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Siralim 2 similar games & best alternatives

Siralim 2

PC (Microsoft Windows), Mac, iOS, PlayStation 4, PlayStation Vita, Linux • 2016

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Quick resume

Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.

Global score

92/100

Genres

Indie, Role-playing (RPG), Adventure, Strategy

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    Pros

    • Deep and complex customization
    • Endless progression and content
    • Engaging tactical combat
    • Active and responsive developer
    • High replayability and experimentation

    Cons

    • Grind-heavy gameplay
    • Minimal story and narrative depth
    • Dated graphics and ui clunkiness
    • Limited social or cooperative features
    • Some balance and pacing issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose their own goals, professions, and playstyle without forced linear progression."

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      "Players have extensive freedom to customize teams, choose strategies, and direct their own progression without forced linearity."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, boss fights requiring skill and strategy, and progression through gear upgrades and traits."

      Capsule for Remnant: From the Ashes Remnant: From the Ashes

      "The game offers deep tactical combat, complex breeding and customization systems, and challenging boss fights requiring skill and mastery."

    • Competition

      Game with the same Competition vibe

      1

      "Includes an arena with leaderboards per class, but overall focus is on single-player experience rather than direct competition."

      Capsule for Memories of a Vagabond Memories of a Vagabond

      "Some arena and leaderboards exist, but the focus is mostly on personal team building and progression rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report hundreds of hours played, frequent updates, and addictive gameplay loops encouraging long-term engagement."

      Capsule for Crab Champions Crab Champions

      "Players report hundreds of hours of playtime with endless progression, breeding, and dungeon crawling encouraging habitual and long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual management and tasks with limited social or cooperative multiplayer elements."

      Capsule for Pumping Simulator 2 Pumping Simulator 2

      "Gameplay centers on solo play and individual team management with limited social or cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive character customization, spell crafting, modding support, and roleplaying options encourage creative expression."

      Capsule for The Elder Scrolls II: Daggerfall The Elder Scrolls II: Daggerfall

      "Extensive customization of creatures, spells, artifacts, breeding, and team synergies supports high creative expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared team play and mutual support rather than exerting control or superiority over others."

      Capsule for Ember Knights Ember Knights

      "Interactions emphasize balanced team play and strategy rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive fantasy adventure to escape real life, enjoying exploration and story."

      Capsule for Stray Blade Stray Blade

      "Players use the game as a deep, immersive fantasy experience to escape real life through exploration and monster collection."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "The game encourages experimentation with unit builds, weapon combinations, and terrain strategies."

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      "The game encourages constant experimentation with team builds, breeding combinations, and spell/artifact synergies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Procedurally generated dungeons and overworld encourage discovery of new areas and secrets."

      Capsule for PILGRIM PILGRIM

      "Procedurally generated dungeons and multiple realms provide ongoing discovery and new challenges."

    • Expression

      Game with the same Expression vibe

      4

      "Players customize monsters’ skills and talents, expressing personal playstyle through team composition."

      Capsule for DRAGON QUEST MONSTERS: The Dark Prince DRAGON QUEST MONSTERS: The Dark Prince

      "Players extensively customize creatures and equipment, expressing personal style through team composition and builds."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and an imaginative world."

      Capsule for Two Worlds Epic Edition Two Worlds Epic Edition

      "Strong fantasy setting with mythical creatures, gods, spells, and an imaginative world."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Limited social features; players mostly engage individually with minimal community interaction."

      Capsule for Supercar Collection Simulator Supercar Collection Simulator

      "Limited social features; players mainly engage individually with minimal community interaction."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills in strategy, character optimization, and game mechanics over long play sessions."

      Capsule for FINAL FANTASY XII THE ZODIAC AGE FINAL FANTASY XII THE ZODIAC AGE

      "Players develop skills in strategy, team building, and game mechanics over long play sessions."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long sessions and grinding."

      Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

      "Primarily sedentary gameplay with long sessions and grind-heavy mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat and management, not suited for passive or background play."

      Capsule for Mortal Glory Mortal Glory

      "Requires focused attention for tactical combat and management; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; gameplay is solitary and task-focused."

      Capsule for Comanche 4 Comanche 4

      "Minimal social or emotional connection features; gameplay is solitary and task-focused."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players manage their own career and team finances but do not lead or manage groups in multiplayer contexts."

      Capsule for NASCAR 25 NASCAR 25

      "Players manage their own teams but do not lead or direct others in multiplayer contexts."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, weapon upgrades, and unlocking new content."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Strong emphasis on leveling, breeding, artifact upgrading, and unlocking new content."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the grind relaxing and satisfying, though others note frustration and tension from repetitive tasks."

      Capsule for Super Life (RPG) Super Life (RPG)

      "Some players find the grind relaxing and rewarding, though others note the grind can be tedious."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pixel art and music provide moderate sensory stimulation; not highly intense but pleasant and fitting the retro style."

      Capsule for Knights of Pen and Paper 2 Knights of Pen and Paper 2

      "Retro pixel art and music provide moderate sensory stimulation; gameplay depth is the main draw."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition or visibility; achievements and progression are mostly personal."

      Capsule for Yet Another Zombie Survivors Yet Another Zombie Survivors

      "Limited social recognition or visibility; achievements and progress are mostly personal."

    • Story

      Game with the same Story vibe

      -1

      "Minimal narrative with some lore, but focus is on gameplay and puzzles rather than story immersion."

      Capsule for Shift Happens Shift Happens

      "Minimal story focus; narrative mainly serves as a backdrop to gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "High strategic depth in team coordination, resource management, and tactical combat decisions."

      Capsule for Wildgate Wildgate

      "High strategic depth in combat, team composition, and resource management."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some challenge and boss fights provide tension, but gameplay is mostly predictable."

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      "Some tension in boss fights and challenges, but overall gameplay is predictable and methodical."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for money with hundreds of hours of content and frequent updates."

      Capsule for Exiled Kingdoms Exiled Kingdoms

      "Players report excellent value with hundreds of hours of content and frequent updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating monsters and bosses, with emphasis on tactical battles rather than gratuitous violence."

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      "Combat involves defeating monsters, but with a fantasy and tactical focus rather than gratuitous violence."

    • Survival

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      2

      "Players manage resources and avoid failure in challenging battles."

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      "Players manage resources and avoid defeat in challenging battles, though failure has limited penalties."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Leadership, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026