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Wildgate similar games & best alternatives

Wildgate

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Wildgate is a crew-based PVP multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.

Global score

77/100

Genres

Action, Adventure, Casual, Massively Multiplayer, Racing, Role-playing (RPG), Strategy, Shooter

Similar games

    Pros

    • Unique and fresh gameplay blending pvpve and team-based ship combat
    • Highly polished and optimized with smooth performance
    • Strong emphasis on teamwork and communication
    • Fair monetization with no pay-to-win elements
    • Engaging progression and customization systems

    Cons

    • Steep learning curve and high teamwork requirement limits solo play
    • Player base size concerns may affect matchmaking
    • Some imbalance issues with boarding and teleportation mechanics
    • Limited pve depth and exploration content
    • Microtransactions for cosmetics in a paid game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles, planes, upgrades, and tactics dynamically during matches."

      Capsule for Sky Knights Sky Knights

      "Players have freedom to choose roles, loadouts, strategies, and adapt tactics dynamically during matches."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful coordination, managing complex ship systems, and tactical combat, with meaningful feedback and progression."

      Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

      "Game requires skillful ship piloting, shooting, teamwork, and strategic decision-making with clear feedback."

    • Competition

      Game with the same Competition vibe

      5

      "Strong PvP focus with ranked modes, team coordination, and player vs player combat emphasized."

      Capsule for Marathon Marathon

      "Strong PvP focus with ranked modes, team vs team combat, and player skill comparisons."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, habitual play, and strong attachment to the game."

      Capsule for Cooking Simulator VR Cooking Simulator VR

      "Many players report long sessions, habitual play, and strong attachment to the game."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, coordination, and shared problem solving with friends."

      Capsule for RV There Yet? RV There Yet?

      "Teamwork and communication are essential; best experience is with coordinated groups of friends."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize loadouts, craft upgrades, and adapt strategies to different ship layouts and enemy types."

      Capsule for Void Bastards Void Bastards

      "Players customize ships with loot, mods, and loadouts, enabling varied playstyles and emergent gameplay."

    • Domination

      Game with the same Domination vibe

      2

      "Some players express dominance through ranked play and competitive victories, but also mention balanced interactions."

      Capsule for Blood Strike Blood Strike

      "Some reports of competitive dominance and frustration with skilled players, but overall balanced team play."

    • Escapism

      Game with the same Escapism vibe

      3

      "Immersive world and combat provide engaging distraction and stress relief for players."

      Capsule for Absolver Absolver

      "Players enjoy immersive space combat and distraction from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

      Capsule for Frozen Cortex Frozen Cortex

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different combat styles, puzzle solutions, and game mechanics, encouraging experimentation."

      Capsule for FIGHT KNIGHT FIGHT KNIGHT

      "Players explore different roles, weapons, and tactics; emergent gameplay encourages experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore large maps and discover new areas, though maps are limited in number."

      Capsule for Farming Simulator 17 Farming Simulator 17

      "Some exploration of points of interest and loot areas, but matches are focused and map size limited."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of ships and some cosmetic options allow self-expression; character customization limited."

      Capsule for Age of Water Age of Water

      "Customization of ships, characters, and cosmetics allows for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative pirate setting with humorous fictional characters and scenarios."

      Capsule for Nelly Cootalot: The Fowl Fleet Nelly Cootalot: The Fowl Fleet

      "Imaginative space pirate setting with heroic roles and fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community feeling with players enjoying social interaction, group identity, and collaborative achievements."

      Capsule for Prison Life Prison Life

      "Strong community feeling, social interaction, and group identity through team play."

    • Growth

      Game with the same Growth vibe

      4

      "Players improve skills, learn mechanics, and develop teamwork over time."

      Capsule for REMATCH REMATCH

      "Players develop skills, learn mechanics, and improve teamwork over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for background or casual idle play."

      Capsule for Worbital Worbital

      "Requires focused attention during matches; not suited for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form meaningful social bonds and friendships through cooperative play and voice chat."

      Capsule for ARC Raiders ARC Raiders

      "Players form friendships and social bonds through cooperative play and voice chat."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players often take leadership roles in team coordination and strategy, though shared decision-making is common."

      Capsule for Predecessor Predecessor

      "Opportunities to lead teams and coordinate strategies, though shared decision-making is common."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, abilities, and collectibles that enhance gameplay and unlock content."

      Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

      "Players accumulate loot, upgrades, and unlocks that enhance gameplay and customization."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find flow and fun, but gameplay can be tense and competitive."

      Capsule for Pavlov Pavlov

      "Some players find flow and fun, but overall gameplay is tense and competitive."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound design, and satisfying combat feedback provide sensory stimulation."

      Capsule for Slasher's Keep Slasher's Keep

      "Enjoyable visuals, sound design, and satisfying combat feedback provide sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes and online leaderboards offer recognition and social status."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "Ranked modes and leaderboards offer recognition and social status opportunities."

    • Story

      Game with the same Story vibe

      2

      "Some light story elements and lore exist, but the focus is mainly on gameplay rather than narrative immersion."

      Capsule for SPY-der PIG SPY-der PIG

      "Some narrative elements and lore exist but focus is on gameplay rather than deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "High strategic depth in combat, team composition, and resource management."

      Capsule for Siralim 2 Siralim 2

      "High strategic depth in team coordination, resource management, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and high stakes create suspense and excitement."

      Capsule for VAIL VAIL

      "Fast-paced combat and high stakes artifact extraction create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with fair monetization and enjoyable gameplay."

      Capsule for Wild Assault Wild Assault

      "Players perceive good value for price with polished gameplay and fair monetization."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements, including ship battles and boarding actions."

      Capsule for FTL: Faster Than Light FTL: Faster Than Light

      "Combat and destruction are central gameplay elements with ship battles and boarding actions."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid defeat, and strategically survive enemy threats."

      Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

      "Players must avoid defeat, manage resources, and survive enemy attacks to win."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026