Doctor Who: The Lonely Assassins similar games & best alternatives
Doctor Who: The Lonely Assassins
2021
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Quick resume
Uncover the dark secrets of Wester Drumlins and confront a new evil in a thrilling found-phone mystery from the award-winning creators of Sara Is Missing and SIMULACRA.
Global score
89/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator, Puzzle
Similar games
Pros
- Immersive doctor who story and lore continuation
- Engaging puzzles and investigation mechanics
- Effective atmosphere with sound design and jump scares
- Multiple endings and replay value
- Accessible to both fans and newcomers
Cons
- Short game length
- Limited gameplay complexity and creativity
- No achievements or trading cards
- Some minor plot inconsistencies
- Interface better suited for mobile than pc
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore different dialogue choices and endings, interact with characters and objects freely, and use a phone UI to direct actions, showing moderate player control."
Endless Monday: Dreams and Deadlines
"Players investigate by exploring phone data and choosing dialogue responses, allowing some control over actions and multiple endings."
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Competence
Game with the same Competence vibe
2"Puzzles require logical thinking and problem solving, but are generally straightforward and not highly challenging."
Blameless
"Puzzles require logical thinking and information gathering but are generally straightforward and not highly challenging."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player and focused on personal exploration and story progression."
Harvester
"No competitive elements; gameplay is single-player and focused on personal investigation."
-
Continuation
Game with the same Continuation vibe
2"Short game length but with replayability through unlockable characters and difficulty modes encourages repeated play sessions."
Noitu Love 2: Devolution
"Short game length but with replay value due to multiple endings and collectible content encourages some habitual play."
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Cooperation
Game with the same Cooperation vibe
3"Several games (Legends of Trivia, Suspectives) emphasize teamwork and cooperative problem solving."
The Jackbox Party Pack 11
"Player cooperates with in-game character Osgood to solve mysteries, creating a sense of teamwork."
-
Creativity
Game with the same Creativity vibe
1"Limited creativity in gameplay; players mainly follow story and puzzle solutions, but some freedom in dialogue choices and exploration."
Jack Orlando: Director's Cut
"Limited creativity; players follow a narrative and solve puzzles with some freedom in dialogue but minimal creation or modification."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are cooperative and narrative-driven."
Nancy Drew®: Alibi in Ashes
"No elements of exerting control or superiority over others; interactions are cooperative and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Immersive horror and mystery story provides strong escape from real life through atmospheric storytelling."
Sound of Drop - fall into poison -
"Immersive story and atmosphere provide escape from real life, enhanced by horror and mystery elements."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in puzzles and story, with no external obligation or pressure."
Another Perspective
"Players engage voluntarily out of interest in Doctor Who or puzzle games, with no obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration of dialogue options and puzzle solutions, but mostly follows a linear narrative."
Yesterday
"Some exploration of different dialogue choices and puzzle approaches, but mostly follows a guided narrative."
-
Exploration
Game with the same Exploration vibe
2"Players explore different environments and uncover story elements, though locations are limited and known."
I Have No Mouth, and I Must Scream
"Players explore phone contents and uncover story elements, though within a limited and familiar environment."
-
Expression
Game with the same Expression vibe
-3"Minimal customization or self-expression; players follow preset story and character designs."
Creepy Tale 2
"Minimal customization or self-expression; players interact with preset characters and story."
-
Fantasy
Game with the same Fantasy vibe
4"Strongly rooted in Lovecraftian cosmic horror and supernatural fiction."
The Sinking City Remastered
"Strongly rooted in science fiction and horror fantasy, continuing Doctor Who lore and supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
1"Some sense of community through shared fandom and companion relationships, but primarily a single-player experience."
The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots
"Some sense of community through shared fandom and cooperative in-game relationship, but primarily single-player."
-
Growth
Game with the same Growth vibe
2"Players learn story details and develop investigative skills, though gameplay complexity is moderate."
D4: Dark Dreams Don’t Die -Season One-
"Players develop investigative skills and learn story details, though gameplay complexity is moderate."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and follow story; not designed for casual or background play."
Broken Age
"Requires focused attention to solve puzzles and follow story; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
2"Players form emotional connections with characters and story; some social interactions but limited to narrative context."
UNSIGHTED
"Player forms a close narrative bond with Osgood and characters, though social interaction is limited to game context."
-
Leadership
Game with the same Leadership vibe
-5"No leadership roles; player follows narrative without managing or directing others."
OXENFREE II: Lost Signals
"No leadership roles; player follows guidance from Osgood and narrative structure."
-
Progression
Game with the same Progression vibe
3"Progression through story and puzzle completion with some achievement collection."
The Past Within
"Progression through story and puzzle completion with some collectible achievements and multiple endings."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere creates tension and suspense with some jump scares, but pacing allows moments of calm."
Dead Secret
"Atmosphere balances tension and calm; some jump scares but overall moderate emotional pacing."
-
Sensation
Game with the same Sensation vibe
3"Effective use of sound design and visuals to create suspense and emotional engagement."
Blameless
"Effective use of sound design, voice acting, and visuals to create suspense and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; gameplay is personal and narrative-focused."
Yuppie Psycho: Executive Edition
"No social status or recognition systems; gameplay is private and narrative-focused."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with fleshed out characters, lore, and plot development."
Dead Space
"Strong narrative immersion with well-developed characters, plot, and integration into Doctor Who lore."
-
Strategy
Game with the same Strategy vibe
1"Some problem solving and deduction required, but puzzles are relatively simple and straightforward."
The Children of Clay
"Requires some problem solving and logical deduction but puzzles are generally straightforward."
-
Thrill
Game with the same Thrill vibe
3"Includes suspenseful moments and jump scares creating tension and relief."
DARQ: Complete Edition
"Includes suspenseful moments and jump scares that create tension and relief."
-
Value
Game with the same Value vibe
1"Generally considered worth the price especially for fans, though some feel it is short and better on sale."
Bud Spencer & Terence Hill - Slaps And Beans
"Generally considered good value for fans, though some note short length and recommend purchase on sale."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus is on investigation and puzzle solving."
Duck Detective: The Ghost of Glamping
"No combat or destructive gameplay; focus is on investigation and puzzle solving."
-
Survival
Game with the same Survival vibe
2"Some elements of avoiding monsters and danger add light survival tension."
Creepy Tale
"Tension from avoiding threats like Weeping Angels creates a mild survival element."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026