Wolfenstein: The New Order similar games & best alternatives
Wolfenstein: The New Order
2014
Related articles
Quick resume
Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.
Global score
92/100
Genres
Action, Adventure, Shooter
Similar games
Pros
- Engaging story with strong characters
- Satisfying old-school fps gunplay
- Varied playstyles (stealth and assault)
- Immersive alternate history setting
- Good replayability with alternate paths and collectibles
Cons
- No multiplayer or cooperative modes
- Some ai limitations and linear level design
- Occasional performance and optimization issues
- Limited weapon variety and customization
- Short campaign length for some players
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players can choose stealth or combat approaches and make decisions affecting story outcomes, indicating moderate player control."
GET EVEN
"Players can choose playstyle (stealth or assault) and make some story-impacting choices, allowing personal control within a mostly linear structure."
-
Competence
Game with the same Competence vibe
4"Game requires skillful dodging and shooting, with increasing difficulty and challenging boss fights."
Shooting Stars!
"Gameplay requires skillful shooting, stealth tactics, and boss fights; difficulty levels offer challenge and reward mastery."
-
Competition
Game with the same Competition vibe
-4"Single-player focused game with no multiplayer or leaderboards; players engage at their own pace without social comparison."
Metro 2033 Redux
"Single-player focused with no multiplayer or leaderboards; play at own pace without social comparison."
-
Continuation
Game with the same Continuation vibe
3"Players report engaging story and characters that encourage long sessions and replaying for achievements."
The Dark Eye: Memoria
"Players report engaging story and gameplay encouraging long sessions and replaying for alternate storylines and collectibles."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative multiplayer or teamwork elements."
9 Kings
"Entirely single-player experience with no cooperative multiplayer or teamwork elements."
-
Creativity
Game with the same Creativity vibe
2"Some creativity in weapon combinations and secret hunting, but mostly uses predefined level structures and enemy patterns."
Serious Sam 3: BFE
"Some creativity in weapon customization and alternate paths, but mostly uses predefined level design and story."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; game is single-player with no social dominance aspects."
Heartworm
"No evidence of exerting control over others; game is single-player without social dominance aspects."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in WWII scenarios and escape real life through intense, cinematic battles."
Call of Duty® 2
"Players use the game to immerse in an alternate WWII universe, escaping real life through intense action and story."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and interest, not out of obligation or pressure."
Detective Grimoire
"Players engage voluntarily for enjoyment and interest, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with weapon upgrades and combat tactics, but overall gameplay follows established routines."
Dead Space (2008)
"Some experimentation with stealth vs assault and weapon upgrades, but mostly follows established FPS routines."
-
Exploration
Game with the same Exploration vibe
2"Levels contain hidden areas and collectibles encouraging exploration, though environments are mostly fixed and linear."
BUTCHER
"Levels have hidden areas and collectibles encouraging exploration beyond main paths."
-
Expression
Game with the same Expression vibe
1"Some self-expression through weapon choice and playstyle, but limited character or environment customization."
Gun Devil
"Limited character or environment customization; some weapon modding allows minor self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"Sci-fi setting with imaginative robotic characters and fantastical weapon effects create a fictional experience."
Voids Vigil
"Alternate history with sci-fi elements like robots and laser weapons creates an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social interaction or community feeling."
dotAGE
"Single-player game with minimal social interaction or community feeling."
-
Growth
Game with the same Growth vibe
3"Skill trees and character progression provide learning and development opportunities within the game."
Inari
"Skill trees and perks unlock based on playstyle, encouraging learning and personal development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during combat and story progression."
The Mageseeker: A League of Legends Story™
"Requires focused attention and continuous engagement during combat and story progression."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; single-player narrative focus."
Crysis 2 Remastered
"No close social relationships or emotional sharing with other players; single-player narrative focus."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics; player acts independently."
The Last Tinker™: City of Colors
"No leadership or group management mechanics; player acts alone."
-
Progression
Game with the same Progression vibe
4"Players accumulate weapons, upgrades, and collectibles throughout the game."
Retro City Rampage™ DX
"Players accumulate weapons, upgrades, perks, and collectibles throughout the game."
-
Relaxation
Game with the same Relaxation vibe
-2"Game is intense and action-packed, with sustained tension rather than relaxation."
Crysis Warhead®
"Game is intense and action-packed with moments of tension and challenge rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Engaging gunplay, sound design, and gore provide sensory stimulation and excitement"
Wolfenstein: The Old Blood
"Strong sensory stimulation from gunplay, gore, sound design, and immersive environments."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual single-player focus."
Ghost Town
"No social recognition or status systems; single-player focus."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with engaging story, characters, and cutscenes."
Oddworld: New 'n' Tasty
"Strong narrative immersion with well-developed characters, cutscenes, and alternate storylines."
-
Strategy
Game with the same Strategy vibe
3"Requires tactical thinking in combat, stealth, and resource management."
The Last of Us™ Part I
"Requires tactical thinking in combat, stealth approaches, and use of perks and weapon upgrades."
-
Thrill
Game with the same Thrill vibe
4"High intensity combat and suspenseful moments provide excitement and adrenaline."
After the Fall®
"Provides suspense, intense combat, and adrenaline-pumping moments."
-
Value
Game with the same Value vibe
3"Good value for price with 15-25 hours of gameplay; some complaints about short length and replayability."
Children of Zodiarcs
"Generally perceived as good value for single-player FPS with 10-20 hours of gameplay and replayability."
-
Violence
Game with the same Violence vibe
5"Enjoyment of violent combat, gore, and destruction is central to the game experience."
ULTRAKILL
"Enjoyment of violent combat, gore, and destruction is central to the gameplay experience."
-
Survival
Game with the same Survival vibe
3"Players must manage health and armor to survive challenging enemy encounters and boss fights."
Ion Fury
"Players must manage health and armor, avoid death, and tactically survive enemy encounters."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026