Raw Metal similar games & best alternatives
Raw Metal
2024
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Quick resume
Infiltrate the depths of an exoplanet mining facility to scavenge for gear and challenge a corrupt megacorporation. Utilize gadgets and equipment in high-stakes stealth, and hone your fighting skills in breakneck combat in this stylish stealth-action dungeon crawler.
Global score
91/100
Genres
Action, Indie, Hack and slash/Beat 'em up
Similar games
Pros
- Stylish art and sound design
- Engaging blend of stealth and combat
- Challenging and rewarding gameplay
- Unique genre mashup
- Responsive combat mechanics
Cons
- Punishing difficulty and grind
- Frustrating boss fights and progression
- Camera issues during combat
- Repetitive level layouts
- Occasional input and technical bugs
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose stealth or combat approaches, decide when to engage or flee, and manage their own progression and loadouts."
Hell is Others
"Players have freedom to choose stealth or combat approaches, gear loadouts, and risk/reward decisions in runs."
-
Competence
Game with the same Competence vibe
4"The game demands skillful stealth, timing, and patience; challenging AI and mechanics require player mastery and provide feedback through trial and error."
Tom Clancy's Splinter Cell®
"Game demands skillful timing, pattern recognition, and mastery of combat and stealth mechanics."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and overcoming game challenges rather than competing against others."
Moonscars
"Focus is on personal skill development and overcoming game challenges rather than competing with others."
-
Continuation
Game with the same Continuation vibe
3"Players engage in repeated runs, grinding upgrades and improving skills to progress further, showing habitual play."
Tower Factory
"Many players engage in repeated runs and grinding despite frustration, showing habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
Tomb Raider II (1997)
"Entirely single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with many different weapons and strategies, but the game structure and levels are fixed."
Super Crate Box
"Players experiment with gear combinations and combat tactics, but level layouts and stealth tools are mostly fixed."
-
Domination
Game with the same Domination vibe
-5"Interactions are single-player; no social dominance or power over others."
Rift Wizard
"No social dominance or power over others; interactions are purely single-player."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction and immersive experience away from real life."
StarBreak
"Players use the game as an immersive, challenging distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation."
Partisans 1941
"Players engage voluntarily out of interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different equipment and skill combinations to find effective strategies in combat."
The Huntsman: Winter's Curse
"Players try different combat combos, stealth approaches, and gear setups to find effective strategies."
-
Exploration
Game with the same Exploration vibe
-2"Level layouts are mostly fixed and repetitive, limiting discovery and novelty in environments."
Teenage Mutant Ninja Turtles: Splintered Fate
"Level layouts are mostly static with minor randomization; limited discovery or new areas."
-
Expression
Game with the same Expression vibe
3"Character appearance changes visibly with equipment; players can customize visual look alongside stats."
Epic Battle Fantasy 4
"Players customize character appearance with gear and mix equipment for visual and stat effects."
-
Fantasy
Game with the same Fantasy vibe
3"The game features a fictionalized, stylized world with exaggerated combat and spy gadgets, consistent with imaginative fiction."
Like a Dragon Gaiden: The Man Who Erased His Name
"Game features stylized, fictional world with exaggerated combat and stealth elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills in stealth, planning, and execution; learning enemy patterns and strategies."
Hitman 2: Silent Assassin
"Players develop skills in combat and stealth and learn boss patterns over repeated attempts."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements."
9th Dawn III
"Primarily sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and stealth; some backtracking but generally continuous engagement."
Batman: Arkham Asylum Game of the Year Edition
"Requires focused attention and continuous engagement during stealth and combat."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed through gameplay."
Nodebuster
"No social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
Haven Moon
"No leadership or group management roles; single-player only."
-
Progression
Game with the same Progression vibe
3"Players collect upgrades, abilities, and currency to enhance their character and progress through the game."
Constance
"Players collect and upgrade gear and currency to improve chances in runs and boss fights."
-
Relaxation
Game with the same Relaxation vibe
-3"The game is often described as punishing and frustrating, with sustained tension from difficult puzzles and combat."
HeXen II
"Game is challenging and punishing, causing tension and frustration at times."
-
Sensation
Game with the same Sensation vibe
3"Stylized visuals, sound design, and satisfying combat provide sensory stimulation and excitement."
SUPERHOT: MIND CONTROL DELETE
"Stylized visuals, sound design, and punchy combat provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Vanishing Realms™
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
2"There is a light narrative and lore, but gameplay is the main focus rather than story immersion."
Pizza Tower
"Light narrative and lore present but not deeply immersive or central to gameplay."
-
Strategy
Game with the same Strategy vibe
4"Players must plan stealth routes, resource use, and combat tactics requiring analytical thinking."
Gloomwood
"Players must plan stealth approaches, combat tactics, and resource management carefully."
-
Thrill
Game with the same Thrill vibe
4"Fast-paced combat and high stakes runs create suspense and adrenaline."
Hades
"High stakes and punishing difficulty create suspense and adrenaline during runs."
-
Value
Game with the same Value vibe
3"Players perceive good value from depth, replayability, and emotional engagement."
Road Not Taken
"Players perceive good value in gameplay depth and challenge despite some frustration."
-
Violence
Game with the same Violence vibe
4"Enjoyment derived from combat, destruction of enemies, and flashy attacks."
Assault Spy
"Enjoyment derived from combat, punching, and knocking down enemies."
-
Survival
Game with the same Survival vibe
4"Players must avoid death and manage resources carefully to progress through difficult levels."
Lost Castle / 失落城堡
"Players must avoid death and manage resources to progress through dangerous levels."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Exploration, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026