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Draw a Stickman: EPIC 2 similar games & best alternatives

Draw a Stickman: EPIC 2

PC (Microsoft Windows), iOS, Wii U, Windows Phone, PlayStation 4, Xbox One, Android, Nintendo Switch • 2015

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Quick resume

Imagination is the key, as you enter a magical storybook full of mystery and wonder, unusual creatures, and enigmatic puzzles! Create your own original Stickman and then watch it come to life in DRAW A STICKMAN: EPIC 2! Jump in to this action-packed adventure that allows for endless creativity!

Global score

88/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Creative drawing mechanics
    • Engaging puzzles
    • Charming art style
    • Kid-friendly
    • Affordable price

    Cons

    • Short game length
    • Minor bugs
    • Lack of quit button
    • Repetitive audio
    • Limited content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players create and redraw their own character and friend, freely drawing tools and objects to solve puzzles, indicating high personal control and freedom."

      Capsule for Draw a Stickman: EPIC Draw a Stickman: EPIC

      "Players have full control to draw and customize their own characters, tools, and enemies, directing gameplay through creative choices."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves puzzle solving and some skillful interaction, but overall difficulty is moderate and accessible."

      Capsule for Rick and Morty: Virtual Rick-ality Rick and Morty: Virtual Rick-ality

      "The game involves puzzle solving and some skill in drawing and using tools, but overall difficulty is low and accessible."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal progression without comparison."

      Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

      "No evidence of competitive elements; gameplay is single-player and focused on personal progress without comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay to explore all collectibles and achievements, but the game is short and linear, limiting habitual or long-term engagement."

      Capsule for Bloodwash Bloodwash

      "Some players replay to collect all items and achievements, but the game is short and easy to complete, limiting long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is single-player with no cooperative multiplayer or teamwork features."

      Capsule for Urban Jungle Urban Jungle

      "The game is single-player with no cooperative multiplayer or teamwork features."

    • Creativity

      Game with the same Creativity vibe

      5

      "Core gameplay revolves around drawing characters, friends, and interactive objects, encouraging player creativity and expression."

      Capsule for Draw a Stickman: EPIC Draw a Stickman: EPIC

      "Core gameplay revolves around drawing and customizing characters, tools, and enemies, encouraging creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or dominance mechanics; interactions are with AI and story elements only."

      Capsule for Hello Neighbor: Hide and Seek Hello Neighbor: Hide and Seek

      "No player versus player domination or power dynamics; interactions are with AI and story elements."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players enjoy a charming, immersive world and lighthearted story, providing a pleasant escape from reality."

      Capsule for Wires And Whiskers Wires And Whiskers

      "Players enjoy a whimsical, imaginative world and story that provides a lighthearted escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and creativity, with no indication of obligation or external pressure."

      Capsule for Draw a Stickman: EPIC Draw a Stickman: EPIC

      "Players engage voluntarily for fun and creativity, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with drawing different shapes and objects to solve puzzles in multiple ways."

      Capsule for Draw a Stickman: EPIC Draw a Stickman: EPIC

      "Players experiment with drawing different characters and tools, trying new creative solutions to puzzles."

    • Exploration

      Game with the same Exploration vibe

      2

      "The game features multiple stages with collectibles and hidden items, encouraging some exploration."

      Capsule for Cobra Kai: The Karate Kid Saga Continues Cobra Kai: The Karate Kid Saga Continues

      "The game features multiple levels and some backtracking to find collectibles, encouraging moderate exploration."

    • Expression

      Game with the same Expression vibe

      5

      "Strong self-expression through custom drawings of characters, emotions, and story elements."

      Capsule for Doodle Date Doodle Date

      "Strong emphasis on personalizing characters and items through drawing, enabling self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game is set in a fictional world with magical creatures and imaginative story elements."

      Capsule for HEARTBEAT HEARTBEAT

      "The game is set in a colorful, imaginative storybook world with magical elements and fictional characters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; experience is solitary."

      Capsule for Shadow Man Remastered Shadow Man Remastered

      "No social or community gameplay elements; experience is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn new mechanics as they progress through levels, though puzzles are generally simple and not highly challenging."

      Capsule for The Multi-Medium The Multi-Medium

      "Players learn new puzzle mechanics and drawing tools as they progress, though challenges remain relatively simple."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay; typical sedentary video game experience."

      Capsule for Smushi Come Home Smushi Come Home

      "No physical activity or health-related gameplay; standard sedentary video game experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and puzzle solving; not designed for passive or background play."

      Capsule for Abode Abode

      "Requires active attention to solve puzzles and draw; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; single-player experience."

      Capsule for ASTLIBRA Revision ASTLIBRA Revision

      "No evidence of close social relationships or emotional sharing; single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Sizeable Sizeable

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas or puzzles to advance the story."

      Capsule for Share Share

      "Players collect items, unlock colors, and gain new drawing tools to advance through the story."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as relaxing, stress-free, and enjoyable with a lighthearted tone."

      Capsule for New Super Lucky's Tale New Super Lucky's Tale

      "Game is described as relaxing and lighthearted, suitable for casual play and stress relief."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio are pleasant and colorful but not highly stimulating or intense."

      Capsule for Godhood Godhood

      "Visuals are colorful and pleasant but not highly stimulating; audio is simple and repetitive."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal and not publicly ranked."

      Capsule for Zombie Night Terror Zombie Night Terror

      "No social recognition or ranking systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "The game has a simple but intriguing narrative that unfolds through exploration and collectible notes."

      Capsule for Yomawari: Night Alone Yomawari: Night Alone

      "The game has a simple but engaging narrative involving saving a friend and restoring a magical book."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and not highly complex."

      Capsule for Paradigm Paradigm

      "Puzzles require some problem solving but are generally straightforward and not highly complex."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is mostly easy and relaxing with minimal suspense or risk; some boss fights add mild tension."

      Capsule for Eiyuden Chronicle: Rising Eiyuden Chronicle: Rising

      "The game has light suspense in boss fights but overall maintains a calm and gentle tone."

    • Value

      Game with the same Value vibe

      3

      "Many players find the game worth its low price, especially on sale, given its charm and gameplay length."

      Capsule for The Happy Hereafter The Happy Hereafter

      "Players find the game worth its low price, especially on sale, though some note it is short."

    • Violence

      Game with the same Violence vibe

      1

      "Combat involves defeating monsters but is low-violence and cartoonish in style."

      Capsule for Famaze Famaze

      "Mild combat against ink monsters and bosses exists but is non-graphic and cartoonish."

    • Survival

      Game with the same Survival vibe

      -3

      "No significant survival mechanics or resource threats; gameplay is stable and low risk."

      Capsule for Adventure Time: Finn and Jake's Epic Quest Adventure Time: Finn and Jake's Epic Quest

      "No significant survival mechanics or resource management; gameplay is stable and low risk."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Violence, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026