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Long Gone Days similar games & best alternatives

Long Gone Days

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

A modern-day JRPG that imagines a world of war. Overcome language barriers, forge unlikely friendships, and find hope amidst conflict.

Global score

88/100

Genres

Adventure, Indie, Role-playing (RPG), Visual Novel

Similar games

    Pros

    • Engaging story and characters
    • Unique morale-based combat system
    • Beautiful pixel art and character portraits
    • Immersive soundtrack and sound design
    • Meaningful player choices affecting morale and outcomes

    Cons

    • Combat can be slow and unbalanced
    • Walking speed is slow, no run option initially
    • Some ui and control issues
    • Short length with limited replay value
    • Some dialogue and writing inconsistencies

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore small areas freely, make dialogue choices affecting character traits and story outcomes, but overall story progression is mostly linear."

      Capsule for Blacksad: Under the Skin Blacksad: Under the Skin

      "Players can make meaningful dialogue choices affecting morale and story outcomes, but the game is mostly linear with limited open exploration."

    • Competence

      Game with the same Competence vibe

      2

      "Combat involves strategic planning with timing and positioning, but some battles can be repetitive and easy on lower difficulties."

      Capsule for The Caligula Effect: Overdose The Caligula Effect: Overdose

      "Combat involves strategic targeting of enemy body parts and morale management, but is generally easy and sometimes frustrating due to RNG and balance issues."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story and character development without competitive or ranked elements."

      Capsule for Fallen Hero: Retribution Fallen Hero: Retribution

      "Focus is on personal story progression and character development without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and atmosphere that encourage extended play sessions and replay for multiple endings."

      Capsule for Amnesia: Rebirth Amnesia: Rebirth

      "Players report engaging story and characters that encourage long play sessions and replay for different endings."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players manage a party of characters with some interaction and affection systems, but no multiplayer."

      Capsule for Learn Japanese To Survive! Katakana War Learn Japanese To Survive! Katakana War

      "Players manage a party with different characters working together, but no multiplayer or explicit teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization in skills and equipment, but limited character customization and mostly predefined story and environments."

      Capsule for I am Setsuna I am Setsuna

      "Some customization in equipment and skill use, but mostly predefined story and character progression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and shared struggles rather than exerting control or superiority over others."

      Capsule for Citizen Sleeper 2: Starward Vector Citizen Sleeper 2: Starward Vector

      "Interactions emphasize mutual respect and shared struggles rather than exerting control or superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players engage in a realistic war setting to immerse and escape, with emotional storytelling and atmosphere."

      Capsule for Medal of Honor™ Medal of Honor™

      "Players engage with a fictional modern war setting to explore heavy themes and escape real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story, characters, and gameplay."

      Capsule for Unavowed Unavowed

      "Players engage voluntarily driven by interest in story, characters, and unique gameplay."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different dialogue choices and minor variations, but overall gameplay is repetitive and linear."

      Capsule for Little Misfortune Little Misfortune

      "Players can try different dialogue choices and combat strategies, but overall gameplay is structured and linear."

    • Exploration

      Game with the same Exploration vibe

      2

      "Game encourages exploring maps and discovering side quests and secrets, though world is small and linear."

      Capsule for Memories of a Vagabond Memories of a Vagabond

      "Game encourages exploration of environments and side quests, though within limited maps and mostly linear progression."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and gear choices allow limited self-expression."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Some character equipment customization and dialogue choices allow limited self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game is grounded in WWII setting with realistic units and scenarios, focusing on plausible military engagements."

      Capsule for Final Assault Final Assault

      "Game is grounded in a realistic modern military setting with plausible scenarios and human conflicts."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong sense of party camaraderie and character bonding events foster community feeling within the game world."

      Capsule for The Legend of Heroes: Trails through Daybreak II The Legend of Heroes: Trails through Daybreak II

      "Strong emphasis on party relationships, camaraderie, and shared narrative experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combat tactics, and progress through story and character development."

      Capsule for Rise of the Third Power Rise of the Third Power

      "Players develop understanding of story, characters, and improve tactical combat skills."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Caesar™ IV Caesar™ IV

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not suited for background play."

      Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

      "Requires focused attention on story, dialogue, and combat; not suited for background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional narrative fosters connection to characters and their struggles."

      Capsule for Downfall Downfall

      "Narrative fosters emotional connections with characters and their personal struggles."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead a party in combat and make strategic decisions, but within a guided narrative."

      Capsule for Utawarerumono: Prelude to the Fallen Utawarerumono: Prelude to the Fallen

      "Player directs party actions and decisions but within a guided story framework."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate upgrades and abilities, progressing through story and combat capabilities."

      Capsule for Omensight: Definitive Edition Omensight: Definitive Edition

      "Players acquire items, skills, and morale boosts to advance through story and combat."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the story and music relaxing, but combat difficulty can cause frustration and tension."

      Capsule for Sunrider: Mask of Arcadius Sunrider: Mask of Arcadius

      "Story and music create immersive atmosphere, but combat pacing and difficulty can cause tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are enjoyable and contribute to immersion, though not highly stimulating or intense."

      Capsule for 4D Golf 4D Golf

      "Visual and auditory elements are praised for quality and immersion, providing sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "Game focuses on individual narrative experience without social recognition or leaderboards."

      Capsule for Lil' Guardsman Lil' Guardsman

      "Game focuses on individual narrative experience without social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional, thematic depth and plot twists; core motivation for players."

      Capsule for 神明的一天世界(God's One Day World) 神明的一天世界(God's One Day World)

      "Strong narrative focus with engaging characters, political themes, and meaningful player choices."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat involves tactical decisions on skill use and equipment, though some find it simplistic or unbalanced."

      Capsule for Vampire's Fall: Origins Vampire's Fall: Origins

      "Combat requires tactical decisions on targeting and morale management, though some find it unbalanced."

    • Thrill

      Game with the same Thrill vibe

      2

      "Tense combat moments and emotional story create suspense and engagement."

      Capsule for Brothers in Arms: Hell's Highway™ Brothers in Arms: Hell's Highway™

      "Tense story moments and challenging battles provide suspense and emotional engagement."

    • Value

      Game with the same Value vibe

      2

      "Players feel the game offers good value for its price given story length and quality, especially on sale."

      Capsule for Deliver Us Mars Deliver Us Mars

      "Players find good value in story, art, and gameplay despite some complaints about price and length."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves shooting enemies; violence present but not primary focus."

      Capsule for STRIDE STRIDE

      "Combat involves shooting and tactical violence, but with focus on consequences and morality."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and survive challenging combat encounters."

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      "Players manage resources and morale to survive scripted combat encounters and progress."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fantasy, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026