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Harvester similar games & best alternatives

Harvester

PC (Microsoft Windows) • 2014

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Quick resume

A strange and twisted world...Harvester! The most violent adventure game of all time comes to Steam!

Global score

91/100

Genres

Adventure

Similar games

    Pros

    • Unique and disturbing story
    • Strong narrative and atmosphere
    • Freedom of choice and exploration
    • Cult classic with dark humor
    • Engaging fmv and voice acting

    Cons

    • Clunky and luck-based combat
    • Obscure and frustrating puzzles
    • Dated graphics and interface
    • Some bugs and technical issues
    • Not suitable for sensitive players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose weapons, and make decisions affecting endings."

      Capsule for Cave Story+ Cave Story+

      "Players have significant freedom to explore the town, choose dialogue options, and decide violent or non-violent actions, influencing multiple endings."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves light puzzle solving and stealth with limited combat; some players find it repetitive and simple but puzzles require some thought."

      Capsule for Ad Infinitum Ad Infinitum

      "The game involves puzzle solving and combat, but combat is clunky and partly luck-based; puzzles can be obscure but require skill and trial."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal story progression."

      Capsule for Hiveswap Friendsim Hiveswap Friendsim

      "No evidence of competitive elements; gameplay is single-player and focused on personal exploration and story progression."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging story and characters that encourage continued play, though combat and puzzles can become tedious over time."

      Capsule for Sunday Gold Sunday Gold

      "Cult following and intriguing story motivate continued play, but frustrating puzzles and clunky combat may limit long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different dialogue choices and endings, creatively exploring narrative possibilities."

      Capsule for MetaWare High School (Demo) MetaWare High School (Demo)

      "Players can experiment with dialogue choices, actions, and multiple endings; the game encourages unconventional solutions and exploration."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of exerting control over other players; interactions are with NPCs and environment rather than other humans."

      Capsule for Muddy Heights® 2 Muddy Heights® 2

      "No evidence of exerting control over other players; interactions are with NPCs without power dynamics typical of domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an emotional and immersive experience, escaping into a surreal, nostalgic, and sometimes dark story."

      Capsule for BOKURA BOKURA

      "Players use the game as a dark, surreal escape from reality, immersing in bizarre and disturbing narrative and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in unique story and experience; no obligation or external pressure noted."

      Capsule for Psychopomp Psychopomp

      "Players engage voluntarily out of personal interest in the unique story and style; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages exploring different moral paths, character builds, and dialogue options."

      Capsule for STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

      "The game encourages trying different dialogue options, exploring the town freely, and experimenting with violent or non-violent actions."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore a variety of locations in a small town, discovering clues, secrets, and story elements."

      Capsule for Slender Threads Slender Threads

      "Players explore a detailed town with many locations and characters, uncovering secrets and progressing through a nonlinear narrative."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player-driven aesthetic expression; presentation is fixed and standardized."

      Capsule for LISA: The First LISA: The First

      "No character customization or player-driven aesthetic expression; presentation is fixed and standardized."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features a fictional, surreal horror story with imaginative and disturbing elements."

      Capsule for Lily's Well Lily's Well

      "The game features surreal, bizarre, and horror elements with a fictional narrative set in a twisted 1950s town."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary and focused on individual experience."

      Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

      "No social or community features; gameplay is solitary and focused on individual experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn puzzle solutions and story details, gaining understanding and skills."

      Capsule for Find Yourself Find Yourself

      "Players learn puzzle solutions and develop understanding of the story and mechanics, though some puzzles are obscure."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; gameplay is sedentary with no health or exercise elements."

      Capsule for Everhood Everhood

      "No physical activity involved; gameplay is sedentary with no health or exercise elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

      Capsule for Deponia Doomsday Deponia Doomsday

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Interactions are limited to scripted NPC dialogues without deep emotional connection or relationship building."

      Capsule for Noun Town Language Learning Noun Town Language Learning

      "Interactions are limited to scripted NPC dialogues with no emotional or social bonding beyond the narrative."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts individually without guiding others."

      Capsule for Paradigm Paradigm

      "No leadership or group management elements; player acts independently without guiding others."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and unlock achievements and endings, showing some progression through the narrative."

      Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

      "Players collect items and complete tasks to advance the story and unlock endings, showing some progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game evokes tension and discomfort through dark themes, limiting relaxation or flow states."

      Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

      "The game’s dark themes, disturbing content, and challenging puzzles create tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game provides sensory stimulation through FMV sequences, horror visuals, and atmospheric music."

      Capsule for Phantasmagoria Phantasmagoria

      "The game provides strong sensory stimulation through gore, FMV cutscenes, and unsettling atmosphere."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly displayed."

      Capsule for City Car Driving City Car Driving

      "No social recognition or status systems; achievements and progress are personal and not publicly displayed."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple endings, complex plot, and character-driven story."

      Capsule for Yesterday Yesterday

      "Strong narrative focus with complex, disturbing story, multiple endings, and rich character interactions."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning and problem solving in puzzles and combat, though combat is relatively straightforward."

      Capsule for A.I.L.A A.I.L.A

      "Requires puzzle solving and some planning, though combat is simplistic and sometimes luck-based."

    • Thrill

      Game with the same Thrill vibe

      3

      "Horror and suspense elements create tension and occasional thrills throughout the game."

      Capsule for Black Mirror III Black Mirror III

      "The game’s horror elements, unpredictable events, and potential for sudden death create suspense and thrill."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value especially at discounted price; praised for story and unique experience."

      Capsule for GET EVEN GET EVEN

      "Considered a cult classic with unique content and story, offering good value especially at discounted prices."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on violent combat, gore, and destruction of NPCs."

      Capsule for NightClub Simulator NightClub Simulator

      "The game features explicit, graphic violence, gore, and the ability to kill many NPCs in various ways."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage health in combat and traps, adding some survival challenge."

      Capsule for Indiana Jones® and the Last Crusade™ Indiana Jones® and the Last Crusade™

      "Players must manage health and avoid death traps, especially in combat sections, adding survival challenge."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026