ULTRAKILL similar games & best alternatives
ULTRAKILL
2020
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Quick resume
ULTRAKILL is a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.
Global score
97/100
Genres
Action, Indie, Early Access, Platform, Shooter, Arcade
Similar games
Pros
- Fast-paced, skill-based gameplay
- Deep weapon and movement mechanics
- Addictive and replayable
- Excellent soundtrack and visuals
- Rich lore and secrets
Cons
- Steep learning curve
- High difficulty may frustrate some
- No cooperative multiplayer
- Performance issues on lower-end pcs
- Lack of character customization
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose weapons, upgrades, and movement style; gameplay encourages personal skill and decision-making."
Harbinger
"Players have freedom to choose weapons, movement styles, combos, and strategies, with many mechanics encouraging personal experimentation and skill expression."
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Competence
Game with the same Competence vibe
5"High skill ceiling with complex mechanics, strategic gameplay, and rewarding mastery; players feel effective and challenged."
Predecessor
"High skill ceiling with challenging gameplay, rewarding mastery of mechanics, combos, and precise timing; players feel effective as they improve."
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Competition
Game with the same Competition vibe
2"Leaderboards and speedrun rankings exist but competition is not the main focus; mostly personal improvement."
Stealth Inc 2: A Game of Clones
"Some evidence of competition via ranking (P ranks) and speedrunning leaderboards, but mostly focused on personal improvement rather than direct player-vs-player competition."
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Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, addiction to progression, and habitual engagement with the game."
Sun Haven
"Many players report long playtimes, addiction, and habitual engagement with the game, including replaying levels and practicing combos."
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Cooperation
Game with the same Cooperation vibe
-4"Game is primarily a single-player experience with no mention of cooperative multiplayer or teamwork."
Tiny Terry's Turbo Trip
"Game is primarily a single-player experience with no mention of cooperative multiplayer or teamwork."
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Creativity
Game with the same Creativity vibe
4"Players experiment with weapon combos, gifts, and builds; variety of weapons and modifiers encourage creative play."
Windblown
"Players creatively combine weapons, movement, and combos; experimentation with weapon interactions and level secrets encourages creative play."
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Domination
Game with the same Domination vibe
-3"No evidence of exerting control or superiority over other players; interactions are single-player focused without social dominance."
SUCCUBUS
"No evidence of exerting control over other players; interactions focus on personal skill rather than social dominance."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, adrenaline-filled distraction with immersive environments and intense combat."
Serious Sam: Siberian Mayhem
"Players use the game as an intense adrenaline-fueled escape, with many describing it as addictive and immersive, providing distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and passion; no indication of obligation or external pressure to play."
The Red Solstice
"Players engage voluntarily out of intrinsic interest and passion; no indication of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new weapon combos, builds, and strategies; game encourages exploration of mechanics."
Genome Guardian
"Strong emphasis on trying new weapon combos, movement techniques, and exploring secrets; players encouraged to experiment extensively."
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Exploration
Game with the same Exploration vibe
3"Game includes secrets, hidden areas, and encourages discovery within levels."
Battle Shapers
"Level design includes secrets, alternate paths, and hidden content encouraging discovery, though core gameplay is combat-focused."
-
Expression
Game with the same Expression vibe
2"Customization of weapons and character loadouts allows some self-expression."
The Light Brigade
"Some self-expression through weapon loadouts and playstyle choices; no detailed character customization mentioned."
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Fantasy
Game with the same Fantasy vibe
4"Set in a fictional Hell with angels, demons, and supernatural elements, providing imaginative fiction."
Bloody Hell
"Set in a fictional hellish world with supernatural enemies and over-the-top action; strong fantasy and imaginative elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily single-player with minimal social interaction or community features."
Evil Bank Manager
"Primarily single-player with minimal social or community interaction described in reviews."
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Growth
Game with the same Growth vibe
5"Players develop skills, learn complex mechanics, and improve performance through practice and challenges."
OlliOlli World
"Players develop skills, learn complex mechanics, and improve performance over time; high learning curve and mastery rewarded."
-
Health
Game with the same Health vibe
-4"Game involves sedentary play with intense focus; no physical activity or health-related features."
God's Trigger
"Game involves sedentary play with intense focus; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to fast-paced, challenging gameplay."
Turbo Overkill
"Requires constant attention and focus due to fast-paced, challenging gameplay."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing through gameplay."
Sora
"No evidence of close social relationships or emotional sharing through gameplay."
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Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; gameplay is individual and self-directed."
Dyson Sphere Program
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression
Game with the same Progression vibe
4"Players accumulate weapons, upgrades, and achievements, advancing through levels and content."
Skibidi Toilet Hero
"Players accumulate weapon upgrades, ranks, and unlock new content; progression through levels and mastery is emphasized."
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Relaxation
Game with the same Relaxation vibe
-4"Gameplay is intense and adrenaline-fueled rather than relaxing or meditative."
Quake III Arena
"Gameplay is intense, fast-paced, and adrenaline-pumping rather than relaxing or calming."
-
Sensation
Game with the same Sensation vibe
5"Strong sensory stimulation from fast combat, gore, flashing visuals, and energetic soundtrack."
The Dishwasher: Vampire Smile
"Strong sensory stimulation with fast visuals, blood effects, dynamic soundtrack, and satisfying combat feedback."
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Status
Game with the same Status vibe
2"Some social recognition within community and leaderboards, but not a dominant theme."
TYRONE vs COPS
"Some social recognition via leaderboards and community reputation for skill, but not a dominant theme."
-
Story
Game with the same Story vibe
3"Lore and narrative elements exist and are appreciated, though gameplay is more action-focused."
PERISH
"Lore and story elements exist and are appreciated by players, but gameplay is primarily action-focused."
-
Strategy
Game with the same Strategy vibe
4"Requires mental challenge, planning combos, timing, and countering opponents' moves."
THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION
"Requires mental challenge to optimize combos, weapon use, and movement; planning and problem solving rewarded."
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Thrill
Game with the same Thrill vibe
5"High thrill from fast-paced, chaotic combat, risk of instant death, and adrenaline rush."
Tormentor❌Punisher
"High thrill from fast-paced, risky gameplay with adrenaline-inducing combat and tension."
-
Value
Game with the same Value vibe
4"Players perceive strong value for time and money due to quality, content, and replayability."
The Messenger
"Players perceive strong value for time and money due to extensive content, replayability, and quality."
-
Violence
Game with the same Violence vibe
5"Enjoyment of violent combat, gore, and destruction is central to the game experience."
POSTAL: Brain Damaged
"Enjoyment of violent combat, gore, and destruction is central to the game experience."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources in combat; survival is a key gameplay element."
Marvel Rivals
"Players must avoid failure and manage resources like health through aggressive combat; survival is a key gameplay element."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Competition, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026