Memories of a Vagabond similar games & best alternatives
Memories of a Vagabond
2014
Related articles
Quick resume
You play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?
Global score
80/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Nostalgic old-school jrpg style
- Class switching and skill mastery system
- Engaging story with multiple endings
- Good soundtrack and retro visuals
- No random encounters and smooth gameplay
Cons
- Very short gameplay length (~3-4 hours)
- Simple and easy combat with low challenge
- Limited content and side quests
- Minimal character and party development
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose from multiple classes with distinct playstyles and customize their characters and weapons, allowing personal control over gameplay decisions."
Warhammer 40,000: Space Marine 2
"Players can choose among multiple classes and switch between them freely, including upon death, allowing personal control over playstyle."
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Competence
Game with the same Competence vibe
2"Combat is turn-based and simple with some strategic elements, but overall easy and repetitive, allowing players to feel effective without high challenge."
Suits: A Business RPG
"Combat is turn-based and relatively easy, with some strategic elements; players report low difficulty but some challenge in arena and boss fights."
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Competition
Game with the same Competition vibe
1"Some arena and leaderboards exist, but the focus is mostly on personal team building and progression rather than direct competition."
Siralim 2
"Includes an arena with leaderboards per class, but overall focus is on single-player experience rather than direct competition."
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Continuation
Game with the same Continuation vibe
1"Short main story encourages replay and has an endless liberation mode, but some find post-story content repetitive and frustrating."
Gibbon: Beyond the Trees
"Short main story (~3-4 hours) with New Game+ mode and side quests encourage some replay, but limited content reduces long-term attachment."
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Cooperation
Game with the same Cooperation vibe
-3"Primarily single-player RPG with no significant multiplayer or cooperative gameplay elements."
Megadimension Neptunia VII
"Primarily a single-player RPG with limited party members; no multiplayer or cooperative gameplay elements mentioned."
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Creativity
Game with the same Creativity vibe
2"Players can customize characters and decorate, but farming and crafting follow structured systems with limited creative freedom."
Grimshire
"Players can craft items, buy a house, and customize character classes; some creative freedom within predefined structures."
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Domination
Game with the same Domination vibe
-4"No evidence of exerting control over others; gameplay is cooperative or solo survival without power dynamics or trash talk."
SurrounDead
"No evidence of exerting control over others; gameplay is individual and cooperative dominance or trash talk not present."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction with immersive music and story, providing escape from real life."
Last Command
"Players report using the game as a relaxing distraction and nostalgic escape; immersive story and music support this."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or pressure to play."
LEGO® Star Wars™: The Skywalker Saga
"Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or pressure to play."
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Experimenting
Game with the same Experimenting vibe
3"Class switching, weapon mastery, and skill customization encourage trying new builds and playstyles."
DRAGON QUEST HEROES™ II
"Class switching and skill mastery encourage trying new strategies and playstyles within the game."
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Exploration
Game with the same Exploration vibe
2"Game encourages exploration of environments and side quests, though within limited maps and mostly linear progression."
Long Gone Days
"Game encourages exploring maps and discovering side quests and secrets, though world is small and linear."
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Expression
Game with the same Expression vibe
1"Limited character customization mainly through class choice and equipment; no deep avatar personalization."
FreeCell Quest
"Limited character customization mainly through class choice and equipment; no deep avatar personalization."
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Fantasy
Game with the same Fantasy vibe
4"Imaginative fantasy setting with magic, demons, and a fictional story world."
Eternal Senia
"Classic fantasy RPG setting with demons, souls, and magic; story and mechanics embrace imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with minimal social or community interaction described."
Whiteboyz Wit Attitude: The Pursuit of Money
"Mostly solo play with minimal social interaction; party members present but limited social depth."
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Growth
Game with the same Growth vibe
3"Players develop characters through leveling, equipment upgrades, and skill acquisition."
Cyberdimension Neptunia: 4 Goddesses Online
"Players develop characters through leveling, skill mastery, and equipment upgrades, supporting personal growth."
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Health
Game with the same Health vibe
-4"Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."
Battle Chasers: Nightwar
"Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during battles and exploration; no background or idle play."
Final Fantasy IV (3D Remake)
"Requires focused attention during battles and exploration; no background or idle gameplay reported."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of forming close relationships; social connections are minimal or surface-level."
PomoFarm
"No evidence of forming close relationships beyond basic party interactions; social connections are minimal."
-
Leadership
Game with the same Leadership vibe
-3"No leadership or group management roles; player controls only their own character."
Yakuza 0
"No leadership or managing roles; player controls a single character and party without group decision-making."
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Progression
Game with the same Progression vibe
4"Character leveling, item acquisition, and town upgrades provide clear progression."
Sunderfolk
"Character leveling, item acquisition, crafting, and house purchase provide clear progression and upgrades."
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Relaxation
Game with the same Relaxation vibe
3"Players describe the game as relaxing and enjoyable with a soothing soundtrack, despite moments of challenge."
Cosmochoria
"Players describe the game as relaxing and nostalgic with a fitting soundtrack that aids flow and tension release."
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Sensation
Game with the same Sensation vibe
2"Enjoyable retro visuals and music provide sensory pleasure, though not intense stimulation."
Hypnospace Outlaw
"Enjoyable retro visuals and music provide sensory pleasure, though not highly stimulating or intense."
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Status
Game with the same Status vibe
-3"No social status or recognition systems; achievements and leaderboards minimal or absent."
Project Nimbus: Complete Edition
"No social status or recognition systems; achievements and leaderboards are minimal and not central."
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Story
Game with the same Story vibe
3"Narrative is cryptic and environmental, encouraging players to piece together lore and story fragments."
Hellpoint: The Thespian Feast
"Narrative is a classic fantasy rescue quest with some unique twists; story engages players despite being short."
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Strategy
Game with the same Strategy vibe
2"Turn-based combat requires some tactical thinking, though battles are generally straightforward."
The Albino Hunter (Original)
"Turn-based combat requires some tactical thinking, especially in arena and boss fights, but overall is simple."
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Thrill
Game with the same Thrill vibe
1"Some tension in battles and status effects, but overall gameplay is predictable and low risk."
Nexomon
"Some tension in battles and arena challenges, but overall gameplay is low risk and predictable."
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Value
Game with the same Value vibe
2"Players generally feel the game offers good value for its unique experience, though some note the short length relative to price."
Rez Infinite
"Players find the game worth its low price or free acquisition; short length limits value at full price."
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Violence
Game with the same Violence vibe
3"Combat involves defeating monsters and bosses; typical RPG battle violence."
Doom & Destiny
"Combat involves defeating monsters and bosses with attacks and skills; typical RPG violence."
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Survival
Game with the same Survival vibe
1"Some threat avoidance and simple combat survival elements, but low difficulty and limited resource management."
Psychopomp
"Some resource management and combat survival elements, but overall low threat and easy difficulty."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Competition, Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026