Randal's Monday similar games & best alternatives
Randal's Monday
2014
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Quick resume
A kleptomaniac, a sociopath and a horrible friend. Randal is potentially one of the most scurrile protagonists since the invention of the hoverboard. Randal's Monday is a crazy space-time odyssey in classic adventure design, spiced up with countless geek culture references of the last 30 years.
Global score
78/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Rich pop culture references
- Humorous and dark comedy
- Engaging narrative and characters
- Challenging puzzles with hint system
- High-quality voice acting and art style
Cons
- Some puzzles illogical or frustrating
- Lengthy and sometimes tedious dialogue
- Main character is unsympathetic to some
- Lack of replay value beyond achievements
- Technical bugs reported by some players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant freedom to explore, experiment with dialogue and timing, and influence events in multiple ways within the time loop structure."
Elsinore
"Players have freedom to explore, combine items, and make decisions affecting the time loop; gameplay is classic point-and-click with open interaction."
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Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and experimentation, with a helpful hint system to support skillful problem solving."
The Inner World
"Puzzles require skill and creative thinking, though some are illogical and challenging, with a hint system to assist."
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Competition
Game with the same Competition vibe
-4"Focus is on solo play and personal puzzle solving without competitive elements or leaderboards."
The Book of Unwritten Tales 2
"Focus is on solo play and personal puzzle solving without competitive elements or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Many players report long play sessions and engagement, though some find late-game tedious and drop off."
Breathedge
"Many players report long playtime and engagement, though some find it slow or tedious towards the end."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Resonance of the Ocean
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
4"Extensive interaction options with objects and characters; players encouraged to combine items and explore many dialogue branches."
Edna & Harvey: The Breakout
"Players creatively combine items and explore multiple dialogue paths; game encourages experimentation."
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Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; interactions are narrative and equal."
Sinless + OST
"No elements of dominance or power over others; interactions are narrative-driven and equal."
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Escapism
Game with the same Escapism vibe
4"Players enjoy the humorous, imaginative world as a form of escape and entertainment."
Chaos on Deponia
"Players enjoy escaping into a humorous, absurd world filled with pop culture references and dark humor."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in the story and genre; no obligation or pressure reported."
Yesterday Origins
"Players engage voluntarily out of interest in the genre and humor; no obligation or pressure reported."
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Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different item combinations and dialogue choices to solve puzzles and progress."
Legend of Mysteria RPG
"Game encourages trying different item combinations and dialogue options to solve puzzles."
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Exploration
Game with the same Exploration vibe
3"Players explore various locations, including new and familiar areas, with some discovery of story elements and secrets."
Deponia Doomsday
"Players explore various locations repeatedly with new interactions each time, discovering references and secrets."
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Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through dialogue choices and story."
Yesterday
"Limited character customization; expression mainly through dialogue choices and story progression."
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Fantasy
Game with the same Fantasy vibe
3"Game features imaginative fiction elements including time loops and fantasy RPG setting."
In Stars And Time
"Game features imaginative fiction with time loops, curses, and absurd scenarios beyond realistic experience."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction or community features."
We Happy Few
"Primarily a solo experience with minimal social interaction or community features."
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Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn puzzle solutions; some character development in story."
Deponia: The Complete Journey
"Players develop problem-solving skills and learn puzzle solutions; some narrative character growth."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures; no physical activity involved."
The Silent Age
"Sedentary gameplay typical of point-and-click adventures; no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and dialogue; not suitable for background or idle play."
Hector: Badge of Carnage - Full Series
"Requires focused attention to solve puzzles and follow dialogue; not suited for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to surface-level character interactions; no deep emotional or social relationship building."
Strange Antiquities
"Limited to surface-level character interactions; no deep emotional or relationship-building mechanics."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player controls only the protagonist."
Magical Girl Celesphonia
"No leadership or management roles; player controls only the protagonist's actions."
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Progression
Game with the same Progression vibe
3"Players accumulate inventory items and unlock new areas and story segments, reflecting forward progression."
VirtuaVerse
"Progression through story advancement and item collection; inventory changes affect gameplay."
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Relaxation
Game with the same Relaxation vibe
1"Some players find humor and story relaxing, but timed puzzles and repetition can cause frustration."
Deponia Doomsday
"Humorous and engaging but some players find puzzles frustrating and dialogue lengthy, causing tension."
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Sensation
Game with the same Sensation vibe
2"Enjoyable visuals, sound, and voice acting provide sensory stimulation."
Runaway: A Twist of Fate
"Enjoyable audiovisual style and voice acting provide sensory stimulation, though not intense."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements exist but are personal."
The Magical Mixture Mill
"No social status or recognition systems; achievements exist but are personal."
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Story
Game with the same Story vibe
4"Strong narrative focus with continuing plot, characters, and cultural references."
Red Comrades 2: For the Great Justice. Reloaded
"Strong narrative focus with layered plot, character development, and many pop culture references."
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Strategy
Game with the same Strategy vibe
2"Puzzles require some mental challenge and problem solving, though often abstract and trial-and-error based."
The Many Pieces of Mr. Coo
"Requires mental challenge and problem solving in puzzles, though some are illogical or trial-and-error."
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Thrill
Game with the same Thrill vibe
0"Some suspense in story but overall low risk and tension in gameplay."
LiEat
"Moderate suspense from story twists but overall controlled and predictable gameplay experience."
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Value
Game with the same Value vibe
3"Generally perceived as good value for price and time; some players note short length but quality content."
Momodora: Moonlit Farewell
"Good content quantity and quality for price, especially on sale; some players note lengthiness."
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Violence
Game with the same Violence vibe
-3"Minimal violence; focus on puzzle solving and story rather than combat or destruction."
Deponia Doomsday
"Minimal violence; focus on puzzle solving and story rather than combat or destruction."
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Survival
Game with the same Survival vibe
-4"No survival or threat mechanics; gameplay occurs in stable, low-risk environments."
Worms Crazy Golf
"No survival mechanics or threats; gameplay occurs in stable, low-risk environments."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Relaxation, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026