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Murdered: Soul Suspect similar games & best alternatives

Murdered: Soul Suspect

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox 360, PlayStation 3 • 2014

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Quick resume

MURDERED: SOUL SUSPECT™ takes players into a whole new realm of mystery where the case is personal and the clues just out of reach, challenging gamers to solve the hardest case of all… their own murder.

Global score

86/100

Genres

Action, Adventure, Role-playing (RPG), Puzzle

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    Pros

    • Engaging detective story and plot twists
    • Unique ghost abilities and supernatural setting
    • Immersive atmosphere and sound design
    • Well-voiced characters and narrative
    • Interesting collectibles and side quests

    Cons

    • Short game length and low replay value
    • Simple and forgiving gameplay mechanics
    • Repetitive demon encounters and stealth
    • Lack of map and navigation difficulties
    • No manual save system and limited save slots

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore freely, engage with NPCs multiple times, and choose how to approach puzzles and combat, reflecting personal freedom in actions."

      Capsule for Judero Judero

      "Players can explore Salem freely, choose clues to investigate, possess NPCs or cats to gather information, showing moderate player control and decision-making."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles and combat provide moderate challenge; combat is simple but puzzles require some thought and problem solving."

      Capsule for Figment Figment

      "Investigation mechanics require some logical thinking and clue selection, but puzzles and combat are simple and forgiving, offering a low to moderate challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player game focused on personal story and choices without competitive or multiplayer elements."

      Capsule for Vampyr Vampyr

      "Single-player story-driven game with no competitive or multiplayer elements; focus is on personal pace and experience."

    • Continuation

      Game with the same Continuation vibe

      1

      "Game is relatively short (4-8 hours), but players enjoy replaying for collectibles and alternate story paths."

      Capsule for Kindergarten 2 Kindergarten 2

      "Players often complete the game in 7-10 hours; some enjoy collecting all items and side quests, but replay value is low and some abandon after one playthrough."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay or teamwork."

      Capsule for Vampyr Vampyr

      "Entirely single-player experience with no cooperative gameplay or teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Character skill trees and ability customization offer creative approaches, though gameplay follows established ghost hunting structures."

      Capsule for Project Unknown Project Unknown

      "Unique ghost abilities like possessing people and cats, influencing thoughts, and interacting with environment add creative gameplay elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or dominance mechanics; interactions are balanced and cooperative with NPCs."

      Capsule for Hero of the Kingdom Hero of the Kingdom

      "No player versus player or dominance mechanics; interactions are narrative and cooperative with NPCs."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive mystery and horror narrative provides strong escape from real life through engrossing story and atmosphere."

      Capsule for Raging Loop Raging Loop

      "Immersive supernatural detective story provides strong escape from reality and engagement with a ghostly world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story and exploration; no pressure or obligation reported."

      Capsule for Sunless Skies: Sovereign Edition Sunless Skies: Sovereign Edition

      "Players engage voluntarily driven by interest in story and mystery; no obligation or external pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and use of different ghost-hunting devices, but largely following established story and puzzle routines."

      Capsule for The Lost Crown The Lost Crown

      "Some exploration and use of ghost abilities encourage trying different approaches, but investigation and combat are mostly straightforward."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied haunted locations and discover hidden ghosts and secrets within levels."

      Capsule for Ghost Master® Ghost Master®

      "Players explore multiple areas of Salem, uncover collectibles, ghost stories, and hidden clues, encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and exploration rather than avatar personalization."

      Capsule for Cat in the Box Cat in the Box

      "Limited character customization; focus is on narrative and investigation rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong supernatural and occult themes with ghosts, demons, and mystical rituals."

      Capsule for Goetia Goetia

      "Strong supernatural and ghostly themes with fantasy elements like possession, ghosts, demons, and afterlife."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social interaction or community involvement."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Single-player game with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn detective mechanics and piece together clues, though limited complexity."

      Capsule for Nobody Wants to Die Nobody Wants to Die

      "Players develop detective skills through clue gathering and deduction, but gameplay complexity is limited."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during investigations and labyrinths; some downtime during exploration but generally active engagement."

      Capsule for Master Detective Archives: RAIN CODE Plus Master Detective Archives: RAIN CODE Plus

      "Requires focused attention for investigations and exploration; some repetitive tasks but generally active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mostly through story; no social bonding or relationship building with other players."

      Capsule for Terroro Terroro

      "Limited emotional connection mainly through story and character development; no player social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; single-player narrative focus."

      Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

      "No leadership or group management mechanics; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels, collecting items, unlocking secrets, and story advancement."

      Capsule for Psychopomp GOLD Psychopomp GOLD

      "Progression through story advancement, unlocking clues, collectibles, and abilities like possession and teleportation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a calm, immersive experience with some tension in combat but overall balanced pacing."

      Capsule for The Thaumaturge The Thaumaturge

      "Generally calm investigative gameplay with moments of tension from demon encounters; overall balanced pacing."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design provide moderate sensory stimulation with atmospheric effects."

      Capsule for Pantheon: Rise of the Fallen Pantheon: Rise of the Fallen

      "Atmospheric visuals and sound design create immersive mood, but sensory stimulation is moderate and subtle."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Little Nightmares Little Nightmares

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with detective mystery, character development, and plot progression."

      Capsule for Enigmatis: The Ghosts of Maple Creek Enigmatis: The Ghosts of Maple Creek

      "Strong narrative focus with engaging detective story, character development, and plot twists."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle-solving and stealth require planning, but overall gameplay is simple and linear."

      Capsule for >observer_ >observer_

      "Basic puzzle solving and stealth mechanics require some planning but are generally simple and linear."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and mystery elements, but overall low risk and tension."

      Capsule for Sword of Asumi Sword of Asumi

      "Some suspense from demon encounters and mystery elements, but overall low risk and mild tension."

    • Value

      Game with the same Value vibe

      -1

      "Mixed opinions on value; game is short with limited replayability, recommended on sale for best value."

      Capsule for Mahokenshi - The Samurai Deckbuilder Mahokenshi - The Samurai Deckbuilder

      "Mixed opinions on value; game is short and best purchased on sale for price-to-playtime balance."

    • Violence

      Game with the same Violence vibe

      -2

      "Violence is minimal and mostly implied through horror elements; gameplay focuses on observation rather than combat."

      Capsule for The Anomaly Project The Anomaly Project

      "Limited combat focused on stealth kills of demons; violence is minimal and not central to gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Some stealth and avoidance mechanics require survival instincts, but threats are manageable and not highly punishing."

      Capsule for The Midnight Walk The Midnight Walk

      "Some stealth and avoidance of demons require survival tactics, but threats are limited and manageable."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026