigger

      "Co-op play encourages social interaction but limited evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players collaborate equally without clear leadership or authoritative roles."

      Capsule for Double Dragon: Neon Double Dragon: Neon

      "Players generally collaborate equally without strong leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression system with unlockables, upgrades, and roguelike meta-progression motivating continued play."

      Capsule for Battle Talent Battle Talent

      "Robust meta progression system with permanent upgrades and unlocks motivates continued play."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow, but can be tense during high difficulty runs."

      Capsule for After the Fall® After the Fall®

      "Gameplay balances challenge and flow but can become tense during difficult encounters."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, catchy soundtrack, and satisfying combat provide sensory stimulation."

      Capsule for Going Under Going Under

      "Vibrant visuals, energetic soundtrack, and satisfying combat provide sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and leaderboards, but mostly personal accomplishment."

      Capsule for Circa Infinity Circa Infinity

      "Some recognition through achievements and leaderboards but mostly focused on personal accomplishment."

    • Story

      Game with the same Story vibe

      3

      "Narrative is a significant component with voiced characters and lore immersion, though some find it lacking depth."

      Capsule for Warhammer 40,000: Inquisitor - Martyr Warhammer 40,000: Inquisitor - Martyr

      "Narrative is present with voiced characters and TMNT lore, though somewhat limited and incomplete."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan builds, combos, and tactics to overcome enemies and bosses."

      Capsule for GODBREAKERS GODBREAKERS

      "Players plan builds and tactics to overcome enemies and bosses, though combat is mostly action-oriented."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide moments of tension and excitement."

      Capsule for ICEY ICEY

      "Combat and boss fights provide moments of tension and excitement, especially with modifiers."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price, especially on sale, with enjoyable content and replay."

      Capsule for Bunny Park Bunny Park

      "Players generally feel the game offers good replay value and content for the price, especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat-focused gameplay involves defeating various monsters and bosses with weapons and magic."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "Combat-focused gameplay involves defeating enemies with attacks and special abilities."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources carefully to survive challenging encounters and bosses."

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      "Players manage health and resources to survive increasingly difficult encounters and bosses."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026