Astral Ascent Thumbnail

Astral Ascent similar games & best alternatives

Astral Ascent

PC (Microsoft Windows), Mac, PlayStation 4, Nintendo Switch, PlayStation 5 • 2023

Related articles

Quick resume

Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.

Global score

95/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Fluid and satisfying combat
    • Beautiful pixel art and animations
    • Deep build customization and synergies
    • Engaging boss fights and variety
    • Frequent developer updates and support

    Cons

    • Some performance issues and frame drops reported
    • Spell rotation system can feel clunky
    • Story and dialogue can be cheesy or weak
    • Some rng elements affect run balance
    • Screen clutter in multiplayer can be confusing

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have meaningful choices in character progression, level paths, and skill upgrades, allowing control over playstyle."

      Capsule for Our Darker Purpose Our Darker Purpose

      "Players have meaningful choices about routes, spell upgrades, and build customization, allowing personal control over playstyle and progression."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is skill-based with timing, stamina management, and learning enemy patterns; players feel rewarded for mastering mechanics."

      Capsule for Devil Slayer - Raksasi Devil Slayer - Raksasi

      "Combat is skill-based with a high skill ceiling; players learn enemy patterns and improve through repeated runs and mastery of mechanics."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal challenge and self-improvement rather than competing against others; no mention of leaderboards or ranked modes."

      Capsule for Golfing Over It with Alva Majo Golfing Over It with Alva Majo

      "Focus is primarily on personal progression and self-improvement; no mention of ranked modes or leaderboards, though some challenge elements exist."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report hundreds of hours invested with high replayability and ongoing content updates encouraging habitual play."

      Capsule for Erannorth Chronicles Erannorth Chronicles

      "High replayability with long sessions and habitual play; players report spending dozens to hundreds of hours and eagerly awaiting updates."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports local co-op play with shared screen and cooperative gameplay, though some reviews note limited depth in co-op."

      Capsule for Lenna's Inception Lenna's Inception

      "Supports local and online co-op play with shared progression and cooperative combat, though some players note screen clutter in multiplayer."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create custom builds from a large pool of moves and abilities, experimenting with synergies and different playstyles."

      Capsule for Stick It to the Stickman Stick It to the Stickman

      "Extensive build customization through spells, gambits, auras, and weapons; players experiment with synergies and unique combinations."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared experiences and mutual respect; no evidence of power imposition or trash talk."

      Capsule for Knuckle Sandwich Knuckle Sandwich

      "Interactions emphasize shared experiences and mutual respect; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive fantasy adventure and stress relief through engaging combat and story."

      Capsule for Ys VI: The Ark of Napishtim Ys VI: The Ark of Napishtim

      "Players use the game for immersive fantasy and stress relief, enjoying the vibrant world, story, and intense combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

      Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players frequently try new builds, spells, and modifiers; the game encourages exploration of mechanics and creative experimentation."

      Capsule for Vellum Vellum

      "Players try new builds, spells, and synergies; the game encourages exploration of mechanics and creative problem solving."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new areas, secrets, and story elements through progression and exploration."

      Capsule for Picayune Dreams Picayune Dreams

      "Players discover new areas, secrets, and lore through multiple runs; the world and story unfold gradually with exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of character abilities and morph forms allows some self-expression, though no cosmetic personalization noted."

      Capsule for BIOMORPH BIOMORPH

      "Character customization through spells and weapons allows some self-expression, though no mention of cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with magic, mythical creatures, and an imaginative fictional world."

      Capsule for Sands of Salzaar Sands of Salzaar

      "Strong fantasy elements with imaginative characters, spells, and mythological zodiac bosses; immersive fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer co-op foster social connection; some players enjoy shared experiences."

      Capsule for RuneScape: Dragonwilds RuneScape: Dragonwilds

      "Community and social interaction are present through co-op and shared experiences; players form connections around the game."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge of builds, and meta progression provides personal development."

      Capsule for Spellbook Demonslayers Spellbook Demonslayers

      "Players develop skills, learn enemy patterns, and improve build strategies; meta-progression supports personal development."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity; some players note long sessions and potential for fatigue."

      Capsule for DEATH STRANDING DIRECTOR'S CUT DEATH STRANDING DIRECTOR'S CUT

      "Primarily sedentary gameplay with no physical activity; some players note long sessions and potential for fatigue."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to fast-paced combat and dodging; not suitable for passive or background play."

      Capsule for Windblown Windblown

      "Requires constant attention and focus due to fast-paced combat and complex mechanics; not suited for passive play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction in co-op but limited evidence of deep emotional connections."

      Capsule for Tom Clancy's Ghost Recon® Wildlands Tom Clancy's Ghost Recon® Wildlands

      "Some social interaction through co-op and character relationships, but limited evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players mostly engage individually or cooperatively without clear leadership or authoritative roles."

      Capsule for Nobody Saves the World Nobody Saves the World

      "Players mostly engage in individual or cooperative roles without explicit leadership or authoritative control."

    • Progression

      Game with the same Progression vibe

      5

      "Heavy emphasis on accumulating upgrades, unlocks, and meta progression to enhance power."

      Capsule for Army of Ruin Army of Ruin

      "Strong emphasis on accumulating upgrades, spells, and meta-progression; players unlock new content and improve power over time."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the combat flow satisfying and enjoyable, though combat can be intense."

      Capsule for Immortals of Aveum™ Immortals of Aveum™

      "While combat is intense and challenging, some players find the game flow satisfying and cathartic; mixed experience."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, fluid animations, and dynamic music create strong sensory stimulation and emotional engagement."

      Capsule for Rayman® Origins Rayman® Origins

      "Vibrant visuals, fluid animations, and dynamic audio provide strong sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -3

      "No evidence of social status or recognition systems; focus is on personal achievement and exploration."

      Capsule for Nobody Saves the World Nobody Saves the World

      "No evidence of social status or recognition systems; focus is on individual achievement and personal mastery."

    • Story

      Game with the same Story vibe

      3

      "Narrative is lighthearted with interconnected lore across the series; story is engaging but not deeply complex."

      Capsule for Cat Quest III Cat Quest III

      "Narrative unfolds through character interactions, lore fragments, and boss encounters; story is engaging but not central."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players use tactics, positioning, and team coordination; strategic thinking is rewarded."

      Capsule for Infinite Tournament Paintball Infinite Tournament Paintball

      "Players plan builds, manage resources, and adapt tactics to enemy patterns; strategic thinking is rewarded."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat provides suspense and challenge, especially in boss fights, creating moments of tension and relief."

      Capsule for Stellar Blade™ Stellar Blade™

      "Combat provides moments of suspense and challenge, especially in boss fights and higher difficulty levels."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for time and money with deep gameplay and frequent updates."

      Capsule for Tavern Keeper 🍻 Tavern Keeper 🍻

      "Players perceive strong value for time and money due to frequent updates, deep gameplay, and extensive content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves attacking enemies with weapons and magic; destruction and combat are central gameplay elements."

      Capsule for Weird RPG Weird RPG

      "Combat involves defeating enemies and bosses with spells and weapons; destruction and combat are central gameplay elements."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health, resources, and strategic defense to avoid failure and progress through challenging battles."

      Capsule for FINAL FANTASY VII REMAKE INTERGRADE FINAL FANTASY VII REMAKE INTERGRADE

      "Players manage health and resources to avoid failure; difficulty scaling and enemy attacks require strategic defense."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026