Rogue Heroes: Ruins of Tasos similar games & best alternatives
Rogue Heroes: Ruins of Tasos
2021
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Quick resume
Rogue Heroes is a topdown, roguelite adventure game inspired by the Zelda franchise. Play solo or team up with your friends to combat procedurally generated dungeons and take down the evil Titans that threaten to overwhelm the land of Tasos!
Global score
78/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Nostalgic zelda-style gameplay
- Engaging cooperative multiplayer
- Large explorable overworld
- Satisfying progression and upgrades
- Fun puzzles and randomized dungeons
Cons
- Some bugs and glitches, especially in multiplayer
- Limited character visual customization
- Certain features feel underdeveloped or superfluous
- Difficulty balance issues with bosses and later dungeons
- Shared pause menu frustrating in co-op
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose from many classes, races, and playstyles, and can explore dungeons in multiple ways."
Barony
"Players have freedom to choose classes, upgrade paths, and explore the overworld and dungeons at their own pace."
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Competence
Game with the same Competence vibe
3"Game offers skill-based combat, puzzle solving, and exploration challenges with feedback and progression through upgrades."
Indiana Jones and the Great Circle
"Game offers skill-based combat, puzzle solving, and progression through upgrades, though some players find bosses and later dungeons easy."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and survival rather than competing against others; multiplayer is cooperative."
Outward Definitive Edition
"Focus is on cooperative multiplayer and personal progression rather than competing against others."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, grinding for upgrades, and habitual play with friends."
After the Fall®
"Players report long play sessions, grinding dungeons, and habitual play with friends."
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Cooperation
Game with the same Cooperation vibe
5"Strong emphasis on multiplayer co-op, teamwork, communication, and shared objectives."
Backrooms: Extractions
"Strong emphasis on multiplayer co-op play, with shared screen and mechanics designed for teamwork."
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Creativity
Game with the same Creativity vibe
2"Players can customize progression paths and some cosmetic options like hats, but limited world or character customization."
Bloobs Adventure Idle
"Players can build and upgrade the village and customize character progression, but limited character visual customization."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize shared play and mutual respect rather than dominance or power over others."
The Genesis Project
"Interactions emphasize shared play and mutual support rather than dominance or power over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, challenging distraction and nostalgia-driven escape."
30XX
"Players use the game as a fun distraction and nostalgic escape, enjoying exploration and cooperative play."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and nostalgia, not out of obligation or pressure."
Euro Truck Simulator
"Players engage voluntarily for enjoyment and nostalgia, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore multiple character classes, skill builds, and puzzle mechanics; randomized dungeons encourage trying new strategies."
BloodLust Shadowhunter
"Players try different classes, upgrade builds, and explore randomized dungeons, though some features feel underdeveloped."
-
Exploration
Game with the same Exploration vibe
4"Large overworld and many randomized dungeons encourage discovery and curiosity-driven play."
Dungeonmans
"Large overworld with secrets and puzzles encourages discovery and curiosity-driven activities."
-
Expression
Game with the same Expression vibe
1"Limited character customization such as skin color; mostly standardized character designs."
Roof Rage
"Some character customization in skin tone and cloak color, but limited visual differentiation between classes."
-
Fantasy
Game with the same Fantasy vibe
4"The game is heavily inspired by fantasy Zelda worlds with imaginative fiction and mythical elements."
Quest Master
"Game is a fantasy adventure with magic, mythical creatures, and Zelda-inspired fictional world."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and social play aspects, with players enjoying shared experiences."
Hospital 666
"Strong community and social play aspects, with players enjoying shared experiences and bonding."
-
Growth
Game with the same Growth vibe
4"Players develop skills in combat, resource management, and puzzle solving, with meaningful progression through upgrades."
Cronos: The New Dawn
"Progression through upgrades, skill acquisition, and learning combat and puzzle mechanics."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements."
9th Dawn III
"Primarily sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention and focus, especially during combat and puzzle solving."
STAR WARS™ Jedi Knight II - Jedi Outcast™
"Requires active attention and focus during combat and puzzle solving."
-
Intimacy
Game with the same Intimacy vibe
3"Players form close social bonds through cooperative play and shared experiences."
The Timeless Child - Prologue
"Players form close social bonds through cooperative play and shared challenges."
-
Leadership
Game with the same Leadership vibe
-2"Gameplay emphasizes shared decision-making and cooperation rather than leadership or authority."
Gatekeeper
"Gameplay emphasizes collaboration and shared decision-making rather than leadership roles."
-
Progression
Game with the same Progression vibe
5"Strong focus on accumulating upgrades, leveling weapons and characters, and unlocking new abilities and content."
Mycopunk
"Strong focus on accumulating gems, upgrades, and unlocking new classes and abilities."
-
Relaxation
Game with the same Relaxation vibe
3"Game balances challenge and flow, providing satisfying and tension-relieving gameplay."
Nuclear Option
"Game balances challenge and flow, providing satisfying tension release and fun."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art, sound effects, and music provide sensory stimulation and emotional fun."
Heroes of Hammerwatch
"Enjoyable pixel art, sound effects, and music provide sensory stimulation and emotional fun."
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Status
Game with the same Status vibe
-3"Little emphasis on social recognition or leaderboards; focus on cooperative play."
Folklore Hunter
"Little emphasis on social recognition or leaderboards; focus is on cooperative play."
-
Story
Game with the same Story vibe
1"Minimal narrative; focus is on gameplay and progression rather than story immersion."
Solitairica
"Simple narrative with limited immersion; story is a backdrop to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players engage in puzzle solving and tactical combat requiring planning and problem solving."
Studio System : Guardian Angel
"Players engage in puzzle solving, combat tactics, and upgrade planning."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and challenge from enemy attacks and dungeon defense, but not high-intensity thrills."
Dungeon Keeper Gold™
"Some suspense and excitement from dungeon challenges and combat encounters."
-
Value
Game with the same Value vibe
4"Players feel they receive good entertainment value for the price, especially on sale"
Space Run
"Players feel they get good entertainment and progression for the price, especially on sale."
-
Violence
Game with the same Violence vibe
3"Combat involves fighting and defeating monsters with weapons and magic."
One More Dungeon
"Combat involves defeating monsters with swords, magic, and ranged weapons."
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Survival
Game with the same Survival vibe
3"Players manage health, resources, and avoid death to progress."
Dungreed
"Players manage health, stamina, and resources to avoid death and progress."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026