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Juicy Realm similar games & best alternatives

Juicy Realm

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Android, Nintendo Switch, PlayStation 5 • 2018

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Quick resume

Juicy Realm is a roguelike game in which players must square off against bizarre fruits all across the world. The line between the animal and the plant world has become blurred, and the food chain has been completely disrupted.

Global score

88/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Shooter, Arcade

Similar games

    Pros

    • Charming and unique art style
    • Accessible and fun twin-stick shooter gameplay
    • Variety of characters and weapons
    • Local co-op support
    • Good value for price

    Cons

    • Lack of online multiplayer
    • Some repetitiveness in level design
    • Moderate difficulty may not satisfy hardcore players
    • Bugs reported by some users
    • Limited story and progression depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from multiple characters and weapons, and select difficulty and enemy spawn settings, allowing some control over gameplay experience."

      Capsule for Zombie Army Trilogy Zombie Army Trilogy

      "Players can choose from multiple characters with unique abilities and weapons, and select difficulty modifiers, allowing some control over gameplay experience."

    • Competence

      Game with the same Competence vibe

      2

      "Game offers skill-based twin-stick shooter mechanics with upgrades and challenges, though difficulty is generally low except on hardest modes."

      Capsule for Livelock Livelock

      "Game offers skill-based twin-stick shooting with boss fights and weapon upgrades, but overall difficulty is moderate and accessible, especially for casual players."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on casual, personal play and local co-op; no current online competitive modes or leaderboards."

      Capsule for Amazing Frog? Amazing Frog?

      "Focus is on personal progression and casual play; no mention of ranked modes or leaderboards; local co-op but no online competitive features."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play with repeated runs, unlocking items and modifiers, indicating sustained engagement."

      Capsule for Bravery and Greed Bravery and Greed

      "Players report habitual play and repeated runs with unlockables and difficulty modifiers encouraging continued engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Local co-op is supported and enhances gameplay, though online co-op is absent; cooperation is encouraged but not mandatory."

      Capsule for Aces Wild: Manic Brawling Action! Aces Wild: Manic Brawling Action!

      "Local co-op is supported and praised; no online co-op but playing with friends or family is a common positive experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Extensive character customization and weapon skins; players can create builds with different abilities and weapons."

      Capsule for Arcadegeddon Arcadegeddon

      "Wide variety of weapons, character abilities, and some customization of builds through upgrades and perks."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control or superiority over others; cooperative and shared gameplay focus."

      Capsule for Dying Light: The Beast Dying Light: The Beast

      "No evidence of exerting control or superiority over others; cooperative and casual play emphasized."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, engaging distraction with charming art and satisfying gameplay."

      Capsule for There Are No Orcs There Are No Orcs

      "Players use the game as a relaxing, fun distraction with charming art and lighthearted gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation; no indication of obligation or pressure to play."

      Capsule for Trine 4: The Nightmare Prince Trine 4: The Nightmare Prince

      "Players engage voluntarily for fun and relaxation; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, combos, and modes, exploring varied gameplay mechanics."

      Capsule for SENRAN KAGURA Burst Re:Newal SENRAN KAGURA Burst Re:Newal

      "Players try different characters, weapons, and difficulty modifiers, exploring various gameplay styles."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some procedural generation and multiple stages, but maps appear in fixed order limiting exploration novelty."

      Capsule for LORT LORT

      "Some procedural generation and secret areas encourage discovery, but levels repeat in a fixed order limiting exploration novelty."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and weapon customization allow some self-expression, though limited by fixed character abilities and skins."

      Capsule for Strange Brigade Strange Brigade

      "Character uniqueness and weapon variety allow some self-expression, though customization is limited to gameplay choices."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strongly imaginative setting with anthropomorphic mutant fruits and vegetables and exaggerated cartoonish violence."

      Capsule for The Juicer The Juicer

      "Imaginative setting with anthropomorphic fruit enemies, whimsical weapons, and cartoonish art style."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and co-op play foster social connection and shared experiences among players."

      Capsule for It's Only Money It's Only Money

      "Community and social play through local co-op and shared experiences are valued by players."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock combos, and improve weapons, showing learning and personal development."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Players develop skills and unlock characters, weapons, and upgrades, showing learning and progression."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; typical sedentary gaming experience."

      Capsule for Ship of Fools Ship of Fools

      "No physical activity or health-related features; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during runs; not designed for background or idle play."

      Capsule for Greedland Greedland

      "Requires focused attention during runs; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Local co-op play fosters social bonding and shared experiences, though no deep emotional connections described."

      Capsule for LEGO® Batman™ 3: Beyond Gotham LEGO® Batman™ 3: Beyond Gotham

      "Local co-op play fosters social bonding and shared enjoyment, though no deep emotional connections described."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; cooperative play is balanced and shared."

      Capsule for LEGO® Harry Potter™ Collection LEGO® Harry Potter™ Collection

      "No evidence of leadership roles; cooperative play is balanced and shared."

    • Progression

      Game with the same Progression vibe

      4

      "Unlocking characters and achievements provides a clear progression system."

      Capsule for hololive Treasure Mountain hololive Treasure Mountain

      "Unlocking characters, weapons, upgrades, and difficulty modifiers provides a clear progression system."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Described as a chill, satisfying, and soothing game suitable for casual play and stress relief."

      Capsule for Jacksmith: Weapons and Warriors Jacksmith: Weapons and Warriors

      "Game is described as chill, fun, and suitable for casual play and stress relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, animations, and music provide sensory enjoyment and emotional fun."

      Capsule for Chicken Assassin: Reloaded Chicken Assassin: Reloaded

      "Colorful visuals, charming animations, and sound design provide sensory enjoyment and emotional fun."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; focus is on personal and cooperative play."

      Capsule for Ikonei Island: An Earthlock Adventure Ikonei Island: An Earthlock Adventure

      "No social status or ranking systems; focus is on personal and cooperative play."

    • Story

      Game with the same Story vibe

      1

      "Some lore and story elements exist but are minimal and not the main focus."

      Capsule for ASTRONEER ASTRONEER

      "Some lore and notes exist but story is minimal and not a central focus."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players use tactics such as stealth, weapon choice, and positioning, though overall gameplay is straightforward."

      Capsule for Call of Juarez Call of Juarez

      "Players use weapon and character abilities strategically, but gameplay is relatively straightforward and accessible."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some challenge and boss fights provide tension, but overall difficulty is low and predictable."

      Capsule for Nunholy Nunholy

      "Some challenge and boss fights provide tension, but overall difficulty is moderate and not highly intense."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price, especially on sale, with long playtime and satisfying gameplay."

      Capsule for Need For Speed: Hot Pursuit Need For Speed: Hot Pursuit

      "Players report good value for price, especially on sale, with enjoyable gameplay and content."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating monsters with weapons; violence is cartoonish and humorous rather than graphic."

      Capsule for The Deadly Tower of Monsters The Deadly Tower of Monsters

      "Combat involves shooting and defeating enemies, but in a cartoonish, humorous style without graphic violence."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources to avoid defeat; some challenge in boss fights and enemy encounters."

      Capsule for River City Girls River City Girls

      "Players manage health and avoid damage in combat; some challenge in boss fights and modifiers."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Leadership, Status, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026