Wolfenstein: The New Order Thumbnail

Wolfenstein: The New Order similar games & best alternatives

Wolfenstein: The New Order

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox 360, PlayStation 3 • 2014

Related articles

Quick resume

Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.

Global score

92/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Engaging story with strong characters
    • Satisfying old-school fps gunplay
    • Varied playstyles (stealth and assault)
    • Immersive alternate history setting
    • Good replayability with alternate paths and collectibles

    Cons

    • No multiplayer or cooperative modes
    • Some ai limitations and linear level design
    • Occasional performance and optimization issues
    • Limited weapon variety and customization
    • Short campaign length for some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose stealth or combat approaches and make decisions affecting story outcomes, indicating moderate player control."

      Capsule for GET EVEN GET EVEN

      "Players can choose playstyle (stealth or assault) and make some story-impacting choices, allowing personal control within a mostly linear structure."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful dodging and shooting, with increasing difficulty and challenging boss fights."

      Capsule for Shooting Stars! Shooting Stars!

      "Gameplay requires skillful shooting, stealth tactics, and boss fights; difficulty levels offer challenge and reward mastery."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player focused game with no multiplayer or leaderboards; players engage at their own pace without social comparison."

      Capsule for Metro 2033 Redux Metro 2033 Redux

      "Single-player focused with no multiplayer or leaderboards; play at own pace without social comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and characters that encourage long sessions and replaying for achievements."

      Capsule for The Dark Eye: Memoria The Dark Eye: Memoria

      "Players report engaging story and gameplay encouraging long sessions and replaying for alternate storylines and collectibles."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

      Capsule for 9 Kings 9 Kings

      "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some creativity in weapon combinations and secret hunting, but mostly uses predefined level structures and enemy patterns."

      Capsule for Serious Sam 3: BFE Serious Sam 3: BFE

      "Some creativity in weapon customization and alternate paths, but mostly uses predefined level design and story."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; game is single-player with no social dominance aspects."

      Capsule for Heartworm Heartworm

      "No evidence of exerting control over others; game is single-player without social dominance aspects."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in WWII scenarios and escape real life through intense, cinematic battles."

      Capsule for Call of Duty® 2 Call of Duty® 2

      "Players use the game to immerse in an alternate WWII universe, escaping real life through intense action and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and interest, not out of obligation or pressure."

      Capsule for Detective Grimoire Detective Grimoire

      "Players engage voluntarily for enjoyment and interest, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with weapon upgrades and combat tactics, but overall gameplay follows established routines."

      Capsule for Dead Space (2008) Dead Space (2008)

      "Some experimentation with stealth vs assault and weapon upgrades, but mostly follows established FPS routines."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels contain hidden areas and collectibles encouraging exploration, though environments are mostly fixed and linear."

      Capsule for BUTCHER BUTCHER

      "Levels have hidden areas and collectibles encouraging exploration beyond main paths."

    • Expression

      Game with the same Expression vibe

      1

      "Some self-expression through weapon choice and playstyle, but limited character or environment customization."

      Capsule for Gun Devil Gun Devil

      "Limited character or environment customization; some weapon modding allows minor self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Sci-fi setting with imaginative robotic characters and fantastical weapon effects create a fictional experience."

      Capsule for Voids Vigil Voids Vigil

      "Alternate history with sci-fi elements like robots and laser weapons creates an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social interaction or community feeling."

      Capsule for dotAGE dotAGE

      "Single-player game with minimal social interaction or community feeling."

    • Growth

      Game with the same Growth vibe

      3

      "Skill trees and character progression provide learning and development opportunities within the game."

      Capsule for Inari Inari

      "Skill trees and perks unlock based on playstyle, encouraging learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Terror At Oakheart Terror At Oakheart

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during combat and story progression."

      Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

      "Requires focused attention and continuous engagement during combat and story progression."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; single-player narrative focus."

      Capsule for Crysis 2 Remastered Crysis 2 Remastered

      "No close social relationships or emotional sharing with other players; single-player narrative focus."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; player acts independently."

      Capsule for The Last Tinker™: City of Colors The Last Tinker™: City of Colors

      "No leadership or group management mechanics; player acts alone."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, upgrades, and collectibles throughout the game."

      Capsule for Retro City Rampage™ DX Retro City Rampage™ DX

      "Players accumulate weapons, upgrades, perks, and collectibles throughout the game."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is intense and action-packed, with sustained tension rather than relaxation."

      Capsule for Crysis Warhead® Crysis Warhead®

      "Game is intense and action-packed with moments of tension and challenge rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging gunplay, sound design, and gore provide sensory stimulation and excitement"

      Capsule for Wolfenstein: The Old Blood Wolfenstein: The Old Blood

      "Strong sensory stimulation from gunplay, gore, sound design, and immersive environments."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; individual single-player focus."

      Capsule for Ghost Town Ghost Town

      "No social recognition or status systems; single-player focus."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with engaging story, characters, and cutscenes."

      Capsule for Oddworld: New 'n' Tasty Oddworld: New 'n' Tasty

      "Strong narrative immersion with well-developed characters, cutscenes, and alternate storylines."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical thinking in combat, stealth, and resource management."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Requires tactical thinking in combat, stealth approaches, and use of perks and weapon upgrades."

    • Thrill

      Game with the same Thrill vibe

      4

      "High intensity combat and suspenseful moments provide excitement and adrenaline."

      Capsule for After the Fall® After the Fall®

      "Provides suspense, intense combat, and adrenaline-pumping moments."

    • Value

      Game with the same Value vibe

      3

      "Good value for price with 15-25 hours of gameplay; some complaints about short length and replayability."

      Capsule for Children of Zodiarcs Children of Zodiarcs

      "Generally perceived as good value for single-player FPS with 10-20 hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      5

      "Enjoyment of violent combat, gore, and destruction is central to the game experience."

      Capsule for ULTRAKILL ULTRAKILL

      "Enjoyment of violent combat, gore, and destruction is central to the gameplay experience."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and armor to survive challenging enemy encounters and boss fights."

      Capsule for Ion Fury Ion Fury

      "Players must manage health and armor, avoid death, and tactically survive enemy encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026