Detroit: Become Human similar games & best alternatives
Detroit: Become Human
2020
Related articles
Quick resume
Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.
Global score
96/100
Genres
Action, Adventure
Similar games
Pros
- Deep, emotionally engaging narrative
- Meaningful player choices with multiple endings
- High replayability
- Stunning graphics and cinematic presentation
- Strong character development and voice acting
Cons
- Limited gameplay complexity beyond quick-time events
- Awkward controls on keyboard/mouse
- Lack of fast-forward or skip options on replay
- Some story elements heavy-handed or predictable
- Short overall playtime for a single run
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices that affect story outcomes and character fates, reflecting high personal control and decision-making freedom."
Until Dawn™
"Players make meaningful choices that shape the story and character fates, reflecting high personal control and freedom in decision-making."
-
Competence
Game with the same Competence vibe
2"Gameplay involves quick time events and decision making requiring some skill, but overall simple mechanics."
The Walking Dead: Season Two
"Gameplay involves decision-making and quick-time events requiring some skill and attention, but not complex mechanical challenges."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal narrative experience and choices without any competitive or ranked elements."
Heavy Rain
"Focus is on personal narrative experience and choices, with no competitive or ranked elements."
-
Continuation
Game with the same Continuation vibe
4"High replay value with multiple endings and branching storylines encourages repeated playthroughs and long engagement."
BROK the InvestiGator
"High replayability due to branching storylines and multiple endings encourages long-term engagement and repeated playthroughs."
-
Cooperation
Game with the same Cooperation vibe
-3"Single-player experience focused on individual narrative; no multiplayer or cooperative gameplay."
If My Heart Had Wings
"Single-player experience focused on individual story arcs and decisions, with limited social or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players explore different narrative paths and character outcomes, experimenting with choices to create unique story experiences."
Class of '09: The Re-Up
"Players creatively explore different narrative paths and outcomes, shaping the story uniquely through their choices."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are narrative-driven without power dynamics."
VirtuaVerse
"No elements of exerting control or superiority over others; interactions are narrative-driven without power dynamics."
-
Escapism
Game with the same Escapism vibe
5"Strong emotional immersion and narrative depth provide escape from real-life through story and character engagement."
In Stars And Time
"Strong emotional immersion and narrative depth provide a compelling escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in story and characters, not obligation or external pressure."
The Walking Dead: A New Frontier
"Players engage voluntarily driven by intrinsic interest in story and characters, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying different choices and exploring multiple story branches and endings."
Love Is All Around
"Encourages exploring different choices and story branches, experimenting with outcomes and moral dilemmas."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of different locations and story branches, though within a mostly linear narrative."
Omen Exitio: Plague
"Some exploration of environments and narrative possibilities, though mostly guided and story-focused."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; expression mainly through narrative choices rather than avatar personalization."
Deponia: The Complete Journey
"Limited character customization; expression mainly through narrative choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a near-future sci-fi world with androids, exploring speculative fiction themes."
Lucy -The Eternity She Wished For-
"Futuristic sci-fi setting with androids and speculative technology offers imaginative fiction elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily a solo experience with minimal social or community interaction."
CHRONO TRIGGER®
"Primarily a solo experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of story, moral dilemmas, and character motivations, encouraging reflection and learning."
The Shivah
"Players develop understanding of complex moral issues and character arcs, promoting personal reflection and learning."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on story and choices; not suited for casual or background play."
Revenge on gold diggers
"Requires focused attention on story and quick-time events; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional connections with characters and their stories foster a sense of closeness and empathy."
Road 96 🛣️
"Emotional connections with characters and their relationships foster a sense of closeness and empathy."
-
Leadership
Game with the same Leadership vibe
2"Narrative involves standing up for oneself and influencing others, but no player leadership mechanics."
Say No! More
"Some narrative elements involve leading android revolution and making strategic decisions, but no player leadership over others."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking multiple endings and achievements, reflecting narrative advancement."
Moe Era
"Progression through story chapters and unlocking different endings and achievements reflects narrative advancement."
-
Relaxation
Game with the same Relaxation vibe
2"Generally balanced pacing with moments of tension and emotional engagement, but not overly stressful."
The Legend of Heroes: Trails through Daybreak
"Generally balanced pacing with emotional highs and lows; some tension but also moments of calm reflection."
-
Sensation
Game with the same Sensation vibe
3"High-quality graphics, sound design, and cinematic effects provide strong sensory stimulation and emotional engagement."
METAL GEAR SOLID V: GROUND ZEROES
"High-quality graphics, sound, and cinematic presentation provide strong sensory and emotional stimulation."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal story experience."
The Witcher: Enhanced Edition Director's Cut
"No social status or recognition systems; focus is on personal story experience."
-
Story
Game with the same Story vibe
5"Core focus on narrative immersion with branching plots, character development, and moral dilemmas."
Revenge on gold diggers
"Core focus on narrative immersion with complex characters, branching plots, and moral dilemmas."
-
Strategy
Game with the same Strategy vibe
2"Some strategic decision-making in story choices and achievement hunting, but no deep tactical gameplay."
Aventura Copilului Albastru și Urât
"Requires planning and decision-making to navigate story branches and outcomes, but no deep strategic gameplay."
-
Thrill
Game with the same Thrill vibe
3"Tension and suspense arise from moral dilemmas, time pressure, and consequences of decisions."
Papers, Please
"Emotional suspense and tension arise from moral choices and quick-time events."
-
Value
Game with the same Value vibe
4"High replay value and rich content provide strong perceived return on investment despite technical issues."
Vampire: The Masquerade - Bloodlines
"High replay value and rich narrative content provide strong perceived return on investment."
-
Violence
Game with the same Violence vibe
-2"Violence is present in story but not glorified or emphasized in gameplay; focus is on survival and moral dilemmas."
Richard & Alice
"Violence is present in story but not glorified; focus is on moral consequences rather than combat enjoyment."
-
Survival
Game with the same Survival vibe
1"Some narrative elements of survival and danger, but gameplay is low risk and forgiving."
Enigmatis 3: The Shadow of Karkhala
"Some survival elements in narrative (protecting characters, avoiding death), but gameplay is low-risk."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026