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Raw Metal similar games & best alternatives

Raw Metal

PC (Microsoft Windows), Mac • 2024

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Quick resume

Infiltrate the depths of an exoplanet mining facility to scavenge for gear and challenge a corrupt megacorporation. Utilize gadgets and equipment in high-stakes stealth, and hone your fighting skills in breakneck combat in this stylish stealth-action dungeon crawler.

Global score

91/100

Genres

Action, Indie, Hack and slash/Beat 'em up

Similar games

    Pros

    • Stylish art and sound design
    • Engaging blend of stealth and combat
    • Challenging and rewarding gameplay
    • Unique genre mashup
    • Responsive combat mechanics

    Cons

    • Punishing difficulty and grind
    • Frustrating boss fights and progression
    • Camera issues during combat
    • Repetitive level layouts
    • Occasional input and technical bugs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose stealth or combat approaches, decide when to engage or flee, and manage their own progression and loadouts."

      Capsule for Hell is Others Hell is Others

      "Players have freedom to choose stealth or combat approaches, gear loadouts, and risk/reward decisions in runs."

    • Competence

      Game with the same Competence vibe

      4

      "The game demands skillful stealth, timing, and patience; challenging AI and mechanics require player mastery and provide feedback through trial and error."

      Capsule for Tom Clancy's Splinter Cell® Tom Clancy's Splinter Cell®

      "Game demands skillful timing, pattern recognition, and mastery of combat and stealth mechanics."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and overcoming game challenges rather than competing against others."

      Capsule for Moonscars Moonscars

      "Focus is on personal skill development and overcoming game challenges rather than competing with others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in repeated runs, grinding upgrades and improving skills to progress further, showing habitual play."

      Capsule for Tower Factory Tower Factory

      "Many players engage in repeated runs and grinding despite frustration, showing habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with many different weapons and strategies, but the game structure and levels are fixed."

      Capsule for Super Crate Box Super Crate Box

      "Players experiment with gear combinations and combat tactics, but level layouts and stealth tools are mostly fixed."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are single-player; no social dominance or power over others."

      Capsule for Rift Wizard Rift Wizard

      "No social dominance or power over others; interactions are purely single-player."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and immersive experience away from real life."

      Capsule for StarBreak StarBreak

      "Players use the game as an immersive, challenging distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for Partisans 1941 Partisans 1941

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different equipment and skill combinations to find effective strategies in combat."

      Capsule for The Huntsman: Winter's Curse The Huntsman: Winter's Curse

      "Players try different combat combos, stealth approaches, and gear setups to find effective strategies."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Level layouts are mostly fixed and repetitive, limiting discovery and novelty in environments."

      Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

      "Level layouts are mostly static with minor randomization; limited discovery or new areas."

    • Expression

      Game with the same Expression vibe

      3

      "Character appearance changes visibly with equipment; players can customize visual look alongside stats."

      Capsule for Epic Battle Fantasy 4 Epic Battle Fantasy 4

      "Players customize character appearance with gear and mix equipment for visual and stat effects."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a fictionalized, stylized world with exaggerated combat and spy gadgets, consistent with imaginative fiction."

      Capsule for Like a Dragon Gaiden: The Man Who Erased His Name Like a Dragon Gaiden: The Man Who Erased His Name

      "Game features stylized, fictional world with exaggerated combat and stealth elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, planning, and execution; learning enemy patterns and strategies."

      Capsule for Hitman 2: Silent Assassin Hitman 2: Silent Assassin

      "Players develop skills in combat and stealth and learn boss patterns over repeated attempts."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and stealth; some backtracking but generally continuous engagement."

      Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

      "Requires focused attention and continuous engagement during stealth and combat."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed through gameplay."

      Capsule for Nodebuster Nodebuster

      "No social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player only."

      Capsule for Haven Moon Haven Moon

      "No leadership or group management roles; single-player only."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect upgrades, abilities, and currency to enhance their character and progress through the game."

      Capsule for Constance Constance

      "Players collect and upgrade gear and currency to improve chances in runs and boss fights."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game is often described as punishing and frustrating, with sustained tension from difficult puzzles and combat."

      Capsule for HeXen II HeXen II

      "Game is challenging and punishing, causing tension and frustration at times."

    • Sensation

      Game with the same Sensation vibe

      3

      "Stylized visuals, sound design, and satisfying combat provide sensory stimulation and excitement."

      Capsule for SUPERHOT: MIND CONTROL DELETE SUPERHOT: MIND CONTROL DELETE

      "Stylized visuals, sound design, and punchy combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Vanishing Realms™ Vanishing Realms™

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "There is a light narrative and lore, but gameplay is the main focus rather than story immersion."

      Capsule for Pizza Tower Pizza Tower

      "Light narrative and lore present but not deeply immersive or central to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan stealth routes, resource use, and combat tactics requiring analytical thinking."

      Capsule for Gloomwood Gloomwood

      "Players must plan stealth approaches, combat tactics, and resource management carefully."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and high stakes runs create suspense and adrenaline."

      Capsule for Hades Hades

      "High stakes and punishing difficulty create suspense and adrenaline during runs."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from depth, replayability, and emotional engagement."

      Capsule for Road Not Taken Road Not Taken

      "Players perceive good value in gameplay depth and challenge despite some frustration."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment derived from combat, destruction of enemies, and flashy attacks."

      Capsule for Assault Spy Assault Spy

      "Enjoyment derived from combat, punching, and knocking down enemies."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage resources carefully to progress through difficult levels."

      Capsule for Lost Castle / 失落城堡 Lost Castle / 失落城堡

      "Players must avoid death and manage resources to progress through dangerous levels."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Exploration, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026