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Risk of Rain 2 similar games & best alternatives

Risk of Rain 2

PC (Microsoft Windows), PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.

Global score

94/100

Genres

Action, Indie, Adventure, Shooter

Similar games

    Pros

    • Highly replayable and addictive
    • Diverse characters and items
    • Engaging co-op multiplayer
    • Unique sci-fi fantasy setting
    • Excellent soundtrack

    Cons

    • Recent dlc introduced bugs and balance issues
    • Steep learning curve for new players
    • Some players report performance issues
    • Lack of rain despite game title (metaphorical)
    • No cross-platform multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, combos, and playstyles with a variety of mechanics and customization options."

      Capsule for Them's Fightin' Herds Them's Fightin' Herds

      "Players have freedom to choose characters, customize builds with items, and explore different playstyles and strategies."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a high skill ceiling with fast-paced combat, complex weapon upgrades, elemental resistances, and challenging enemies especially on higher difficulties."

      Capsule for Shadow Warrior 2 Shadow Warrior 2

      "The game offers a high skill ceiling with challenging enemies, scaling difficulty, and mastery of different survivors and item synergies."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on personal progression and creativity rather than direct competition; multiplayer is limited and cooperative."

      Capsule for Popup Dungeon Popup Dungeon

      "Focus is mainly on personal progression and survival rather than direct competition; multiplayer is cooperative rather than competitive."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with long play sessions, replayability, and players often spending dozens to hundreds of hours."

      Capsule for Settlement Survival Settlement Survival

      "Highly addictive with long play sessions, replayability, and players often spending hundreds of hours."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on 4-player co-op gameplay, with team mechanics and multiplayer modes."

      Capsule for RWBY: Grimm Eclipse RWBY: Grimm Eclipse

      "Strong emphasis on 4-player co-op gameplay with teamwork and shared objectives."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with item combinations and emergent gameplay, though within predefined level structures."

      Capsule for Spelunky Spelunky

      "Players can experiment with item combinations and survivor skill variants, though within predefined systems."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

      Capsule for The LEGO® Movie - Videogame The LEGO® Movie - Videogame

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for distraction and stress relief, enjoying the sci-fi fantasy setting and immersive gameplay."

      Capsule for NEOVERSE NEOVERSE

      "Players use the game as a fun, chaotic distraction and stress relief with immersive sci-fi fantasy worlds."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, synergies, and strategies with diverse items and abilities."

      Capsule for Inkbound Inkbound

      "Encourages trying new builds, item synergies, survivors, and strategies each run."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated levels and secrets encourage discovery and curiosity-driven play."

      Capsule for The Great Rebellion The Great Rebellion

      "Procedurally generated levels and secrets encourage discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and ability choices allow for personal expression, though limited."

      Capsule for KINGDOM HEARTS -HD 1.5+2.5 ReMIX- KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

      "Some character customization and alternate skills allow personal expression, though limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong sci-fi fantasy setting with imaginative worlds, characters, and abilities, distinct from realistic scenarios."

      Capsule for Trinity Fusion Trinity Fusion

      "Strong sci-fi fantasy setting with imaginative characters, enemies, and lore."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and multiplayer co-op foster a sense of belonging and shared experience."

      Capsule for Voodoo Fishin' Voodoo Fishin'

      "Community and multiplayer co-op foster a sense of belonging and shared experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge over time, mastering complex mechanics and strategies."

      Capsule for Age of Empires III: Definitive Edition Age of Empires III: Definitive Edition

      "Players develop skills, knowledge of mechanics, and mastery over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement during runs; not a casual idle experience."

      Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

      "Requires continuous attention and focus during runs; not a casual idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and emotional sharing in multiplayer, but limited close relationships."

      Capsule for Tree Simulator 2023 Tree Simulator 2023

      "Some social interaction and bonding through multiplayer, but limited close emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some informal leadership in co-op play but no formal roles or authority structures."

      Capsule for Crime Simulator: Playgrounds Crime Simulator: Playgrounds

      "Some informal leadership in co-op play possible, but no formal authority or management."

    • Progression

      Game with the same Progression vibe

      5

      "Core gameplay revolves around accumulating upgrades, unlocking characters, and collecting items."

      Capsule for Spiral Clicker Spiral Clicker

      "Core gameplay revolves around accumulating items, upgrades, and unlocking survivors."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While some find it relaxing, the game also involves tension and challenge, balancing flow and difficulty."

      Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

      "Game balances tension and flow but is generally intense and challenging rather than purely relaxing."

    • Sensation

      Game with the same Sensation vibe

      4

      "Engaging audiovisuals, iconic soundtrack, and exciting combat provide strong sensory stimulation."

      Capsule for Halo: The Master Chief Collection Halo: The Master Chief Collection

      "Engaging audiovisual effects and exciting combat provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -2

      "Limited emphasis on social recognition or popularity; focus is on individual or small group achievement."

      Capsule for 5089: The Action RPG 5089: The Action RPG

      "Little emphasis on social recognition or status; focus is on personal or group achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative elements and character stories add immersion but are secondary to gameplay."

      Capsule for Leap of Fate Leap of Fate

      "Lore and narrative elements exist but are secondary to gameplay; some immersion in story."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical combat, build planning, and decision making to overcome challenges and optimize runs."

      Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

      "Requires planning, tactical thinking, and adapting strategies to survive and optimize runs."

    • Thrill

      Game with the same Thrill vibe

      4

      "Increasing difficulty and risk create suspense and excitement."

      Capsule for Risk of Rain (2013) Risk of Rain (2013)

      "Rising difficulty and risk create suspense, tension, and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive high value due to extensive content, unique gameplay, and replayability."

      Capsule for Baba Is You Baba Is You

      "Players perceive high value from replayability, content, and gameplay depth."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central gameplay elements."

      Capsule for Age of Empires: Definitive Edition Age of Empires: Definitive Edition

      "Combat and destruction are central gameplay elements."

    • Survival

      Game with the same Survival vibe

      5

      "Central motivation is to survive against increasing threats and manage resources carefully."

      Capsule for Rise to Ruins Rise to Ruins

      "Core motivation is to survive increasingly difficult threats and manage resources."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Fantasy, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026