SUPERHOT: MIND CONTROL DELETE similar games & best alternatives
SUPERHOT: MIND CONTROL DELETE
2020
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Quick resume
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Global score
84/100
Genres
Action, Indie, Shooter, Puzzle
Similar games
Pros
- Innovative slow-motion combat
- Variety of abilities and weapons
- Challenging gameplay with strategic depth
- High replayability with roguelike elements
- Polished visuals and sound design
Cons
- Repetitive level design and enemy encounters
- Minimal and weak story
- Tedious and pretentious ending sequence
- Randomness can cause frustrating difficulty spikes
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose upgrades, abilities, and play style with core and optional mechanics."
Shovel Knight: Specter of Torment
"Players have freedom to choose abilities (hacks), weapons, and playstyles, mixing and matching cores and perks to create unique builds."
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Competence
Game with the same Competence vibe
4"The game is challenging with a high skill ceiling; players improve by mastering combos, dodging, and timing, receiving clear feedback on performance."
Wizard of Legend
"The game is challenging with a high skill ceiling, requiring strategic planning and mastery of mechanics; players receive clear feedback on performance."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual progression and personal mastery rather than direct competition or leaderboards."
Jets'n'Guns Gold
"Focus is on personal progression and skill mastery without emphasis on leaderboards or direct competition with others."
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and habitual engagement, though some note eventual repetitiveness after progression."
Colony Survival
"Many players report long playtimes and habitual engagement, though some find the repetition tiring and disengage after extended sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no cooperative or multiplayer elements."
Baby Steps
"The game is a single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players can experiment with different approaches to levels and use various weapons and tactics."
Katana ZERO
"Players experiment with different ability combinations and weapon uses, though levels are reused and somewhat repetitive."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and self-directed."
Skul: The Hero Slayer
"No evidence of exerting control over others; gameplay is individual and self-directed."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as an intense, immersive experience to escape reality, despite its stressful nature."
Lobotomy Corporation | Monster Management Simulation
"Players use the game as a stress-relieving, immersive experience to escape reality through its unique slow-motion combat and atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not out of obligation."
DEADBOLT
"Players engage voluntarily out of intrinsic interest and desire for the gameplay experience, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different builds, weapon types, and combat strategies; the game encourages trying new approaches."
Duel Corp.
"The variety of hacks and abilities encourages players to try new strategies and experiment with different builds."
-
Exploration
Game with the same Exploration vibe
-2"Limited maps and fixed environments reduce exploration; some randomization in enemy spawns adds minor novelty."
Tactical Assault VR
"The game features repeated use of a limited set of levels with randomized enemy spawns, limiting novel exploration."
-
Expression
Game with the same Expression vibe
2"Character selection and weapon customization allow some self-expression, though limited by fixed character abilities and skins."
Strange Brigade
"Some self-expression through choice of abilities and weapons, but limited character or environment customization."
-
Fantasy
Game with the same Fantasy vibe
3"The game features a surreal, slightly exaggerated environment and a fictional narrative."
Hello Neighbor Alpha 2
"The game features a surreal, meta-fictional narrative and stylized combat that departs from realistic scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Septerra Core
"No social or community features; strictly single-player."
-
Growth
Game with the same Growth vibe
3"Players learn enemy patterns, master combat mechanics, and develop skills over time."
Narita Boy
"Players develop skills and learn to master complex mechanics and enemy types over time."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; typical sedentary gaming."
Hollow Knight
"No physical activity or health-related gameplay elements; typical sedentary gaming."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic thinking; not suited for casual or background play."
Rift Wizard 2
"Requires focused attention and strategic thinking; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship-building features."
Utopia Must Fall
"No social or emotional relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics."
Outlast 2
"No leadership or group management mechanics."
-
Progression
Game with the same Progression vibe
4"Players accumulate towers, upgrades, and unlock new content through progression and achievements."
PixelJunk™ Monsters Ultimate
"Players accumulate upgrades, abilities, and unlock new content as they progress through nodes and levels."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable for short sessions, though repetition can reduce flow."
UNDEFEATED
"Some players find the slow-motion gameplay relaxing and flow-inducing, though others find repetition tiring."
-
Sensation
Game with the same Sensation vibe
3"Stylized visuals, sound design, and punchy combat provide sensory stimulation and excitement."
Raw Metal
"Stylized visuals, sound design, and satisfying combat provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems present."
Othercide
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Minimal lore and some narrative elements, but story is not a major focus."
Nodebuster
"Minimal narrative with some meta and lore elements; story is not a major focus and considered weak by many."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, problem solving, and tactical decision making to overcome challenges."
Prey
"Requires planning, tactical decision-making, and problem solving to overcome enemies and challenges."
-
Thrill
Game with the same Thrill vibe
3"Game provides suspense and excitement through combat and challenging encounters."
Disney G-Force
"The game offers suspense and excitement through tense combat and challenging encounters."
-
Value
Game with the same Value vibe
2"Generally considered worth the price, especially on sale; some complaints about length."
Ratchet & Clank: Rift Apart
"Generally considered worth the price especially on sale; some complaints about repetition and length."
-
Violence
Game with the same Violence vibe
4"Core gameplay revolves around combat, shooting, and destruction."
Black Squad
"Core gameplay revolves around combat, shooting, and destruction of enemies."
-
Survival
Game with the same Survival vibe
3"Players must avoid death and manage health to progress through challenging threats."
Wings of Vi
"Players must manage health and avoid death to progress, with increasing difficulty and threats."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026