Deck of Ashes similar games & best alternatives
Deck of Ashes
2020
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Quick resume
Deck of Ashes is an adventure game with tactical card combat. One character at a time, lead the cast of antiheroes on a quest for redemption. Explore the cursed fantasy world and hunt down powerful cards. Forge a unique Battle Deck, and crush your foes! Can you rid the world of the Ash Curse?
Global score
72/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Card & Board Game
Similar games
Pros
- Unique deckbuilding mechanics
- Engaging dark fantasy art and atmosphere
- Deep strategic gameplay
- Active and responsive developers
- High replayability and content
Cons
- Early access bugs and balance issues
- Slow pacing and long runs
- Some grind and resource management tedium
- Limited social or multiplayer features
- Ui and animation responsiveness need improvement
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to build and modify their decks, choose paths on the map, and make strategic decisions in combat and events."
Nowhere Prophet
"Players have freedom to explore the map, choose battles and resources, and build decks with many options and strategies."
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Competence
Game with the same Competence vibe
3"Game offers skillful deckbuilding and strategic play with increasing difficulty and challenging bosses."
月圆之夜 (Night of Full Moon)
"Game offers strategic deckbuilding and resource management challenges with skillful play rewarded, though some players find it grindy or slow."
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Competition
Game with the same Competition vibe
-3"Focus is on solo play and personal progression without ranked modes or direct player versus player competition."
Sublevel Zero Redux
"Focus is on solo play and personal progression without ranked or direct player versus player competition."
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Continuation
Game with the same Continuation vibe
4"Players report long sessions, high replay value, and motivation to keep playing despite difficulty."
Shortest Trip to Earth
"Many players report long play sessions, high replayability, and motivation to keep playing despite difficulty and grind."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative multiplayer or teamwork elements."
Wolfenstein: The New Order
"Entirely single-player experience with no cooperative multiplayer or teamwork elements."
-
Creativity
Game with the same Creativity vibe
4"Players create and customize decks with many card combinations and unique class mechanics."
月圆之夜 (Night of Full Moon)
"Players create and customize decks with many card combinations and build archetypes; crafting and upgrading add creative depth."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are individual and balanced."
Dungeon Clawler
"No evidence of exerting control over others; interactions are individual and balanced."
-
Escapism
Game with the same Escapism vibe
4"Dark fantasy setting and immersive gameplay provide strong escape from real life stress and routine."
Witchfire
"Dark fantasy setting and immersive gameplay provide strong escape from real life stresses."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation; no obligation or external pressure noted."
The Operator
"Players engage voluntarily out of interest and intrinsic motivation; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
4"Players try different deck builds, strategies, and approaches to combat and puzzles; game encourages exploration of mechanics."
Black Book
"Players try different deck builds, characters, and strategies; game encourages exploration of mechanics and combos."
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Exploration
Game with the same Exploration vibe
3"Procedurally generated dungeons and random room layouts promote discovery, though maps are somewhat linear."
Lost Castle / 失落城堡
"Map exploration with random layouts and dungeons offers discovery, though some find map movement slow or repetitive."
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Expression
Game with the same Expression vibe
3"Customization of characters through builds and abilities allows personal expression, though cosmetic options not emphasized."
Shape of Dreams: Prologue
"Customization through deck building and character traits allows personal expression, though cosmetic options are limited."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with dark fairy tales, imaginative characters, and nightmare settings."
The Darkest Tales — Into the Nightmare
"Strong dark fantasy theme with imaginative monsters, story, and setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; strictly single-player."
Curse of the Dead Gods
"No social or community gameplay elements; strictly single-player."
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Growth
Game with the same Growth vibe
4"Players develop skills in deck building and strategy; progression through card upgrades and unlocking new cards."
War of Omens Card Game
"Players develop skills in deckbuilding and strategy; unlock new cards and upgrades over time."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity; some players note long sessions and potential unhealthy habits."
Killing Floor 2
"Primarily sedentary gameplay with no physical activity; some players note long sessions and potential for unhealthy habits."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic thinking; not suitable for casual or background play."
ECHO
"Requires focused attention and strategic thinking; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building in gameplay."
BIT.TRIP RUNNER
"No social or emotional relationship building in gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo play only."
Soulstone Survivors
"No leadership or group management roles; solo play only."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlocking cards, booster packs, and new decks."
Yu-Gi-Oh! Legacy of the Duelist
"Strong progression through unlocking cards, upgrades, traits, and resources; players build stronger decks over time."
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Relaxation
Game with the same Relaxation vibe
-2"Game involves tension and challenge; some players find it stressful rather than purely relaxing."
EMERGENCY 20
"Game has tension and challenge; some players find it stressful or slow rather than relaxing."
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Sensation
Game with the same Sensation vibe
2"Visuals and animations are charming and pleasant but sensory stimulation is moderate."
Little Big Workshop
"Visuals and sound are praised but some find animations slow; overall sensory stimulation is moderate."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
3"Narrative and lore elements are present and engaging, though some players find story underdeveloped or abrupt."
Wretched Depths
"Light but engaging narrative with character backstories and plot; some players find it simple or underdeveloped."
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Strategy
Game with the same Strategy vibe
4"Requires strategic deckbuilding, resource management, and tactical combat decisions."
Emberhold
"Requires planning, resource management, and tactical deckbuilding; strategic depth appreciated by players."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and tension from challenging bosses and RNG elements."
Epic Auto Towers
"Some suspense from resource scarcity and boss fights; tension from RNG elements."
-
Value
Game with the same Value vibe
3"Good value for price with many hours of content, no microtransactions, and replayability."
System Crash
"Good value for price with many hours of content; some complaints about grind and early access bugs."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating monsters with attacks and spells, but violence is stylized and fantasy-based."
Ancient Enemy
"Combat involves defeating monsters with attacks and damage; violence is stylized and fantasy-based."
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources to avoid failure and progress."
Double Dragon Gaiden: Rise Of The Dragons
"Players must manage health and resources to survive battles and progress; permadeath and setbacks present."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Status, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026