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Cruelty Squad similar games & best alternatives

Cruelty Squad

PC (Microsoft Windows) • 2021

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Quick resume

An immersive power fantasy simulator with tactical stealth elements set in a sewage infused garbage world

Global score

96/100

Genres

Action, Indie, Simulator, Shooter, Tactical

Similar games

    Pros

    • Unique and immersive gameplay
    • Deep and challenging mechanics
    • High replayability with secrets and upgrades
    • Strong thematic and artistic vision
    • Freedom of approach in missions

    Cons

    • Hostile and off-putting art style
    • Steep learning curve and difficulty
    • Unforgiving controls especially on controller
    • Aesthetic and audio can be unpleasant
    • Not accessible or appealing to casual players

    Motivations

    • Autonomy

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      4

      "Players have freedom to choose approach to missions, routes, and tactics, with multiple ways to complete objectives and open-world exploration."

      Capsule for Far Cry® 2 Far Cry® 2

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    • Competence

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      "The game has a steep learning curve and requires skill mastery, with players reporting rewarding challenges and skill-based gameplay."

      Capsule for Dark Roll: Free Kick Challenge Dark Roll: Free Kick Challenge

      "The game has a steep learning curve, requires skill mastery, and rewards player improvement and experimentation."

    • Competition

      Game with the same Competition vibe

      1

      "While the game supports speedrunning and leaderboards, most play is focused on personal skill improvement and exploration rather than direct competition."

      Capsule for Rusted Moss Rusted Moss

      "There is some speedrunning and ranking elements, but mostly players focus on personal mastery rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, repeated attempts, and replaying for achievements and custom levels."

      Capsule for VVVVVV VVVVVV

      "Many players report long playtimes, replaying levels repeatedly to improve times and discover secrets."

    • Cooperation

      Game with the same Cooperation vibe

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      "The game is single-player focused with no cooperative multiplayer or teamwork elements."

      Capsule for Cross Blitz Cross Blitz

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    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on creative problem solving, multiple assassination methods, and player experimentation."

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    • Domination

      Game with the same Domination vibe

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      "Interactions are individual and balanced; no evidence of exerting control or superiority over other players."

      Capsule for Let Them Come Let Them Come

      "Interactions are mostly solo and balanced; no evidence of exerting control or superiority over other players."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly immersive, surreal world and story provide a deep escape from reality."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "The surreal, bizarre, and intense world provides a strong escape from reality and real-life concerns."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and curiosity, with no indication of obligation or external pressure."

      Capsule for PEPPERED: an existential platformer PEPPERED: an existential platformer

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    • Experimenting

      Game with the same Experimenting vibe

      5

      "The game encourages trying new strategies, exploring mechanics, and discovering secrets, with constant gameplay evolution."

      Capsule for Inscryption Inscryption

      "The game encourages exploration of mechanics, secrets, and novel approaches to levels and combat."

    • Exploration

      Game with the same Exploration vibe

      4

      "Levels designed as open areas with many secrets, collectibles, and alternate paths to discover."

      Capsule for Dishonored Dishonored

      "Levels are open and maze-like with many secrets and alternate paths to discover."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize augmentations and weapons, expressing their preferred playstyle and approach to missions."

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      "Players customize their character's augmentations and weapon loadouts, expressing different playstyles."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a surreal, dystopian world with supernatural elements and psychological horror themes."

      Capsule for No, I'm not a Human No, I'm not a Human

      "Set in a surreal dystopian corporatocracy with exaggerated and imaginative elements like organ harvesting and resurrection."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The game is designed for solo play with minimal social interaction or community involvement."

      Capsule for LIVE A LIVE LIVE A LIVE

      "The game is designed for solo play with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn level layouts, and improve performance through repeated play and mastery."

      Capsule for I Am Your Beast I Am Your Beast

      "Players develop skills, learn level layouts, and improve performance through repeated play."

    • Health

      Game with the same Health vibe

      -4

      "The game is a sedentary experience with no physical activity or health-related features."

      Capsule for Fight The Dragon Fight The Dragon

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    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suited for passive or background play."

      Capsule for HITMAN World of Assassination HITMAN World of Assassination

      "Requires focused attention and continuous engagement; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; interactions are minimal and superficial."

      Capsule for Builder Simulator Builder Simulator

      "No evidence of close social relationships or emotional sharing; interactions are minimal and superficial."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

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      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, skills, and collectibles to enhance abilities and advance through the game."

      Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

      "Players accumulate money, upgrades, and augmentations to enhance abilities and progress through the game."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game is challenging and punishing, causing tension and frustration at times."

      Capsule for Raw Metal Raw Metal

      "The game is challenging and often stressful, with a hostile aesthetic and punishing difficulty."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from flashy visual effects, audio, and chaotic gameplay."

      Capsule for Soulstone Survivors Soulstone Survivors

      "Strong sensory stimulation through intense visuals, unsettling audio, and chaotic gameplay."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and leaderboards but mostly focused on personal accomplishment."

      Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

      "Some recognition through ranks and achievements but mostly focused on personal accomplishment."

    • Story

      Game with the same Story vibe

      3

      "Narrative is cryptic and fragmented but provides character-driven plot and worldbuilding."

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      "Narrative is present with dystopian themes and multiple endings, though delivered in a cryptic and abstract manner."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, problem solving, and tactical decision making to complete missions effectively."

      Capsule for Streets of Rogue Streets of Rogue

      "Requires tactical planning, exploration, and problem solving to approach missions effectively."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from risk of death, enemy encounters, and resource scarcity create thrilling gameplay."

      Capsule for ZERO Sievert ZERO Sievert

      "Gameplay involves suspense, risk, and tension, especially due to high lethality and punishing mechanics."

    • Value

      Game with the same Value vibe

      4

      "Players report high replay value and satisfaction relative to time and money invested despite high initial cost."

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      "Players report high replay value and satisfaction relative to time invested."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around violent combat, executions, and destruction."

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      "Core gameplay revolves around violent assassination, organ harvesting, and combat."

    • Survival

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      "Players must avoid death and manage resources to complete missions successfully."

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Competition, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026