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DOOM Eternal similar games & best alternatives

DOOM Eternal

PC (Microsoft Windows), PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.

Global score

91/100

Genres

Action, Shooter

Similar games

    Pros

    • Fast-paced, skill-based combat
    • Highly replayable with dlc and modes
    • Excellent graphics and optimization
    • Engaging heavy metal soundtrack
    • Deep weapon and upgrade systems

    Cons

    • Some players find platforming and bosses frustrating
    • Story and lore can be confusing or weak
    • Battlemode multiplayer is unbalanced and unpopular
    • Minor bugs and glitches reported
    • Some mechanics may overwhelm new players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, abilities, and combat strategies; the game encourages experimentation and personal playstyle."

      Capsule for Clone Drone in the Hyperdome Clone Drone in the Hyperdome

      "Players have freedom to choose weapons, upgrade paths, and combat strategies; game encourages mastering mechanics and personal playstyle."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex combat mechanics; players learn monster patterns and weapon mastery; rewarding progression."

      Capsule for Monster Hunter: World Monster Hunter: World

      "High skill ceiling with challenging combat, requiring mastery of weapon swapping, timing, and resource management; players feel rewarded for improving."

    • Competition

      Game with the same Competition vibe

      1

      "Some leaderboard and ranking elements exist, but mostly single-player focused with limited multiplayer and no strong competitive modes."

      Capsule for Age of History II Age of History II

      "Some competitive elements like leaderboards and Battlemode exist but are minor compared to single-player focus."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, habitual engagement, and high replayability through multiple modes and DLC content."

      Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

      "Many players report habitual long sessions, replaying campaigns and DLCs, and engaging with challenging modes."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player focused with limited direct player collaboration; PvP is asynchronous rather than cooperative."

      Capsule for Despot's Game: Dystopian Battle Simulator Despot's Game: Dystopian Battle Simulator

      "Primarily a single-player experience with limited cooperative multiplayer; Battlemode is PvP but not cooperative."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize characters and upgrade weapons, with some creative tactical choices."

      Capsule for TYRONE vs COPS TYRONE vs COPS

      "Players customize upgrades and weapon mods; some creativity in combat approach but limited world or level creation."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared play and cooperation; PvP is limited and balanced without harsh penalties."

      Capsule for Saleblazers Saleblazers

      "Interactions are mostly single-player or balanced PvP; no strong emphasis on dominating others socially or competitively."

    • Escapism

      Game with the same Escapism vibe

      5

      "Fast-paced action and immersive world provide strong distraction and stress relief from real life."

      Capsule for Nuclear Throne Nuclear Throne

      "Highly immersive fast-paced action provides strong escape from real life stress and demands full attention."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

      Capsule for Scythe: Digital Edition Scythe: Digital Edition

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different weapons, upgrades, and strategies; players explore synergies and new tactics."

      Capsule for Dungeon Peplum Dungeon Peplum

      "Encourages trying different weapons, combos, and tactics; players experiment with mechanics to optimize combat."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels contain secrets and optional areas rewarding curiosity, though overall game is linear."

      Capsule for Dark Messiah of Might & Magic Dark Messiah of Might & Magic

      "Game includes secret hunting and varied environments, rewarding curiosity though mostly linear levels."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly through weapon loadouts and upgrades, allowing some personal expression but limited character or environment modification."

      Capsule for Valfaris Valfaris

      "Customization of weapons and upgrades allows some self-expression; limited character or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with demons, magic powers, and an imaginative story world."

      Capsule for Shadow Warrior Shadow Warrior

      "Strong fantasy elements with demons, hellish worlds, and supernatural powers; highly imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Mostly solo play with minimal social interaction; community exists but gameplay is individual."

      Capsule for Ben and Ed Ben and Ed

      "Mostly solo play with minimal social interaction; community exists but gameplay is individual."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn enemy patterns, and improve performance; progression tied to mastery and knowledge."

      Capsule for ZeroRanger ZeroRanger

      "Players develop skills, learn enemy patterns, and improve mastery over time; progression through upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; intense focus required but no physical exercise."

      Capsule for DarkMaus DarkMaus

      "Sedentary gameplay with intense focus; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus; fast-paced combat demands active engagement."

      Capsule for STRIKEVOID STRIKEVOID

      "Requires continuous attention and focus; fast-paced combat demands active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close relationships or emotional social connections formed; purely individual gameplay."

      Capsule for A Night In Berlin A Night In Berlin

      "No close social or emotional relationships formed through gameplay; minimal social connection."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; gameplay is individual or asynchronous PvP."

      Capsule for He is Coming He is Coming

      "No significant leadership roles; gameplay is individual or balanced PvP without group management."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating weapons, upgrades, buffs, and meta progression to enhance power and abilities."

      Capsule for Moros Protocol Moros Protocol

      "Strong emphasis on accumulating upgrades, weapons, and abilities to enhance power and effectiveness."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is intense and adrenaline-fueled, with sustained tension rather than relaxation."

      Capsule for Assault Android Cactus+ Assault Android Cactus+

      "Gameplay is intense and adrenaline-fueled, creating tension rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      5

      "Strong sensory stimulation from intense visuals, gore, and heavy metal soundtrack."

      Capsule for DOOM DOOM

      "High sensory stimulation with fast action, gore, dynamic visuals, and heavy metal soundtrack."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through achievements and leaderboards, but mostly individual focus."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "Some social recognition through leaderboards and achievements but mostly individual focus."

    • Story

      Game with the same Story vibe

      2

      "Light narrative and lore present, but story is secondary to gameplay."

      Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

      "Story and lore exist and are appreciated by some, but narrative is secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical positioning, weapon selection, and resource management; strategic planning is key."

      Capsule for Battlevoid: Harbinger Battlevoid: Harbinger

      "Requires tactical thinking, weapon choice, resource management, and positioning to succeed."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and thrill from fast-paced combat, risk of death, and intense encounters."

      Capsule for Dungeon Peplum Dungeon Peplum

      "High suspense and thrill from intense combat, risk, and overcoming challenging enemies."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money due to extensive content and replayability."

      Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

      "Players report high value for time and money due to extensive content, replayability, and quality."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on violent combat, demon slaying, and gore."

      Capsule for DOOM: The Dark Ages DOOM: The Dark Ages

      "Core gameplay centers on violent combat, gore, and destruction of demons."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources and avoid death in challenging combat encounters."

      Capsule for The Fall of the Dungeon Guardians - Enhanced Edition The Fall of the Dungeon Guardians - Enhanced Edition

      "Players must manage resources and avoid death in challenging combat scenarios."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Competition, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026