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Vampyr similar games & best alternatives

Vampyr

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.

Global score

77/100

Genres

Action, Role-playing (RPG), Adventure

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    Pros

    • Deep and immersive story with meaningful choices
    • Unique vampire morality mechanic
    • Atmospheric 1918 london setting
    • Well-developed npc characters
    • Engaging soundtrack and voice acting

    Cons

    • Clunky and sometimes frustrating combat
    • Lack of fast travel and tedious backtracking
    • Repetitive enemy types and respawns
    • Automatic saving limits replay flexibility
    • Some technical bugs and graphical limitations

    Motivations

    • Autonomy

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      4

      "Players have freedom to make moral choices, decide how to approach combat and exploration, and can kill or spare NPCs, reflecting high personal control."

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    • Competence

      Game with the same Competence vibe

      2

      "Combat is challenging and skill-based but can become repetitive and grindy; progression requires learning and practice."

      Capsule for Gothic® 3 Gothic® 3

      "Combat requires skillful dodging and strategy, but also involves some repetitive elements and a moderate learning curve."

    • Competition

      Game with the same Competition vibe

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      "Single-player experience focused on personal story and choices without any competitive elements."

      Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

      "Single-player game focused on personal story and choices without competitive or multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players often invest long hours and multiple playthroughs, showing attachment and desire to continue playing."

      Capsule for The Eternal Cylinder The Eternal Cylinder

      "Players often invest many hours exploring, completing quests, and replaying for different endings, showing attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay or teamwork."

      Capsule for Murdered: Soul Suspect Murdered: Soul Suspect

      "Entirely single-player experience with no cooperative gameplay or teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters via skill trees and equipment, and make meaningful choices affecting story outcomes and team composition."

      Capsule for Sword of Convallaria Sword of Convallaria

      "Players can customize skill builds and make meaningful choices affecting story and world state."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and consequences rather than exerting authority or superiority over others."

      Capsule for Gothic II: Gold Edition Gothic II: Gold Edition

      "Interactions emphasize mutual respect and consequences rather than exerting power or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive vampire story provides strong escape from real life through dark fantasy and roleplay."

      Capsule for Vampire: The Masquerade — Night Road Vampire: The Masquerade — Night Road

      "Dark, immersive setting and narrative provide strong escape from reality into a vampire-themed world."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily driven by interest in story and atmosphere rather than obligation."

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      "Players engage voluntarily driven by interest in story and atmosphere rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different moral choices, combat styles, and exploration of game secrets."

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    • Exploration

      Game with the same Exploration vibe

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      "Open world with multiple districts and side quests encourages discovery, though some areas feel empty."

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      "Semi-open world encourages exploration of districts, uncovering NPC stories, and finding secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and skill builds allow some self-expression, though cosmetic options are limited."

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      "Character progression and skill customization allow some self-expression, though limited cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong vampire lore, gothic setting, and supernatural powers create an imaginative fantasy experience."

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      "Strong vampire fantasy setting with supernatural powers and gothic atmosphere."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social community features described; focus is on solo play."

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      "No multiplayer or social community features; focus is on solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, abilities, and knowledge through leveling and strategic planning."

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      "Players develop skills, knowledge of NPCs, and personal progression through choices and leveling."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

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    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not suited for casual or background play."

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      "Requires focused attention for combat and dialogue; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form emotional connections with NPCs through dialogue and story, but no deep relationships or multiplayer bonding."

      Capsule for Mail Time Mail Time

      "Players form emotional connections with NPCs through dialogue and story, though no close relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage party composition and skills but do not lead other players or groups."

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      "Player influences districts and NPC fates but does not lead groups or manage teams."

    • Progression

      Game with the same Progression vibe

      4

      "Experience points, leveling, and unlocking new weapons and abilities provide a clear progression system."

      Capsule for Blast-off Blast-off

      "Experience points, skill upgrades, and weapon crafting provide clear progression mechanics."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere is immersive but tense; gameplay can be challenging and punishing rather than purely relaxing."

      Capsule for Inkshade Inkshade

      "Atmosphere is immersive but gameplay can be tense due to combat difficulty and moral dilemmas."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music create a moody atmosphere; not highly stimulating but engaging sensory experience."

      Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

      "Dark visuals and music create a moody sensory experience, though graphics are not cutting-edge."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual narrative experience."

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      "No social status or recognition systems; focus is on individual narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with deep lore, character development, and impactful player choices."

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      "Narrative-driven game with deep story, character development, and meaningful player choices."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and quest decisions require tactical thinking, resource management, and planning."

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      "Combat and quest decisions require planning, skill management, and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in combat and story choices, but overall moderate tension"

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      "Some suspense from combat and moral choices, but overall moderate tension."

    • Value

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      3

      "Good value especially on sale; engaging story and gameplay for the price."

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      "Good value for players interested in story-rich RPGs, especially on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Combat includes shooting and melee violence; players can kill NPCs and enemies."

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      "Violence is central to gameplay through combat and the choice to kill NPCs for blood."

    • Survival

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      3

      "Players must manage health, resources, and avoid death in challenging combat scenarios."

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      "Players must manage resources, health of districts, and avoid death in challenging combat."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Competition, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026