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Paradigm similar games & best alternatives

Paradigm

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Paradigm is a surreal adventure game set in the strange and post apocalyptic Eastern European country of Krusz. Play as the handsome mutant, Paradigm, whose past comes back to haunt him in the form of a genetically engineered sloth that vomits candy.

Global score

94/100

Genres

Adventure, Indie, Point-and-click

Similar games

    Pros

    • Unique and creative art style
    • Humorous and well-written dialogue
    • Engaging and surreal narrative
    • Highly interactive environments
    • Excellent voice acting and music

    Cons

    • Short game length
    • Puzzles are relatively easy
    • Some humor may not appeal to all
    • Minor technical bugs reported
    • Limited replayability beyond exploration

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore environments, solve puzzles, and choose dialogue options in a classic point-and-click style, indicating high player control over actions."

      Capsule for Absent Absent

      "Players freely explore environments, interact with many objects, and choose dialogue options with multiple interaction types, indicating high personal control."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles are simple and intuitive, providing some skill challenge but mostly easy and satisfying tasks."

      Capsule for Assemble with Care Assemble with Care

      "Puzzles are generally easy and intuitive, providing some skill challenge but mostly focusing on exploration and humor rather than difficulty."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal experience without comparison to others."

      Capsule for A Date with Death A Date with Death

      "No evidence of competitive elements; gameplay is single-player and focused on personal experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging deeply for multiple hours and revisiting the game for its atmosphere and story."

      Capsule for SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE

      "Players report engaging deeply with the game, exploring all dialogue and interactions, and spending multiple hours in single sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player point-and-click adventure with no multiplayer or cooperative gameplay."

      Capsule for Beyond Shadowgate Beyond Shadowgate

      "The game is a single-player point-and-click adventure with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative with unique art style, writing, surreal narrative, and experimental episodic design."

      Capsule for Anthology Of The Killer Anthology Of The Killer

      "Highly creative with unique art style, surreal characters, numerous interaction options, and original humor and narrative."

    • Domination

      Game with the same Domination vibe

      -5

      "No indications of exerting control or superiority over others; interactions are narrative and exploratory."

      Capsule for Tales From Off-Peak City Vol. 1 Tales From Off-Peak City Vol. 1

      "No indications of exerting control over others; interactions are narrative and exploratory rather than authoritative or competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous, immersive escape from reality with its surreal and absurd world."

      Capsule for Sam & Max Save the World Sam & Max Save the World

      "Players use the game to immerse in a surreal, absurd world with humor and strange characters, providing a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and appreciation for the developer's passion."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Players engage voluntarily out of personal interest and enjoyment, often praising the developer and expressing intrinsic motivation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encouraged to try many item combinations and explore dialogue options to discover jokes and solutions."

      Capsule for Time Gentlemen, Please! and Ben There, Dan That! Special Edition  Double Pack Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack

      "Encourages trying multiple interactions on objects, exploring dialogue options, and discovering hidden jokes and references."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore detailed environments and revisit locations to uncover clues and advance the story."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "Players explore detailed environments with many interactable objects, uncovering secrets, jokes, and narrative elements."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization; some self-expression through dialogue choices but no avatar personalization."

      Capsule for Tails Noir: Prologue Tails Noir: Prologue

      "Limited character customization noted; some self-expression through dialogue choices and interaction style but no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Highly imaginative, surreal setting with bizarre characters and improbable events."

      Capsule for Betrayal At Club Low Betrayal At Club Low

      "Set in a surreal post-apocalyptic Eastern Europe with bizarre characters and absurd scenarios, emphasizing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social interaction; community exists but gameplay is solitary."

      Capsule for Chained Echoes Chained Echoes

      "Single-player experience with minimal social interaction; community appreciation exists but gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and progress through story, but limited depth in learning."

      Capsule for Mythic Wonders: The Philosopher's Stone Mythic Wonders: The Philosopher's Stone

      "Players learn puzzle solutions and explore narrative depth, though puzzles are not highly challenging."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary point-and-click gameplay."

      Capsule for Putt-Putt® Goes to the Moon Putt-Putt® Goes to the Moon

      "No physical activity involved; typical sedentary point-and-click gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and explore; not designed for casual or background play."

      Capsule for FRACT OSC FRACT OSC

      "Requires focused attention to solve puzzles and explore; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connections; interactions are with game characters only."

      Capsule for Red Comrades Save the Galaxy: Reloaded Red Comrades Save the Galaxy: Reloaded

      "Minimal social or emotional connections; interactions are with game characters but do not foster close relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts independently without guiding others."

      Capsule for Harvester Harvester

      "No leadership or group management elements; player acts individually without guiding others."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and solve puzzles to advance the story, experiencing a clear sense of progression."

      Capsule for The Lost Dachshund The Lost Dachshund

      "Players collect items and solve puzzles to advance the story, showing some accumulation and progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a relaxing experience with humor and balanced challenge, though some puzzles cause frustration."

      Capsule for Loco Motive Loco Motive

      "Generally a laid-back experience with humor and flow, though some mild tension from puzzle solving exists."

    • Sensation

      Game with the same Sensation vibe

      3

      "Art style, music, and voice acting provide rich sensory and emotional stimulation."

      Capsule for Pinstripe Pinstripe

      "Distinctive art style, voice acting, and music provide sensory stimulation and emotional enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; achievements exist but are personal."

      Capsule for Scribblenauts Unlimited Scribblenauts Unlimited

      "No social status or ranking systems; achievements exist but focus is on personal experience."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with quirky characters, humor, and an engaging plot."

      Capsule for Stick it to The Man! Stick it to The Man!

      "Strong narrative immersion with well-written characters, humor, and an overarching plot."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and not highly complex."

      Capsule for Draw a Stickman: EPIC 2 Draw a Stickman: EPIC 2

      "Puzzles require some problem solving but are generally straightforward and not highly complex."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Minimal suspense or risk; gameplay is low-pressure and comedic rather than thrilling."

      Capsule for Sam & Max Save the World Sam & Max Save the World

      "Minimal suspense or risk; gameplay is predictable and focused on humor rather than tension."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers strong return on investment through story, gameplay, and music."

      Capsule for Laika: Aged Through Blood Laika: Aged Through Blood

      "Players feel the game offers good return on investment due to humor, art, music, and overall quality."

    • Violence

      Game with the same Violence vibe

      -3

      "No combat or destruction focus; gameplay centers on exploration and puzzle solving."

      Capsule for The Descendant The Descendant

      "No emphasis on combat or destruction; gameplay centers on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -4

      "No threats or survival mechanics; stable environment with low risk."

      Capsule for Hypogea Hypogea

      "No survival mechanics or threats; stable environment with low risk."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Creativity, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026