LOST EMBER similar games & best alternatives
LOST EMBER
2022
Related articles
Quick resume
Explore the remains of a fallen world from fascinating perspectives! Slip into the role of different animals to uncover the fate of an ancient world. Dive into deep waters, fly at lofty heights, dig underground as a mole or even climb steep cliffs with a mountain goat, there are lots of ways of getting around.
Global score
88/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Beautiful and immersive visuals
- Emotional and touching story
- Relaxing and soothing gameplay
- Unique animal possession mechanic
- Large open worlds for exploration
Cons
- Short game length
- Some bugs and glitches
- Linear gameplay with limited challenge
- Price considered high by some
- Camera and control issues reported
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore, choose strategies, and decide how to approach hunting and survival."
Folklore Hunter
"Players can freely explore large open areas and choose which animals to possess to overcome obstacles, indicating personal freedom in navigation and decision-making."
-
Competence
Game with the same Competence vibe
1"Some simple puzzles and mini-games provide light skill challenges, but overall gameplay is straightforward and accessible."
Massacre At The Mirage
"Gameplay is described as easy and relaxing with minimal challenge; some minor puzzles and animal abilities provide light skill tests but overall low difficulty."
-
Competition
Game with the same Competition vibe
-5"No multiplayer or competitive elements; focus is on personal narrative experience without comparison to others."
Road 96 🛣️
"No competitive elements or multiplayer; focus is on personal pace and story experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
2"Players report emotional attachment and replay value, though the game is relatively short and some find it hard to replay due to emotional weight."
Life is Strange: Before the Storm
"Players report emotional attachment and desire to replay for collectibles and story, though some find it short and prone to disengagement due to bugs."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual exploration and narrative without multiplayer or teamwork."
Under The Waves
"Single-player experience with no cooperative multiplayer or teamwork; focus on individual exploration and narrative."
-
Creativity
Game with the same Creativity vibe
3"Players shape species histories and cultural traits through choices; emergent narrative fosters creative storytelling."
The Fermi Paradox
"Players creatively use different animals' unique abilities to navigate environments, though the world and story are mostly predefined."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; interactions are solitary and narrative-driven."
Paratopic
"No elements of exerting control over others; interactions are solitary and narrative-driven."
-
Escapism
Game with the same Escapism vibe
5"Strong escapism through immersive, emotional storytelling that allows players to experience different lives and emotions."
The House in Fata Morgana: A Requiem for Innocence
"Strong escapism through immersive, emotional story, beautiful environments, and calming gameplay that helps players relax and process emotions."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for emotional experience; no obligation or external pressure."
memories
"Players engage voluntarily for emotional and aesthetic experience, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players experiment with animal possession and exploration, though many quests follow established routines."
Ikonei Island: An Earthlock Adventure
"Players experiment with possessing various animals to solve traversal challenges, though overall gameplay is linear and guided."
-
Exploration
Game with the same Exploration vibe
4"Open levels with collectibles and multiple paths encourage discovery and curiosity."
BOOMEROAD
"Large open levels with hidden collectibles encourage discovery and curiosity-driven exploration."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players select characters but no avatar personalization or cosmetic modifications."
Gunman Clive
"Limited character customization; players express through animal possession but no avatar personalization or cosmetic modifications."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fictional afterlife realm with imaginative depiction of dog heaven and symbolic storytelling."
My Little Puppy
"Imaginative fiction involving soul transmigration, spiritual themes, and controlling animals in a mythical afterlife setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or social community features; solitary single-player experience"
Epic Battle Fantasy 5
"Minimal social interaction; solitary single-player experience without community or multiplayer features."
-
Growth
Game with the same Growth vibe
2"Players develop skills through minigames and uncover story, though gameplay complexity is moderate."
The Bunny Graveyard
"Players learn to use different animal abilities and uncover story elements, though gameplay complexity remains low."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Among the Sleep - Enhanced Edition
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to progress; not designed for casual or background play."
Among the Sleep - Enhanced Edition
"Requires focused attention to explore and progress; not designed for background or casual intermittent play."
-
Intimacy
Game with the same Intimacy vibe
-4"Emotional connection to characters through story but no social or close interpersonal interactions."
Horace
"Emotional connection to story and characters but no social or close interpersonal interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual experience."
MiSide
"No leadership or group management roles; purely individual experience."
-
Progression
Game with the same Progression vibe
2"Progression through story chapters and collection of items, but no complex upgrade or power accumulation systems."
The Midnight Walk
"Progression through story chapters and collecting relics/mushrooms, though no power accumulation or upgrades."
-
Relaxation
Game with the same Relaxation vibe
5"Highly relaxing gameplay with calming music, gentle pacing, and low frustration."
Sizeable
"Highly relaxing and soothing gameplay with calming music and gentle pacing."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory experience with detailed graphics and soundtrack."
Galactic Civilizations III
"Enjoyable visual and auditory experience with beautiful graphics and soundtrack, though not highly intense sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal and not publicly ranked."
Zombie Night Terror
"No social recognition or ranking systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with emotional storytelling and meaningful plot."
Seen
"Strong narrative immersion with emotional storytelling and meaningful plot development."
-
Strategy
Game with the same Strategy vibe
0"Minimal strategic or problem-solving demands; mostly straightforward exploration."
Andy's Apple Farm
"Minimal strategic or problem-solving demands; mostly straightforward exploration and simple puzzles."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and tension; gameplay is calm and controlled without suspenseful moments."
Wytchwood
"Low suspense and risk; gameplay is calm and controlled with few moments of urgency."
-
Value
Game with the same Value vibe
0"Mixed opinions on price; generally recommended on sale due to short length and limited replay."
Deadlight: Director's Cut
"Mixed opinions on price; some recommend buying on sale due to short length and limited replay value."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on peaceful exploration."
Omno
"No combat or destructive gameplay; focus on exploration and peaceful animal possession."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threats; stable and safe environments."
Small Radios Big Televisions
"No survival mechanics or threats; stable and safe environments."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Value, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026