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30XX similar games & best alternatives

30XX

PC (Microsoft Windows), Nintendo Switch • 2023

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Quick resume

Jump, shoot, and slash your way through 30XX, the roguelike action platformer you can play with a friend! Explore lush, ever-changing worlds that mix precise platforming with fevered combat. Destroy fearsome Guardians. Master unique Powers. Rediscover the thousand years we've lost.

Global score

91/100

Genres

Action, Indie, Adventure, Platform, Arcade

buy on steam

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    Pros

    • Tight and responsive controls
    • High replayability with roguelike and meta progression
    • Robust level editor and community content
    • Great pixel art and soundtrack
    • Co-op multiplayer support

    Cons

    • Some bosses and levels can be frustratingly difficult
    • Visual clutter and clarity issues reported
    • Imbalance between characters ace and nina
    • Some ui/menu inconsistencies
    • Randomness can lead to frustrating runs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize builds, choose characters, and select modifiers, allowing freedom in playstyle and decision-making."

      Capsule for Goobies Goobies

      "Players can freely choose characters, customize builds with augments and powers, and create or play custom levels."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with challenging bosses, tight controls, and permadeath requiring mastery of mechanics and enemy patterns."

      Capsule for StarBreak StarBreak

      "High skill ceiling with challenging bosses, precise platforming, and complex power synergies requiring mastery."

    • Competition

      Game with the same Competition vibe

      1

      "Includes daily challenges and tournaments with leaderboards, but main gameplay is mostly solo and self-paced."

      Capsule for Roguebook Roguebook

      "Includes leaderboards and daily/weekly challenges, but main gameplay focuses more on personal skill and co-op."

    • Continuation

      Game with the same Continuation vibe

      5

      "High replayability with roguelike progression encourages repeated playthroughs and long-term engagement."

      Capsule for Heads Will Roll: Reforged Heads Will Roll: Reforged

      "Extremely high replayability with roguelike randomness, meta progression, and community content encouraging long-term play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local and online co-op for up to 4 players, with multiplayer modes praised as fun and stable."

      Capsule for Serious Sam's Bogus Detour Serious Sam's Bogus Detour

      "Supports both local and online co-op modes, with many players enjoying cooperative play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Robust level editor and workshop support allow players to create and share custom maps; abilities enable creative gameplay styles."

      Capsule for Clustertruck Clustertruck

      "Robust level editor and ability to create custom stages and share with community."

    • Domination

      Game with the same Domination vibe

      -3

      "Co-op gameplay encourages shared success and teamwork rather than dominance or power over others."

      Capsule for Door Kickers: Action Squad Door Kickers: Action Squad

      "Focus on balanced multiplayer co-op and shared experiences rather than exerting superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and nostalgic escape with immersive atmosphere and gameplay."

      Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

      "Players use the game as a fun, challenging distraction and nostalgia-driven escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia for Megaman-style gameplay, not obligation."

      Capsule for Azure Striker Gunvolt Azure Striker Gunvolt

      "Players engage voluntarily out of love for Mega Man style gameplay and roguelikes, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, experimenting with skills, and exploring different playstyles."

      Capsule for Path of Exile 2 Path of Exile 2

      "Strong emphasis on trying new builds, power combinations, and exploring different playstyles."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated levels and secrets encourage discovery, though some repetition noted."

      Capsule for Catacomb Kids Catacomb Kids

      "Procedurally generated levels and secrets encourage discovery, though within defined stage chunks."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization with armor sets and modules allows some self-expression."

      Capsule for Steelrising Steelrising

      "Character customization via armor sets, cores, and powers allows for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Futuristic sci-fi setting with robot characters and imaginative abilities; strong Mega Man inspiration."

      Capsule for Battle Shapers Battle Shapers

      "Imaginative sci-fi setting with robot characters and boss fights inspired by Mega Man X."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community engagement through co-op play, shared experiences, and modding fosters group identity."

      Capsule for Stronghold Crusader: Definitive Edition Stronghold Crusader: Definitive Edition

      "Community engagement through co-op, Discord, and shared level creation fosters group identity."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn mechanics, optimize builds, and develop skills over many runs."

      Capsule for Metal Bringer Metal Bringer

      "Players develop skills in platforming, combat, and build optimization over many runs."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to fast-paced, precise platforming."

      Capsule for Electronic Super Joy Electronic Super Joy

      "Requires continuous attention and focus due to fast-paced action and challenging platforming."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction through co-op and community, but limited emotional sharing."

      Capsule for Jets'n'Guns 2 Jets'n'Guns 2

      "Some social interaction in co-op and community, but limited emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No clear leadership roles; cooperative play emphasizes shared decision-making rather than directing others."

      Capsule for FurryFury: Smash & Roll FurryFury: Smash & Roll

      "Cooperative play emphasizes shared participation rather than leadership roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression system with unlocks, upgrades, and build development."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Strong meta progression with unlockable upgrades, augment overcharges, and build development."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow in gameplay, though complexity and challenge may cause tension for others."

      Capsule for Deity Empires Deity Empires

      "Some players find flow in gameplay, but overall difficulty and intensity create tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant pixel art, catchy music, and fast-paced action provide strong sensory stimulation."

      Capsule for Freedom Planet Freedom Planet

      "Vibrant pixel art, dynamic music, and fast-paced action provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and community recognition exist but are not the primary focus for most players."

      Capsule for Trailmakers Trailmakers

      "Leaderboards and community recognition exist but are not central to gameplay."

    • Story

      Game with the same Story vibe

      2

      "Some lore and narrative elements exist but are light and secondary to gameplay."

      Capsule for Ducks Can Drive Ducks Can Drive

      "Narrative elements and lore exist but are secondary to gameplay and roguelike structure."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, build optimization, and tactical combat decisions."

      Capsule for Diablo II: Resurrected – Infernal Edition Diablo II: Resurrected – Infernal Edition

      "Requires planning builds, power combinations, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension from hordes of enemies, boss fights, and survival challenges."

      Capsule for Zombie Army Trilogy Zombie Army Trilogy

      "High tension from challenging bosses, platforming, and roguelike unpredictability."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money due to extensive content, replayability, and developer support."

      Capsule for Age of Wonders III Age of Wonders III

      "Players report high value due to extensive content, replayability, and developer support."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on defeating enemies and bosses with weapons and abilities."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "Combat focused on defeating enemies and bosses with weapons and powers."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid failure and manage resources to progress through increasingly difficult runs."

      Capsule for Shape of Dreams Shape of Dreams

      "Players must avoid damage and manage resources to survive increasingly difficult runs."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026