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Colony Survival similar games & best alternatives

Colony Survival

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Colony Survival is a unique first-person strategy game developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attacks every night!

Global score

92/100

Genres

Action, Adventure, Indie, Strategy, Early Access, Simulator

Similar games

    Pros

    • Creative colony building and management
    • Active and responsive developers
    • Engaging defense and resource strategy
    • Cooperative multiplayer support
    • Frequent updates and mod support

    Cons

    • Limited content and variety currently
    • Some ai and pathfinding issues
    • Lack of deep social interaction
    • Early access state with bugs
    • Repetitive gameplay after progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to direct their own colony development, choose strategies, and manage individual colonists and resources."

      Capsule for Sid Meier's Colonization (Classic) Sid Meier's Colonization (Classic)

      "Players have high control over colony building, resource management, and defense design, with freedom to direct their own actions and colony development."

    • Competence

      Game with the same Competence vibe

      3

      "The game requires managing complex production chains, crop rotations, and defense strategies, engaging players in skillful planning and problem solving."

      Capsule for Farthest Frontier Farthest Frontier

      "Players engage in managing complex production lines, defense strategies, and resource allocation, requiring skill and problem solving."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on personal progression and exploration; multiplayer is cooperative rather than competitive, with limited PvP."

      Capsule for Terraria Terraria

      "Focus is mainly on personal colony management and survival; multiplayer is cooperative with limited PvP or direct competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual play, though some note repetitiveness over time."

      Capsule for Stick Fight: The Game Stick Fight: The Game

      "Many players report long play sessions and habitual engagement, though some note eventual repetitiveness after progression."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports cooperative multiplayer modes and community interaction, though much gameplay is solo-focused."

      Capsule for TerraScape TerraScape

      "Multiplayer supports cooperative colony building and resource sharing, but some reviews note limited interaction and collaboration features."

    • Creativity

      Game with the same Creativity vibe

      4

      "High creativity in building custom houses, decorating, and designing colony layouts."

      Capsule for Founders' Fortune Founders' Fortune

      "Strong emphasis on creative building and colony design with freedom to customize layouts and defenses."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are generally balanced and cooperative; no evidence of power imposition or dominance over others."

      Capsule for Embr Embr

      "Interactions are generally balanced and cooperative; no strong evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, immersive escape with charming visuals and engaging management."

      Capsule for Little Big Workshop Little Big Workshop

      "Players use the game as a relaxing and immersive escape, enjoying creative and strategic gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different strategies, trade routes, and colony management approaches to optimize outcomes."

      Capsule for Sid Meier's Colonization (Classic) Sid Meier's Colonization (Classic)

      "Players experiment with building designs, defense strategies, and resource management to optimize their colony."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps are large and detailed with some environmental variety, encouraging exploration but within known zones."

      Capsule for CRSED: Cuisine Royale CRSED: Cuisine Royale

      "Some exploration of different biomes and map areas is present, but limited by map size and content."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through garden design and musical arrangements, customizing their environment."

      Capsule for Mutazione Mutazione

      "Players express themselves through colony and building design, customizing their environment extensively."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "Realistic zombie apocalypse setting with grounded survival mechanics; some narrative fiction elements."

      Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

      "Game setting is fictional with zombies and colony management, but grounded in plausible survival and building mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community and multiplayer presence create a sense of belonging, though social interaction is limited."

      Capsule for Hot Lava Hot Lava

      "Community and multiplayer aspects foster a sense of belonging, though social interaction is somewhat limited."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in strategy, resource management, and learn game mechanics progressively."

      Capsule for Dungeon Keeper™ 2 Dungeon Keeper™ 2

      "Players develop skills in management, strategy, and optimization, with ongoing learning through gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; typical of PC gaming."

      Capsule for ACE COMBAT™ 7: SKIES UNKNOWN ACE COMBAT™ 7: SKIES UNKNOWN

      "Sedentary gameplay with no physical activity; typical of PC strategy and building games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and management; not designed for idle or background play."

      Capsule for Ranch Simulator: Build, Hunt, Farm Ranch Simulator: Build, Hunt, Farm

      "Requires active attention and management; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level multiplayer cooperation; no evidence of close relationships."

      Capsule for Homeworld Remastered Collection Homeworld Remastered Collection

      "Social interactions are mostly surface-level multiplayer cooperation; no evidence of close relationship building."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage their colony, assigning tasks and directing development."

      Capsule for Oxygen: First Breath Oxygen: First Breath

      "Players lead and manage their colony, assigning roles and directing overall strategy."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through research, acquiring resources, and expanding the colony."

      Capsule for Founders' Fortune Founders' Fortune

      "Clear progression through research, unlocking new jobs, and expanding colony capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay is generally relaxing and enjoyable, balancing challenge and flow."

      Capsule for Bus Simulator 18 Bus Simulator 18

      "Gameplay is described as relaxing and enjoyable, balancing challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are pleasant but not intense; moderate sensory stimulation."

      Capsule for Polarity Polarity

      "Visuals and audio are pleasant but not intense; sensory stimulation is moderate."

    • Status

      Game with the same Status vibe

      -2

      "Little emphasis on social recognition or popularity; focus is on cooperative achievement."

      Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

      "Little emphasis on social recognition or popularity; focus is on individual colony success."

    • Story

      Game with the same Story vibe

      -3

      "No significant narrative or lore; gameplay is largely context-free and player-driven."

      Capsule for Airmen Airmen

      "No significant narrative or lore; gameplay is context-free and focused on mechanics."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong mental challenge in planning, resource management, and problem solving."

      Capsule for Odd Realm Odd Realm

      "Strong mental challenge in planning defenses, resource management, and colony optimization."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from zombie encounters and PVP, but overall controlled and casual experience."

      Capsule for DeadPoly DeadPoly

      "Some suspense from zombie attacks and defense management, but overall controlled gameplay."

    • Value

      Game with the same Value vibe

      3

      "Many players feel the game offers good value for time and money, especially after updates."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Many players feel the game offers good value for time and money, especially with ongoing updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat with zombies and other players is a core element, involving killing and destruction."

      Capsule for DeadPoly DeadPoly

      "Combat with zombies is a core gameplay element, involving defense and destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Central theme is survival against zombie hordes, managing resources and defense to stay alive."

      Capsule for Atom Zombie Smasher Atom Zombie Smasher

      "Central theme is survival against zombie threats and resource management to keep colony alive."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026