Dice A Million similar games & best alternatives
Dice A Million
2026
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Quick resume
Have you ever tried to roll 1,000,000 on a set of dice? No? Build the right bag of die, and you might just pull it off.
Global score
90/100
Genres
Indie, Strategy
Similar games
Pros
- Addictive gameplay loop with strong replayability
- Deep and creative dice and ring synergy system
- Well-polished ui and satisfying sound design
- Frequent developer updates and balancing efforts
- Accessible yet challenging roguelike mechanics
Cons
- Bosses often feel unbalanced and can unfairly counter builds
- High rng can lead to frustrating run failures
- Some dice and builds feel underpowered or rarely viable
- Lack of boss reroll or mitigation options
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over dice customization, ability choices, and strategic decisions during runs, allowing personal freedom in playstyle."
Circadian Dice
"Players have significant control over dice and ring combinations, build strategies, and spending decisions, allowing personal freedom in shaping runs."
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Competence
Game with the same Competence vibe
3"Game involves skillful build construction and strategic item management, though RNG impacts outcomes."
Spin Hero
"Game rewards skillful synergy building and strategic planning, though RNG elements introduce unpredictability; players feel effective when mastering combos."
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Competition
Game with the same Competition vibe
-2"Focus is primarily on personal improvement and self-set goals rather than direct competition or leaderboards."
Penny’s Big Breakaway
"Focus is primarily on personal score improvement and self-set goals rather than direct competition or leaderboards."
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Continuation
Game with the same Continuation vibe
5"Highly addictive gameplay loop with many players reporting long sessions, habitual play, and strong desire for 'one more run' experiences."
BALL x PIT
"Strong 'one more run' addictive loop with players reporting long sessions and habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual exploration and progression without multiplayer or teamwork."
SteamWorld Dig 2
"Single-player experience focused on individual builds and progression without multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
5"High creativity encouraged through dice manipulation of any number, diverse card synergies, and deck customization."
DICEOMANCER
"High creativity in building unique dice and ring synergies, experimenting with different combinations and strategies."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are solo and self-directed."
Scavenger SV-4
"No evidence of exerting control or superiority over others; interactions are solo and self-directed."
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Escapism
Game with the same Escapism vibe
4"Players use the game for immersive, charming, and stress-relieving experience."
BioGun
"Players use the game as a dopamine-inducing, stress-relieving experience with immersive number stacking and engaging mechanics."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."
Cave Crawlers
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new team builds, strategies, and adapting to RNG each run."
Aethermancer
"Strong emphasis on trying new builds, synergies, and adapting to RNG and boss challenges."
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Exploration
Game with the same Exploration vibe
3"Players discover new mechanics, layers, and secrets progressively throughout the game."
Antimatter Dimensions
"Players discover new dice, rings, and hidden content through progression and experimentation."
-
Expression
Game with the same Expression vibe
2"Customization of builds allows some self-expression, though no cosmetic or avatar personalization noted."
Bioprototype
"Some customization in builds and strategies allows personal expression, though no avatar or cosmetic personalization."
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Fantasy
Game with the same Fantasy vibe
1"Abstract and surreal aesthetic with minimal narrative; some imaginative elements but grounded in game mechanics."
Flywrench
"Game involves imaginative dice and ring effects but grounded in abstract number mechanics rather than narrative fantasy."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; strictly solo experience."
Metal: Hellsinger
"No social or community gameplay elements; strictly solo experience."
-
Growth
Game with the same Growth vibe
4"Players develop skill in build optimization, positioning, and strategic decision-making over time."
SNKRX
"Players develop skill in understanding synergies, probabilities, and build optimization over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during runs; not designed for background or idle play."
Greedland
"Requires focused attention during runs; not designed for background or idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connection features; purely individual gameplay."
Project Warlock
"No social or emotional connection features; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
5"Strong progression through unlocking cards, equipment, characters, and upgrades."
Knights in Tight Spaces
"Strong progression through unlocking dice, rings, and builds; accumulating power and upgrades."
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Relaxation
Game with the same Relaxation vibe
2"Some players find flow and catharsis; others report frustration and tension due to RNG and difficulty spikes."
Megabonk
"Players experience flow and satisfaction from combos but also report frustration from RNG and boss difficulty spikes."
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Sensation
Game with the same Sensation vibe
3"Enjoyable music, sound effects, and visual effects provide stimulating sensory feedback."
Will You Snail?
"Enjoyable sound design, music, and visual effects provide stimulating sensory feedback."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal achievement."
Castlevania: Lords of Shadow – Ultimate Edition
"No social recognition or status systems; focus is on personal achievement."
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Story
Game with the same Story vibe
-4"Minimal narrative or lore; gameplay centers on runs and mechanics rather than story immersion."
Dice & Fold
"Minimal narrative elements; gameplay centers on score and build mechanics rather than story immersion."
-
Strategy
Game with the same Strategy vibe
4"Requires mental challenge, planning, and problem solving to optimize builds and overcome challenges."
Antimatter Dimensions
"Requires mental challenge in planning builds, managing synergies, and adapting to boss mechanics."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from RNG outcomes and challenging boss fights."
Meme Mayhem
"Players enjoy suspense and excitement from RNG outcomes and challenging bosses."
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Value
Game with the same Value vibe
4"Players perceive strong value for time and money due to depth, replayability, and developer support."
Old World
"Players perceive strong value for time and money due to depth, replayability, and developer support."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on survival and constructive crafting."
Arid
"No combat or destructive gameplay; focus on constructive dice-building mechanics."
-
Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources during runs; boss fights and enemy threats present survival challenges."
The Rogue Prince of Persia
"Players must overcome escalating challenges and boss threats to survive runs."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Story, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026