Yesterday similar games & best alternatives
Yesterday
2012
Related articles
Quick resume
Yesterday is a thrilling and dark mystery from the masters of adventure, Pendulo Studios.
Global score
83/100
Genres
Adventure, Strategy, Indie
Similar games
Pros
- Engaging dark story with plot twists
- Logical and integrated puzzles with hint system
- Unique comic book visual style
- Multiple endings and replay options
- Immersive atmosphere and voice acting
Cons
- Very short gameplay duration
- Limited character development
- Some awkward animations and lip-sync
- Linear and straightforward puzzle design
- Lack of save system beyond autosave
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose dialogue options and explore multiple endings, showing personal freedom in decisions."
Friendly Fire
"Players control multiple characters and make dialogue choices affecting endings, indicating moderate autonomy."
-
Competence
Game with the same Competence vibe
2"Puzzles are logical and moderately challenging with a helpful hint system, allowing players to feel effective without excessive difficulty."
Jolly Rover
"Puzzles are logical and moderately challenging but mostly straightforward with a hint system, supporting skillful problem solving."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal story progression."
Message Quest
"No competitive elements or player comparison; focus is on personal story progression."
-
Continuation
Game with the same Continuation vibe
-3"Short game length (~3-5 hours) and limited replay value reduce habitual or long-term engagement."
The Walking Dead: Michonne - A Telltale Miniseries
"Short game length (~3-6 hours) and low replay value limit habitual or long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative gameplay."
The Purring Quest
"Single-player experience with no cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players creatively solve puzzles and explore different narrative branches, though within predefined story structure."
Zero Escape: The Nonary Games
"Players combine items and explore story branches, allowing some creative problem solving within a structured narrative."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
Hello Charlotte EP2: Requiem Aeternam Deo
"No elements of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Dark, creepy atmosphere and immersive story provide a strong escape from reality."
Theatre Of The Absurd
"Dark, mysterious story and immersive atmosphere provide strong escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in puzzles and story, not out of obligation."
The Guest
"Players engage voluntarily for intrinsic interest in story and puzzles, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration of different dialogue choices and puzzle approaches, but mostly follows a guided narrative."
Doctor Who: The Lonely Assassins
"Some exploration of dialogue options and puzzle solutions, but mostly follows a linear narrative."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of environments and revisiting locations, though somewhat linear and repetitive."
Legacy of Kain: Defiance (2003)
"Exploration of different locations and flashbacks, but limited by few locations and short length."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through dialogue choices and story progression."
Randal's Monday
"Limited character customization; expression mainly through dialogue choices and story."
-
Fantasy
Game with the same Fantasy vibe
4"Supernatural and occult themes with demons and magic create a strong fantasy experience."
Theatre Of The Absurd
"Supernatural themes, occult, immortality, and dark thriller elements strongly emphasize fantasy."
-
Fellowship
Game with the same Fellowship vibe
-5"Primarily a solo experience with minimal social interaction."
Graveyard Keeper
"Primarily a solo experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and gain understanding of the story and puzzles."
Follow the meaning
"Players learn story details and solve puzzles, gaining knowledge and problem-solving skills."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
Wonderful Everyday Down the Rabbit-Hole
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active engagement throughout; no background or idle play."
Pumpkin Jack
"Requires focused attention and engagement throughout; no background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mainly through story; no social or close relationship building."
Cross of the Dutchman
"Limited emotional connection mostly through story; no social or close relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through story advancement, puzzle completion, and unlocking multiple endings."
Primordia
"Progression through story advancement, puzzle solving, and unlocking multiple endings."
-
Relaxation
Game with the same Relaxation vibe
2"Atmosphere is immersive and sometimes tense but generally balanced; some players find it relaxing."
REVEIL
"Atmosphere is immersive and dark but not overly tense; some players find it engaging and relaxing."
-
Sensation
Game with the same Sensation vibe
2"Visual comic style and soundtrack provide sensory engagement, but limited dynamic sensory stimulation."
Soul Gambler
"Visual comic style and soundtrack provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status elements."
Pony Island
"No social recognition or status elements."
-
Story
Game with the same Story vibe
5"Strong narrative focus with multiple endings and character-driven plot."
Sakura Santa
"Strong narrative focus with multiple endings, complex plot, and character-driven story."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some logical thinking and problem solving, but overall gameplay is straightforward and linear."
Apocalipsis
"Puzzles require some logical thinking but overall straightforward and linear gameplay."
-
Thrill
Game with the same Thrill vibe
3"Suspenseful plot twists and dark endings create emotional thrill and tension."
Nurse Love Addiction
"Dark thriller elements and plot twists provide suspense and tension."
-
Value
Game with the same Value vibe
0"Mixed opinions on value due to short length; recommended on sale but some find full price less justified."
Iris.Fall
"Mixed opinions on value due to short length; recommended mostly on sale."
-
Violence
Game with the same Violence vibe
3"Themes include abuse and trauma with disturbing imagery, though no combat gameplay; violence is thematic rather than mechanical."
LISA: The First
"Themes include murder, torture, and occult violence, though not graphically explicit."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics; story involves danger but gameplay is stable and safe."
The 39 Steps
"No survival mechanics; story involves danger but gameplay is safe and puzzle-focused."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Survival, Continuation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026