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DRAGON BALL Z: KAKAROT similar games & best alternatives

DRAGON BALL Z: KAKAROT

PC (Microsoft Windows), PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

The Dragon Ball RPG of your dreams! For the first time, you can play the rest of the story. Step into the universe of Dragon Ball Z in all its iconic glory and become the hero you were always meant to be!

Global score

93/100

Genres

Action, Role-playing (RPG), Adventure, Hack and slash/Beat 'em up

Similar games

    Pros

    • Faithful and immersive dragon ball z story retelling
    • Beautiful cel-shaded graphics and animations
    • Accessible and enjoyable combat with strategic boss fights
    • Extensive content with dlc and side quests
    • Strong nostalgia and fan service

    Cons

    • Repetitive and shallow combat mechanics
    • Limited character customization and expression
    • Lack of multiplayer or cooperative play
    • Some filler side quests and grind elements
    • Minor bugs and occasional crashes reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize characters, choose party composition, and explore a large open world with some freedom, though the story progression and quest restrictions impose some limits."

      Capsule for Avernum 2: Crystal Souls Avernum 2: Crystal Souls

      "Players can freely explore open-ish world, choose characters in party, and customize skill trees, but story progression is linear and some character control is forced."

    • Competence

      Game with the same Competence vibe

      2

      "Combat is simple and accessible with some skill use; boss fights offer moderate challenge but overall easy."

      Capsule for Eternal Senia Eternal Senia

      "Combat is accessible and enjoyable with some strategic boss fights, but overall combat is simple and repetitive with limited depth."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player story and personal progression; no multiplayer or ranked competitive modes"

      Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

      "Focus is on single-player story and personal progression without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long game length with many side quests and DLCs encourage extended play and habitual engagement."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Long main story with extensive DLC and side quests encourages extended play sessions and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with limited or no multiplayer cooperation features."

      Capsule for I am an Air Traffic Controller 4 I am an Air Traffic Controller 4

      "Gameplay is primarily single-player with no multiplayer or cooperative modes; support characters assist but no player cooperation."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization in combat builds and skill trees, but limited character customization and mostly predefined story structure."

      Capsule for The Thaumaturge The Thaumaturge

      "Some customization via skill trees and character combos, but mostly follows predefined story and combat systems."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive story, dream worlds, humor, and nostalgic adventure gameplay."

      Capsule for Lucy Dreaming Lucy Dreaming

      "Strong escapism through immersive Dragon Ball Z universe, nostalgia, and engaging story-driven gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest and fandom rather than obligation or pressure."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "Players engage voluntarily driven by intrinsic interest and fandom rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with spells and character builds, but gameplay largely follows established routines."

      Capsule for Little Witch Academia: Chamber of Time Little Witch Academia: Chamber of Time

      "Some experimentation with character builds and combos, but largely follows established gameplay routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Semi-open world with multiple locations and side quests encourages discovery, though some areas feel empty or locked."

      Capsule for DreadOut 2 DreadOut 2

      "Semi-open world with collectibles, side quests, and flying encourages discovery, though world is segmented."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization beyond skills and gear; no avatar personalization or cosmetic modifications."

      Capsule for Ancient Enemy Ancient Enemy

      "Limited character customization; no alternate costumes or avatar personalization beyond skill trees."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy motivation through anime-based characters, powers, and dramatic battles."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "Strong fantasy motivation via roleplaying iconic Dragon Ball Z characters and experiencing fictional saga."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; focus is on solo play and story."

      Capsule for KINGDOM HEARTS HD 2.8 Final Chapter Prologue KINGDOM HEARTS HD 2.8 Final Chapter Prologue

      "Minimal social interaction; focus on solo play and individual story experience."

    • Growth

      Game with the same Growth vibe

      3

      "Skill acquisition, weapon upgrades, and learning combat mechanics provide personal development."

      Capsule for Dying Light: The Beast Dying Light: The Beast

      "Character leveling, skill acquisition, and learning combat mechanics provide personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not designed for background or idle play."

      Capsule for Sword and Fairy 7 Sword and Fairy 7

      "Requires focused attention during combat and story; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional or social bonding beyond scripted character interactions; no player-formed relationships."

      Capsule for LIGHTNING RETURNS™: FINAL FANTASY® XIII LIGHTNING RETURNS™: FINAL FANTASY® XIII

      "Limited emotional or social bonding; interactions mostly scripted and single-player."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; players control characters but no group leadership."

      Capsule for Neptunia x SENRAN KAGURA: Ninja Wars Neptunia x SENRAN KAGURA: Ninja Wars

      "No leadership or management roles; player controls characters but no group leadership dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, skill unlocking, equipment upgrading, and new abilities."

      Capsule for Epic Battle Fantasy 3 Epic Battle Fantasy 3

      "Strong progression through leveling, unlocking abilities, and acquiring items and upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally balanced pacing with enjoyable combat and story; some tension in boss fights but overall a smooth experience."

      Capsule for Quartet Quartet

      "Balanced pacing with moments of calm exploration and intense boss fights; generally enjoyable flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vivid cel-shaded graphics, dynamic combat animations, and music provide strong sensory stimulation."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD

      "Vibrant cel-shaded visuals, flashy combat effects, and nostalgic audio provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Achievements exist but social recognition or popularity is not a central motivation."

      Capsule for Dead Rising Deluxe Remaster Dead Rising Deluxe Remaster

      "Achievements exist but social recognition or popularity is not a core motivation."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with extensive cutscenes and character development."

      Capsule for This Is the Police 2 This Is the Police 2

      "Deep narrative immersion retelling Dragon Ball Z saga with extensive cutscenes and character interactions."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic elements in combat and boss fights, but overall straightforward and action-focused gameplay."

      Capsule for BloodRayne: Terminal Cut BloodRayne: Terminal Cut

      "Some strategic elements in boss fights and skill tree customization, but combat largely straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide moments of excitement and tension, though not intense."

      Capsule for Maneater Maneater

      "Boss fights provide moments of tension and excitement, though overall combat can be predictable."

    • Value

      Game with the same Value vibe

      3

      "Good value especially on sale; extensive content and replayability justify investment."

      Capsule for Sniper Elite 4 Sniper Elite 4

      "Good perceived value especially on sale; extensive content and DLC add to return on investment."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central to gameplay with flashy attacks and combos."

      Capsule for UNDER NIGHT IN-BIRTH II Sys:Celes UNDER NIGHT IN-BIRTH II Sys:Celes

      "Combat and destruction are central, with flashy energy attacks and fighting sequences."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage resources in combat; some challenge in boss fights."

      Capsule for Trials of Mana Trials of Mana

      "Some challenge in avoiding defeat in boss fights; resource management is minimal."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026