Airmen Thumbnail

Airmen similar games & best alternatives

Airmen

PC (Microsoft Windows) • 2017

Related articles

Quick resume

Airmen is a first person ship building and battling game featuring airships, landships and watercraft. Crew your ship solo or alongside friends on dangerous expeditions into the archipelago to complete contracts, collect resources, and upgrade your ships.

Global score

77/100

Genres

Action, Indie, Massively Multiplayer, Strategy, Shooter

Similar games

    Pros

    • Highly creative shipbuilding system
    • Active developer with frequent updates
    • Engaging cooperative multiplayer gameplay
    • Good balance of building, combat, and exploration
    • Friendly and supportive community

    Cons

    • Small player base limits multiplayer experience
    • Steep learning curve and unintuitive ui for beginners
    • Graphics and animations are basic
    • Some balance and optimization issues
    • Occasional bugs and performance quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to design ships creatively or optimize for efficiency; no forced routines."

      Capsule for Sunshine Heavy Industries Sunshine Heavy Industries

      "Players have extensive freedom to design and pilot their own ships with few restrictions beyond part limits and resource costs."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based ship combat and strategic resource management, with a learning curve and meaningful feedback on performance."

      Capsule for Free Stars: The Ur-Quan Masters Free Stars: The Ur-Quan Masters

      "Building and combat require skill and strategy; the game is easy to learn but hard to master with meaningful feedback on ship performance."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP modes and leaderboards, but many players focus on cooperative or solo tactical play rather than intense competition."

      Capsule for GROUND BRANCH GROUND BRANCH

      "Includes PvP combat and leaderboards, but small player base limits competition; some players focus on cooperative or solo play."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and repeated sessions, especially with friends; some mention long playtimes and looking forward to updates."

      Capsule for J-Jump Arena J-Jump Arena

      "Players report habitual play and long sessions, supported by frequent updates and ongoing content additions."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork, squad commands, and coordinated actions including boarding and defending capital ships."

      Capsule for Angels Fall First Angels Fall First

      "Strong emphasis on teamwork in crewed ships, with roles like pilot, gunner, and engineer requiring coordination."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive ship customization, modular weapon and module loadouts, and 3D base building foster high creativity and player expression."

      Capsule for Stellar Warfare Stellar Warfare

      "Highly creative shipbuilding system allowing players to build airships, submarines, land vehicles, and forts from scratch."

    • Domination

      Game with the same Domination vibe

      1

      "Some players engage in PvP and raiding, but interactions are generally balanced with community and cooperation."

      Capsule for Empyrion - Galactic Survival Empyrion - Galactic Survival

      "Some players seek superiority in PvP combat, but community is generally friendly and cooperative."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a steampunk fantasy world, enjoying story, exploration, and combat as distraction from real life."

      Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

      "Players use the game as a fun distraction and immersive experience in a steampunk world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new ship builds, exploring unknown systems, and solving puzzles with minimal guidance."

      Capsule for Starcom: Nexus Starcom: Nexus

      "Encourages trying new ship designs, tactics, and mechanics exploration."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world with multiple islands and districts encourages discovery, though some find the world repetitive and large."

      Capsule for We Happy Few We Happy Few

      "Open world with islands, secrets, and events encourages discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of ships, characters, and cosmetics allows for self-expression."

      Capsule for Wildgate Wildgate

      "Customization of ships and characters with cosmetics supports self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a steampunk robot world with fictional story and characters, providing an imaginative experience."

      Capsule for SteamWorld Dig 2 SteamWorld Dig 2

      "Steampunk setting with imaginative vehicles and robotic characters offers a fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer foster social connections and group identity."

      Capsule for Forts Forts

      "Community and multiplayer events foster group identity and social connection."

    • Growth

      Game with the same Growth vibe

      3

      "Skill trees and progression systems provide learning and personal development opportunities."

      Capsule for Far Cry® 4 Far Cry® 4

      "Research tree and progression systems support learning and development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Duelists of Eden Duelists of Eden

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and focus during base building, combat, and resource gathering."

      Capsule for Night of the Dead Night of the Dead

      "Requires sustained attention and focus during building and combat."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and friendships form in community spaces, but mostly surface-level collaboration."

      Capsule for Marble World Marble World

      "Some social interaction and friendships form, but limited to surface-level community engagement."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead fleets and assign roles to ships and crew, exercising leadership within the game."

      Capsule for Star Valor Star Valor

      "Players can lead crews and coordinate ship roles, though leadership is shared among team members."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through unlocking new cars, drivers, and parts that enhance future runs."

      Capsule for Death Roads: Tournament Death Roads: Tournament

      "Resource gathering, research, and unlocking parts drive progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though combat can be challenging and tense."

      Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

      "Some players find the game relaxing and enjoyable, though combat can be tense."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory feedback is decent but not exceptional; gameplay offers excitement through combat."

      Capsule for Dwarven Realms Dwarven Realms

      "Visual and auditory feedback is good but not outstanding; gameplay excitement comes from combat and building."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through skins and community status, but limited by small player base."

      Capsule for Valgrave: Immortal Plains Valgrave: Immortal Plains

      "Some recognition through community and cosmetic unlocks, but limited by small player base."

    • Story

      Game with the same Story vibe

      -3

      "No significant narrative or lore; gameplay is context-free and focused on mechanics."

      Capsule for Colony Survival Colony Survival

      "No significant narrative or lore; gameplay is largely context-free and player-driven."

    • Strategy

      Game with the same Strategy vibe

      4

      "Ship management, combat tactics, and team coordination require strategic thinking."

      Capsule for Sea of Thieves: 2025 Edition Sea of Thieves: 2025 Edition

      "Ship design, resource management, and combat tactics require strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boarding actions create suspense and excitement."

      Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

      "Combat and boarding mechanics provide suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price with frequent updates and content."

      Capsule for Odd Realm Odd Realm

      "Players feel the game offers good value for price with frequent updates and content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are core gameplay elements."

      Capsule for SpellForce 3 Fallen God SpellForce 3 Fallen God

      "Combat and destruction are core gameplay elements."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and avoid threats to survive through hostile environments."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "Players manage resources and avoid threats in a hostile environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Creativity, Intimacy. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026