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Dice A Million similar games & best alternatives

Dice A Million

PC (Microsoft Windows) • 2026

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Quick resume

Have you ever tried to roll 1,000,000 on a set of dice? No? Build the right bag of die, and you might just pull it off.

Global score

90/100

Genres

Indie, Strategy

Similar games

    Pros

    • Addictive gameplay loop with strong replayability
    • Deep and creative dice and ring synergy system
    • Well-polished ui and satisfying sound design
    • Frequent developer updates and balancing efforts
    • Accessible yet challenging roguelike mechanics

    Cons

    • Bosses often feel unbalanced and can unfairly counter builds
    • High rng can lead to frustrating run failures
    • Some dice and builds feel underpowered or rarely viable
    • Lack of boss reroll or mitigation options
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over dice customization, ability choices, and strategic decisions during runs, allowing personal freedom in playstyle."

      Capsule for Circadian Dice Circadian Dice

      "Players have significant control over dice and ring combinations, build strategies, and spending decisions, allowing personal freedom in shaping runs."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful build construction and strategic item management, though RNG impacts outcomes."

      Capsule for Spin Hero Spin Hero

      "Game rewards skillful synergy building and strategic planning, though RNG elements introduce unpredictability; players feel effective when mastering combos."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on personal improvement and self-set goals rather than direct competition or leaderboards."

      Capsule for Penny’s Big Breakaway Penny’s Big Breakaway

      "Focus is primarily on personal score improvement and self-set goals rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive gameplay loop with many players reporting long sessions, habitual play, and strong desire for 'one more run' experiences."

      Capsule for BALL x PIT BALL x PIT

      "Strong 'one more run' addictive loop with players reporting long sessions and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual exploration and progression without multiplayer or teamwork."

      Capsule for SteamWorld Dig 2 SteamWorld Dig 2

      "Single-player experience focused on individual builds and progression without multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      5

      "High creativity encouraged through dice manipulation of any number, diverse card synergies, and deck customization."

      Capsule for DICEOMANCER DICEOMANCER

      "High creativity in building unique dice and ring synergies, experimenting with different combinations and strategies."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are solo and self-directed."

      Capsule for Scavenger SV-4 Scavenger SV-4

      "No evidence of exerting control or superiority over others; interactions are solo and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive, charming, and stress-relieving experience."

      Capsule for BioGun BioGun

      "Players use the game as a dopamine-inducing, stress-relieving experience with immersive number stacking and engaging mechanics."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

      Capsule for Cave Crawlers Cave Crawlers

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new team builds, strategies, and adapting to RNG each run."

      Capsule for Aethermancer Aethermancer

      "Strong emphasis on trying new builds, synergies, and adapting to RNG and boss challenges."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new mechanics, layers, and secrets progressively throughout the game."

      Capsule for Antimatter Dimensions Antimatter Dimensions

      "Players discover new dice, rings, and hidden content through progression and experimentation."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of builds allows some self-expression, though no cosmetic or avatar personalization noted."

      Capsule for Bioprototype Bioprototype

      "Some customization in builds and strategies allows personal expression, though no avatar or cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Abstract and surreal aesthetic with minimal narrative; some imaginative elements but grounded in game mechanics."

      Capsule for Flywrench Flywrench

      "Game involves imaginative dice and ring effects but grounded in abstract number mechanics rather than narrative fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; strictly solo experience."

      Capsule for Metal: Hellsinger Metal: Hellsinger

      "No social or community gameplay elements; strictly solo experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skill in build optimization, positioning, and strategic decision-making over time."

      Capsule for SNKRX SNKRX

      "Players develop skill in understanding synergies, probabilities, and build optimization over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during runs; not designed for background or idle play."

      Capsule for Greedland Greedland

      "Requires focused attention during runs; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connection features; purely individual gameplay."

      Capsule for Project Warlock Project Warlock

      "No social or emotional connection features; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through unlocking cards, equipment, characters, and upgrades."

      Capsule for Knights in Tight Spaces Knights in Tight Spaces

      "Strong progression through unlocking dice, rings, and builds; accumulating power and upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and catharsis; others report frustration and tension due to RNG and difficulty spikes."

      Capsule for Megabonk Megabonk

      "Players experience flow and satisfaction from combos but also report frustration from RNG and boss difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable music, sound effects, and visual effects provide stimulating sensory feedback."

      Capsule for Will You Snail? Will You Snail?

      "Enjoyable sound design, music, and visual effects provide stimulating sensory feedback."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal achievement."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "No social recognition or status systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative or lore; gameplay centers on runs and mechanics rather than story immersion."

      Capsule for Dice & Fold Dice & Fold

      "Minimal narrative elements; gameplay centers on score and build mechanics rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge, planning, and problem solving to optimize builds and overcome challenges."

      Capsule for Antimatter Dimensions Antimatter Dimensions

      "Requires mental challenge in planning builds, managing synergies, and adapting to boss mechanics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from RNG outcomes and challenging boss fights."

      Capsule for Meme Mayhem Meme Mayhem

      "Players enjoy suspense and excitement from RNG outcomes and challenging bosses."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for time and money due to depth, replayability, and developer support."

      Capsule for Old World Old World

      "Players perceive strong value for time and money due to depth, replayability, and developer support."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on survival and constructive crafting."

      Capsule for Arid Arid

      "No combat or destructive gameplay; focus on constructive dice-building mechanics."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources during runs; boss fights and enemy threats present survival challenges."

      Capsule for The Rogue Prince of Persia The Rogue Prince of Persia

      "Players must overcome escalating challenges and boss threats to survive runs."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026