This Is the Police 2 Thumbnail

This Is the Police 2 similar games & best alternatives

This Is the Police 2

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2018

Related articles

Quick resume

Interpret the law as you see fit! Run the sheriff’s department, manage your cops, make tough decisions – and try to keep out of prison yourself – in this story-driven mixture of adventure, strategy, and turn-based tactical combat.

Global score

75/100

Genres

Adventure, Indie, Strategy, Turn-based strategy (TBS), Visual Novel, Simulator, Tactical

Similar games

    Pros

    • Engaging story and character development
    • Challenging and strategic gameplay
    • Unique tactical turn-based missions
    • Atmospheric music and art style
    • Improved mechanics over first game

    Cons

    • Long and sometimes tedious cutscenes
    • Steep learning curve and difficulty spikes
    • Some frustrating officer behavior mechanics
    • Limited replayability due to linear story
    • Occasional bugs and ui annoyances

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over squad composition, skill trees, equipment, and tactical decisions in missions, allowing personal freedom and strategic choice."

      Capsule for Templar Battleforce Templar Battleforce

      "Players have significant control over decisions, managing officers with unique traits and choosing tactical approaches."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires tactical skill, strategic planning, and micromanagement; missions are challenging and reward careful play."

      Capsule for Blitzkrieg 2 Anthology Blitzkrieg 2 Anthology

      "Gameplay involves strategic management and challenging tactical missions requiring skill and planning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal management and progression without direct player-vs-player competition or leaderboards."

      Capsule for Espresso Tycoon Espresso Tycoon

      "Focus is on personal management and story progression without direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions and strong attachment to the story and atmosphere, encouraging extended engagement."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Players engage in long sessions with complex management and story, showing strong attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Gameplay centers on individual squad management rather than multiplayer cooperation."

      Capsule for Valkyria Chronicles 4 Complete Edition Valkyria Chronicles 4 Complete Edition

      "Players manage a team but interactions are mostly individual officer management rather than cooperative multiplayer."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize unit equipment and choose deployment strategies, but within predefined scenarios and structures."

      Capsule for 112 Operator 112 Operator

      "Some customization and strategic choices in officer deployment and equipment, but within structured scenarios."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual suspicion and equal footing rather than exerting control or authority."

      Capsule for MIMESIS MIMESIS

      "Interactions emphasize managing flawed officers and mutual respect rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark fantasy setting and immersive gameplay provide strong escape from real life stresses."

      Capsule for Deck of Ashes Deck of Ashes

      "Dark story and immersive gameplay provide strong escape from real life stresses."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story and management, not external obligation or pressure."

      Capsule for This Is the Police This Is the Police

      "Players engage voluntarily driven by interest in story and management, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, unit combinations, and tactics to find effective approaches."

      Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

      "Players try different strategies, tactical approaches, and officer combinations to succeed."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game environments are mostly familiar and narrative-driven with limited physical exploration or discovery."

      Capsule for Batman: The Enemy Within - The Telltale Series Batman: The Enemy Within - The Telltale Series

      "Gameplay occurs in known environments with limited discovery, focused on story and management."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and gear choices allow limited self-expression."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Limited self-expression through officer traits and equipment choices but no deep customization."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The story is grounded in realistic detective work and emotional human drama rather than imaginative or fantastical elements."

      Capsule for No Case Should Remain Unsolved No Case Should Remain Unsolved

      "Grounded in realistic police procedural and noir story rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Single-player experience with minimal social or community interaction."

      Capsule for Quest for the Golden Candelabra Quest for the Golden Candelabra

      "Single player experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn management skills, improve strategies, and develop in-game abilities over time."

      Capsule for Supermarket Together Supermarket Together

      "Players develop officers' skills and improve management abilities over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity involved."

      Capsule for Mortal Kombat 11 Mortal Kombat 11

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to tactical gameplay and realistic mechanics."

      Capsule for Red Orchestra: Ostfront 41-45 Red Orchestra: Ostfront 41-45

      "Requires focused attention and continuous engagement with management and tactical gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited emotional connection mainly to crew members; no close social relationships."

      Capsule for Nantucket Nantucket

      "Limited to superficial interactions with officers, no deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      4

      "Player leads police department, manages staff, and makes authoritative decisions affecting outcomes."

      Capsule for This Is the Police This Is the Police

      "Players lead and manage a police department, making strategic decisions and guiding officers."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate experience, unlock new classes, weapons, and equipment, and improve squad capabilities."

      Capsule for Door Kickers Door Kickers

      "Players accumulate resources, improve officers, and unlock equipment and abilities."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay can be tense and punishing, with high stakes and challenging encounters."

      Capsule for Path of Exile 2 Path of Exile 2

      "Gameplay can be tense and challenging, with punishing consequences and difficult tactical missions."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric music and art provide sensory engagement, though not highly stimulating or intense"

      Capsule for Murders on the Yangtze River Murders on the Yangtze River

      "Atmospheric music and art style provide sensory engagement, though not highly stimulating."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal story and progression rather than social recognition or popularity."

      Capsule for Yakuza 3 Remastered Yakuza 3 Remastered

      "Focus is on personal story and management rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with well-developed characters, dialogue, and comic-style cutscenes."

      Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

      "Strong narrative immersion with extensive cutscenes and character development."

    • Strategy

      Game with the same Strategy vibe

      5

      "Heavy emphasis on strategic planning, resource management, and tactical combat."

      Capsule for Songs of Syx Songs of Syx

      "Heavy emphasis on strategic planning, resource management, and tactical combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "High stakes and tension create moments of suspense and thrill during missions."

      Capsule for Tom Clancy's Rainbow Six® 3 Gold Tom Clancy's Rainbow Six® 3 Gold

      "Tactical missions and high stakes create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report good return on investment through deep gameplay, narrative, and replayability."

      Capsule for Burden of Command™ Burden of Command™

      "Players report good return on investment with engaging gameplay and story for price."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and boarding actions involve violence, but also include capturing and managing prisoners."

      Capsule for Space Haven Space Haven

      "Combat and arrests involve violence but balanced with management and investigation."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid failure, manage resources, and keep squad members alive under threat."

      Capsule for Door Kickers 2: Task Force North Door Kickers 2: Task Force North

      "Players must avoid failure, manage resources, and keep officers alive to progress."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Fantasy, Exploration, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026