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Doctor Who: The Lonely Assassins similar games & best alternatives

Doctor Who: The Lonely Assassins

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Nintendo Switch • 2021

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Quick resume

Uncover the dark secrets of Wester Drumlins and confront a new evil in a thrilling found-phone mystery from the award-winning creators of Sara Is Missing and SIMULACRA.

Global score

89/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Puzzle

Similar games

    Pros

    • Immersive doctor who story and lore continuation
    • Engaging puzzles and investigation mechanics
    • Effective atmosphere with sound design and jump scares
    • Multiple endings and replay value
    • Accessible to both fans and newcomers

    Cons

    • Short game length
    • Limited gameplay complexity and creativity
    • No achievements or trading cards
    • Some minor plot inconsistencies
    • Interface better suited for mobile than pc

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore different dialogue choices and endings, interact with characters and objects freely, and use a phone UI to direct actions, showing moderate player control."

      Capsule for Endless Monday: Dreams and Deadlines Endless Monday: Dreams and Deadlines

      "Players investigate by exploring phone data and choosing dialogue responses, allowing some control over actions and multiple endings."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require logical thinking and problem solving, but are generally straightforward and not highly challenging."

      Capsule for Blameless Blameless

      "Puzzles require logical thinking and information gathering but are generally straightforward and not highly challenging."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal exploration and story progression."

      Capsule for Harvester Harvester

      "No competitive elements; gameplay is single-player and focused on personal investigation."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short game length but with replayability through unlockable characters and difficulty modes encourages repeated play sessions."

      Capsule for Noitu Love 2: Devolution Noitu Love 2: Devolution

      "Short game length but with replay value due to multiple endings and collectible content encourages some habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Several games (Legends of Trivia, Suspectives) emphasize teamwork and cooperative problem solving."

      Capsule for The Jackbox Party Pack 11 The Jackbox Party Pack 11

      "Player cooperates with in-game character Osgood to solve mysteries, creating a sense of teamwork."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity in gameplay; players mainly follow story and puzzle solutions, but some freedom in dialogue choices and exploration."

      Capsule for Jack Orlando: Director's Cut Jack Orlando: Director's Cut

      "Limited creativity; players follow a narrative and solve puzzles with some freedom in dialogue but minimal creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are cooperative and narrative-driven."

      Capsule for Nancy Drew®: Alibi in Ashes Nancy Drew®: Alibi in Ashes

      "No elements of exerting control or superiority over others; interactions are cooperative and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive horror and mystery story provides strong escape from real life through atmospheric storytelling."

      Capsule for Sound of Drop - fall into poison - Sound of Drop - fall into poison -

      "Immersive story and atmosphere provide escape from real life, enhanced by horror and mystery elements."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in puzzles and story, with no external obligation or pressure."

      Capsule for Another Perspective Another Perspective

      "Players engage voluntarily out of interest in Doctor Who or puzzle games, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of dialogue options and puzzle solutions, but mostly follows a linear narrative."

      Capsule for Yesterday Yesterday

      "Some exploration of different dialogue choices and puzzle approaches, but mostly follows a guided narrative."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different environments and uncover story elements, though locations are limited and known."

      Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

      "Players explore phone contents and uncover story elements, though within a limited and familiar environment."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization or self-expression; players follow preset story and character designs."

      Capsule for Creepy Tale 2 Creepy Tale 2

      "Minimal customization or self-expression; players interact with preset characters and story."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strongly rooted in Lovecraftian cosmic horror and supernatural fiction."

      Capsule for The Sinking City Remastered The Sinking City Remastered

      "Strongly rooted in science fiction and horror fantasy, continuing Doctor Who lore and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some sense of community through shared fandom and companion relationships, but primarily a single-player experience."

      Capsule for The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

      "Some sense of community through shared fandom and cooperative in-game relationship, but primarily single-player."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and develop investigative skills, though gameplay complexity is moderate."

      Capsule for D4: Dark Dreams Don’t Die -Season One- D4: Dark Dreams Don’t Die -Season One-

      "Players develop investigative skills and learn story details, though gameplay complexity is moderate."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

      Capsule for Broken Age Broken Age

      "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form emotional connections with characters and story; some social interactions but limited to narrative context."

      Capsule for UNSIGHTED UNSIGHTED

      "Player forms a close narrative bond with Osgood and characters, though social interaction is limited to game context."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership roles; player follows narrative without managing or directing others."

      Capsule for OXENFREE II: Lost Signals OXENFREE II: Lost Signals

      "No leadership roles; player follows guidance from Osgood and narrative structure."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story and puzzle completion with some achievement collection."

      Capsule for The Past Within The Past Within

      "Progression through story and puzzle completion with some collectible achievements and multiple endings."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere creates tension and suspense with some jump scares, but pacing allows moments of calm."

      Capsule for Dead Secret Dead Secret

      "Atmosphere balances tension and calm; some jump scares but overall moderate emotional pacing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Effective use of sound design and visuals to create suspense and emotional engagement."

      Capsule for Blameless Blameless

      "Effective use of sound design, voice acting, and visuals to create suspense and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; gameplay is personal and narrative-focused."

      Capsule for Yuppie Psycho: Executive Edition Yuppie Psycho: Executive Edition

      "No social status or recognition systems; gameplay is private and narrative-focused."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with fleshed out characters, lore, and plot development."

      Capsule for Dead Space Dead Space

      "Strong narrative immersion with well-developed characters, plot, and integration into Doctor Who lore."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some problem solving and deduction required, but puzzles are relatively simple and straightforward."

      Capsule for The Children of Clay The Children of Clay

      "Requires some problem solving and logical deduction but puzzles are generally straightforward."

    • Thrill

      Game with the same Thrill vibe

      3

      "Includes suspenseful moments and jump scares creating tension and relief."

      Capsule for DARQ: Complete Edition DARQ: Complete Edition

      "Includes suspenseful moments and jump scares that create tension and relief."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price especially for fans, though some feel it is short and better on sale."

      Capsule for Bud Spencer & Terence Hill - Slaps And Beans Bud Spencer & Terence Hill - Slaps And Beans

      "Generally considered good value for fans, though some note short length and recommend purchase on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on investigation and puzzle solving."

      Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

      "No combat or destructive gameplay; focus is on investigation and puzzle solving."

    • Survival

      Game with the same Survival vibe

      2

      "Some elements of avoiding monsters and danger add light survival tension."

      Capsule for Creepy Tale Creepy Tale

      "Tension from avoiding threats like Weeping Angels creates a mild survival element."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026