The Lost Crown similar games & best alternatives
The Lost Crown
2014
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Quick resume
Embark on an eerie ghost-hunting adventure, featuring real evidence of paranormal activity, to solve the mystery of the Lost Crown. Be warned, to seek advice from the dead can have bitter consequences.
Global score
83/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Strong atmosphere and immersion
- Deep and engaging story
- Logical and varied puzzles
- Large explorable world
- Unique ghost-hunting mechanics
Cons
- Slow pacing and character movement
- Some obtuse puzzle solutions
- Occasional bugs and glitches
- Repetitive dialogue and backtracking
- Mixed voice acting quality
Motivations
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Autonomy
Game with the same Autonomy vibe
-3"Gameplay is mostly linear and scripted with limited player agency, emphasizing following set paths and sequences."
Little Nightmares II
"Gameplay is heavily scripted with limited player freedom; progression often requires following specific story-triggered paths and dialogue sequences."
-
Competence
Game with the same Competence vibe
2"Puzzles provide some challenge and require problem solving, but are generally logical and not overly difficult."
Space Pilgrim Episode IV: Sol
"Puzzles are logical and moderately challenging, requiring some skill and thought, but some solutions are obscure and require trial or walkthroughs."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal exploration and story; no competitive elements."
ARAYA
"Single-player experience focused on personal exploration and story; no competitive elements mentioned."
-
Continuation
Game with the same Continuation vibe
3"Many players report being engaged for long sessions and multiple playthroughs, indicating strong attachment and desire to continue playing."
The Testament of Sherlock Holmes
"Players report long play sessions and repeated playthroughs, indicating strong attachment and desire to continue playing."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Lights Off!
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players creatively use camera mechanics to interact with ghosts and solve puzzles; some customization available."
DreadOut
"Players engage in exploration and puzzle solving with some freedom in using ghost-hunting tools; however, game world and puzzles are mostly predefined."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."
428: Shibuya Scramble
"No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and immersive story provide escape from real life; players report being spooked and absorbed."
ZERO PROTOCOL
"Strong atmospheric immersion and ghost story elements provide an escape from reality; players describe it as a unique, chilling experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and love for the genre; no indication of obligation or pressure."
ZeroRanger
"Players engage voluntarily out of interest and love for the genre; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration and use of ghost abilities encourage trying different approaches, but investigation and combat are mostly straightforward."
Murdered: Soul Suspect
"Some exploration and use of different ghost-hunting devices, but largely following established story and puzzle routines."
-
Exploration
Game with the same Exploration vibe
4"Large world with many areas, secrets, and quests; players enjoy discovering new locations"
Eldevin
"Game world is large with many locations to discover; players enjoy uncovering secrets and lore."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features; presentation is fixed."
Year Walk
"No customization or self-expression features; character and environment presentation are fixed."
-
Fantasy
Game with the same Fantasy vibe
3"Game features paranormal and supernatural elements within a realistic setting."
[Chilla's Art] The Convenience Store | 夜勤事件
"Involves paranormal and ghost hunting themes with supernatural elements, though grounded in a realistic English coastal town setting."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Neon Beats
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn new abilities and combat combos; some puzzles require problem solving and adaptation."
The Last Tinker™: City of Colors
"Players develop problem-solving skills and learn game lore; some puzzles require learning and adaptation."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention; slow pacing but continuous engagement needed."
Morphopolis
"Requires focused attention; slow pacing but continuous engagement needed to progress."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships; interactions are limited to scripted NPC dialogues."
Beneath a Steel Sky (1994)
"No evidence of forming close relationships; interactions are limited to scripted NPC dialogues."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative focus."
OMORI
"No leadership or group management elements; single-player narrative focus."
-
Progression
Game with the same Progression vibe
3"Players collect items, manage sanity, and complete objectives to advance the story."
Dark Fracture: Prologue
"Players collect items, use ghost-hunting equipment, and advance through story-driven objectives."
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Relaxation
Game with the same Relaxation vibe
2"Some players found the atmosphere immersive and relaxing despite horror elements; others noted tension."
A Work of Art
"Slow pace and atmospheric immersion provide a relaxed experience, though some tension from horror elements exists."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric sound design and visuals provide sensory stimulation and emotional engagement."
Wolfpack
"Atmospheric sound design and visual style provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional depth and mystery driving player engagement."
In Other Waters
"Strong narrative focus with deep lore, character interactions, and mystery driving player engagement."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some reasoning but overall gameplay is straightforward and linear."
Sense - 不祥的预感: A Cyberpunk Ghost Story
"Puzzles require some reasoning but overall gameplay is straightforward and linear."
-
Thrill
Game with the same Thrill vibe
3"Suspenseful and creepy atmosphere creates tension and occasional scares."
Pamali: Indonesian Folklore Horror
"Atmospheric suspense and some mild scares create tension and relief moments."
-
Value
Game with the same Value vibe
4"Players report good value for time invested due to depth and replayability."
The Last Federation
"Players report good value for time invested due to length, depth, and replayability."
-
Violence
Game with the same Violence vibe
-3"Minimal violence; focus on investigation and dialogue rather than combat or destruction."
Twin Mirror
"Minimal on-screen violence; focus on investigation and ghost hunting rather than combat or destruction."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threats; player cannot die or fail."
Caravan SandWitch
"No survival mechanics or threat of failure; player cannot die."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Autonomy, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026