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Bravery and Greed similar games & best alternatives

Bravery and Greed

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2022

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Quick resume

Bravery and Greed is a beat 'em up, roguelite, dungeon brawler for up to four players. Choose from four classic fantasy classes, engage in a deep robust combat system, and play a variety of co-operative and competitive game modes with friends via local, online or both. Get rich, or die trying!

Global score

77/100

Genres

Action, Adventure, Indie, Platform, Hack and slash/Beat 'em up, Strategy, Role-playing (RPG)

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    Pros

    • Excellent cooperative multiplayer with local and online support
    • Challenging and satisfying combat with distinct classes
    • High replayability with procedural dungeons and build variety
    • Polished gameplay and responsive controls
    • Engaging meta progression and modifiers

    Cons

    • Some players find the game short and content limited
    • Loot sharing mechanics can cause friction
    • Visual clutter and chaotic combat can make it hard to track action
    • Lack of permanent character progression beyond unlocks
    • Camera and ui could be improved for clarity

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose gods, spells, units, and mission paths, enabling personal decision-making and multiple playstyles."

      Capsule for Sacrifice Sacrifice

      "Players can choose among multiple classes, gods, and build paths, and make meaningful decisions during runs, showing high player control and freedom."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with skill-based combat, boss fights requiring pattern recognition, and resource management demanding player mastery."

      Capsule for Death Skid Marks Death Skid Marks

      "The game is challenging with skill-based combat, combos, and boss fights requiring mastery and strategic play."

    • Competition

      Game with the same Competition vibe

      1

      "Multiplayer includes PvP elements and roles competing, but many players focus on cooperative or casual play."

      Capsule for SCP: Containment Breach Multiplayer SCP: Containment Breach Multiplayer

      "Includes PvP modes and some competitive elements, but most player focus is on cooperative play and personal progression."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and repeated runs with unlockables and difficulty modifiers encouraging continued engagement."

      Capsule for Juicy Realm Juicy Realm

      "Players report habitual play with repeated runs, unlocking items and modifiers, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on cooperative multiplayer with up to 4 players, requiring teamwork and coordination."

      Capsule for Gauntlet™ Slayer Edition Gauntlet™ Slayer Edition

      "Strong emphasis on cooperative multiplayer with up to 4 players locally or online, teamwork, and shared goals."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize builds through gear, perks, and crafting choices, allowing creative experimentation."

      Capsule for World Seed World Seed

      "Players customize builds through gear, perks, and god paths, allowing creative playstyles and experimentation."

    • Domination

      Game with the same Domination vibe

      -2

      "Game encourages teamwork and shared objectives; however, loot competition can create minor conflicts, but overall interactions are balanced and respectful."

      Capsule for Strange Brigade Strange Brigade

      "While loot stealing can cause friction, overall interactions emphasize cooperation and mutual support rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with a fantasy setting and engaging combat."

      Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

      "Players use the game as a fun, immersive distraction with engaging fantasy combat and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction, with no indication of obligation or pressure to play."

      Capsule for Half Dead Half Dead

      "Players engage voluntarily for fun and social play, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new builds, weapons, and strategies with a variety of classes and skill synergies."

      Capsule for Conquest Dark Conquest Dark

      "The game encourages trying different classes, builds, modifiers, and strategies across runs."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated dungeons and multiple regions encourage discovery and curiosity."

      Capsule for Cult of the Lamb Cult of the Lamb

      "Procedurally generated dungeons and multiple biomes encourage discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization in builds and strategies allows personal expression, though no avatar or cosmetic personalization."

      Capsule for Dice A Million Dice A Million

      "Customization through gear and build choices allows some personal expression, though no avatar personalization noted."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and imaginative dungeon environments."

      Capsule for FATE: The Traitor Soul FATE: The Traitor Soul

      "Strong fantasy setting with roguelike dungeon crawling, mythical classes, gods, and magical combat."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Players feel part of a community through multiplayer co-op and shared experiences."

      Capsule for Karnage Chronicles Karnage Chronicles

      "Players feel part of a community through multiplayer co-op, shared experiences, and social interactions."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn boss mechanics, and improve builds over time."

      Capsule for Mini Healer Mini Healer

      "Players develop skills, learn boss patterns, and improve builds over time, showing personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of roguelikes; no physical activity elements."

      Capsule for LORT LORT

      "No physical activity involved; sedentary gameplay typical of roguelike action games."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during fast-paced combat and platforming."

      Capsule for Little Noah: Scion of Paradise Little Noah: Scion of Paradise

      "Requires constant attention and focus during fast-paced combat and platforming."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social play with friends and family fosters close interactions and shared experiences."

      Capsule for STARWHAL STARWHAL

      "Social play with friends and family fosters closer relationships beyond surface-level interaction."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may guide teams or coordinate strategies, but no strong leadership roles emphasized."

      Capsule for Boo Men Boo Men

      "Some players coordinate strategies and builds, but no strong leadership or authoritative roles emphasized."

    • Progression

      Game with the same Progression vibe

      4

      "Strong meta-progression with unlocking weapons, abilities, and upgrades that enhance future runs."

      Capsule for Battle Shapers Battle Shapers

      "Meta progression through unlocking items, gear, and modifiers that affect future runs."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay is fast-paced and challenging, with some tension but also moments of flow."

      Capsule for Red Faction Red Faction

      "Gameplay is fast and challenging, with moments of flow but also sustained tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, animations, and sound design provide sensory stimulation and excitement."

      Capsule for Project Lazarus Project Lazarus

      "Visual effects, animations, and sound design provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      0

      "No strong evidence of social recognition or status seeking in reviews."

      Capsule for TerraTech TerraTech

      "No strong evidence of social recognition or status seeking in reviews."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist but are not the main focus."

      Capsule for Quasimorph Quasimorph

      "Some narrative elements and lore exist, but story is not the main focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan builds, manage resources, and devise tactics to overcome challenging enemies and bosses."

      Capsule for Roguelands Roguelands

      "Players must plan builds, manage resources, and use tactics to overcome challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide suspense and excitement with risk and reward."

      Capsule for Sephiria Sephiria

      "Combat and boss fights provide suspense and excitement with risk and reward."

    • Value

      Game with the same Value vibe

      2

      "Generally considered a good value especially on sale, with multiplayer adding replayability despite some bugs."

      Capsule for MegaTagmension Blanc + Neptune VS Zombies (Neptunia) MegaTagmension Blanc + Neptune VS Zombies (Neptunia)

      "Generally considered worth the price, especially for multiplayer and replayability, though some find it a bit pricey."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and magic attacks against enemies, with satisfying weapon impact and destruction."

      Capsule for Arboria Arboria

      "Combat involves defeating enemies with melee and magic attacks, satisfying violent gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health, stamina, and resources to survive challenging enemies and bosses."

      Capsule for Grimlord Grimlord

      "Players manage health, stamina, and resources to survive challenging dungeons and bosses."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Violence, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026