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Gunman Clive similar games & best alternatives

Gunman Clive

PC (Microsoft Windows), iOS, Nintendo 3DS, Android, Nintendo Switch • 2014

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Quick resume

In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses.

Global score

87/100

Genres

Action, Indie, Adventure, Platform, Shooter

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    Pros

    • Unique hand-drawn art style
    • Challenging and varied platforming
    • Multiple playable characters
    • Excellent value for price
    • Nostalgic gameplay reminiscent of classic platformers

    Cons

    • Short game length
    • Some repetitive music
    • Lack of multiplayer or social features
    • Slippery platforming controls reported by some
    • Minimal story and narrative depth

    Motivations

    • Autonomy

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      "Players can choose from multiple characters with unique abilities and weapons, and select difficulty modifiers, allowing some control over gameplay experience."

      Capsule for Juicy Realm Juicy Realm

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    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging platforming and boss fights requiring skill mastery and pattern recognition."

      Capsule for Shovel Knight: Treasure Trove Shovel Knight: Treasure Trove

      "The game features challenging platforming and boss fights requiring skill, timing, and pattern recognition, with achievements rewarding mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and achievement hunting rather than competing against others; no multiplayer or ranked modes mentioned."

      Capsule for 7 Wonders: Ancient Alien Makeover 7 Wonders: Ancient Alien Makeover

      "Focus is on individual play and personal achievement rather than competing against others; no multiplayer or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short game length but with replayability through unlockable characters and difficulty modes encourages repeated play sessions."

      Capsule for Noitu Love 2: Devolution Noitu Love 2: Devolution

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    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Level design includes creative and varied environments with some new 3D elements, but gameplay follows classic platformer conventions."

      Capsule for Castle of Illusion Castle of Illusion

      "Unique hand-drawn art style and level design with varied mechanics per level, though gameplay follows classic platformer conventions."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; purely individual gameplay."

      Capsule for Flight Control HD Flight Control HD

      "No elements of exerting control over others; gameplay is individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players immerse in a stylized Wild West fantasy world with narrative and atmosphere that provide distraction from real life."

      Capsule for Dead Horizon: Origin Dead Horizon: Origin

      "Provides a nostalgic, stylized wild west fantasy world that offers distraction and stress relief through engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia without external pressure or obligation."

      Capsule for PAC-MAN™ Championship Edition DX+ PAC-MAN™ Championship Edition DX+

      "Players engage voluntarily for fun and nostalgia without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Game introduces new mechanics progressively and encourages trying different strategies to master levels."

      Capsule for Neon Beats Neon Beats

      "Players can try different characters and weapons, and levels introduce new mechanics, encouraging exploration of gameplay variations."

    • Exploration

      Game with the same Exploration vibe

      1

      "Levels are distinct and varied but linear; limited open exploration or discovery."

      Capsule for Electronic Super Joy Electronic Super Joy

      "Levels are short and linear with some variety in mechanics, but limited open exploration or discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players select characters but no significant avatar or environment personalization."

      Capsule for Tiny Brains Tiny Brains

      "Limited customization; players select characters but no avatar personalization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a stylized Old West with fictionalized events and characters, providing imaginative roleplaying experiences."

      Capsule for Tin Star Tin Star

      "Set in a stylized wild west with cartoonish characters and exaggerated scenarios, offering an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player."

      Capsule for Septerra Core Septerra Core

      "No social or community features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players improve skills through mastering controls, exploring secrets, and completing challenges at higher difficulties."

      Capsule for MURI MURI

      "Players improve skills through mastering challenging levels and bosses, and unlocking achievements."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

      "Typical sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and precise controls; not suited for casual background play."

      Capsule for Oozi: Earth Adventure Oozi: Earth Adventure

      "Requires focused attention due to challenging platforming and precise controls; not suited for casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building features."

      Capsule for Travellin Cats in Japan Travellin Cats in Japan

      "No social interactions or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual gameplay."

      Capsule for The Swapper The Swapper

      "No leadership or group management elements; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons, power-ups, and unlock achievements, showing progression."

      Capsule for METAL SLUG 3 METAL SLUG 3

      "Players collect weapon power-ups and health items, and unlock characters and achievements, showing measurable progression."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and nostalgic, but difficulty spikes and trial-and-error can cause frustration."

      Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

      "While some find the game relaxing and nostalgic, the difficulty and restarts can cause frustration and tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful visuals and catchy music provide sensory enjoyment, though some find music repetitive."

      Capsule for Tasty Blue Tasty Blue

      "Unique visual style and soundtrack provide sensory enjoyment, though some find music repetitive."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or visibility features; achievements are personal and not publicly ranked."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No social recognition or visibility features; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      1

      "Basic narrative framing with mission objectives; story is minimal but present."

      Capsule for Comanche 4 Comanche 4

      "Basic narrative framing the rescue mission, but story is minimal and not a major focus."

    • Strategy

      Game with the same Strategy vibe

      2

      "Boss fights require pattern recognition and timing; some planning needed but gameplay is mostly straightforward."

      Capsule for DuckTales: Remastered DuckTales: Remastered

      "Players must plan jumps, attacks, and power-up usage; boss fights require pattern recognition and timing."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging platforming and boss fights create suspense and excitement, with risk of failure."

      Capsule for 20XX 20XX

      "Challenging platforming and boss fights create suspense and excitement, with risk of death and restart."

    • Value

      Game with the same Value vibe

      5

      "Many reviews praise the game as a great value for its low price and high replayability."

      Capsule for Stardust Skate Stardust Skate

      "Excellent value for price; many reviewers praise the game as a steal given its quality and content."

    • Violence

      Game with the same Violence vibe

      3

      "Gameplay centers on shooting and destroying enemy chickens and bosses, with cartoonish violence."

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      "Gameplay centers on shooting enemies and boss fights, with cartoonish violence and combat."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage health to progress through challenging levels."

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      "Players must avoid death and manage health carefully to progress through challenging levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Competence. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026