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20XX similar games & best alternatives

20XX

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2017

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Quick resume

20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!

Global score

91/100

Genres

Action, Indie, Adventure, Platform, Shooter, Arcade

Similar games

    Pros

    • Tight and responsive controls
    • High replayability with roguelike progression
    • Challenging but fair difficulty scaling
    • Local and online co-op multiplayer
    • Frequent developer updates and community engagement

    Cons

    • Limited level variety due to reused chunks
    • Minimal narrative and story depth
    • Some players find difficulty spikes frustrating
    • Graphics and animations are simple and sometimes rudimentary
    • Netcode issues reported in online multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose different characters with unique weapons and abilities, select branching paths, and make gameplay decisions, indicating high player control and freedom."

      Capsule for Weapon of Choice DX Weapon of Choice DX

      "Players choose characters, weapons, upgrades, and paths through procedurally generated levels with multiple options, reflecting high player control and freedom."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging platforming with precise controls, pattern recognition, and skill mastery, rewarding player improvement and mastery."

      Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

      "The game demands skillful platforming, precise controls, boss pattern learning, and strategic use of upgrades, providing strong competence feedback."

    • Competition

      Game with the same Competition vibe

      2

      "Includes daily challenges and leaderboards for score competition, but main gameplay is solo and self-paced"

      Capsule for WASTED WASTED

      "Includes leaderboards and daily/weekly challenges for ranking, but main gameplay is also enjoyable solo and at own pace."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with roguelike elements, upgrades, and community engagement encourage long sessions and habitual play."

      Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

      "High replayability with roguelike progression, frequent updates, and multiplayer encourages habitual and long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local and online co-op for up to 4 players, with mechanics encouraging teamwork and shared progression."

      Capsule for Vagante Vagante

      "Supports local and online co-op play with mechanics to assist less skilled players, emphasizing teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize loadouts, weapon mods, and shell builds; some creative experimentation with gear and playstyle."

      Capsule for Marathon Marathon

      "Players customize loadouts, choose upgrades, and mix armor parts, allowing creative playstyles within predefined mechanics."

    • Domination

      Game with the same Domination vibe

      -3

      "Co-op play emphasizes shared progress and mutual support rather than dominance or power over others."

      Capsule for Rayman® Origins Rayman® Origins

      "Co-op play emphasizes shared progression and mutual support rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a challenging distraction and stress relief, enjoying immersion in precise platforming."

      Capsule for Micro Platformer Micro Platformer

      "Provides a challenging, immersive platforming experience that offers distraction and stress relief through gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for Mega Man style games."

      Capsule for Berserk Boy Berserk Boy

      "Players engage voluntarily out of intrinsic interest and nostalgia for Mega Man style gameplay."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Randomized levels and upgrade choices encourage trying new strategies and adapting playstyle."

      Capsule for Downwell Downwell

      "Randomized levels, item pickups, and upgrade choices encourage players to try new strategies and adapt each run."

    • Exploration

      Game with the same Exploration vibe

      2

      "Procedurally generated levels and secrets encourage some exploration, though environments can feel repetitive."

      Capsule for Neon Abyss Neon Abyss

      "Procedurally generated levels provide some novelty, but reuse of level chunks limits deep exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize characters with different armor, implants, and weapon mods, allowing personal expression."

      Capsule for Dead Effect 2 Dead Effect 2

      "Players customize characters with different armor sets and visual upgrades, allowing personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Futuristic sci-fi setting with imaginative robots and abilities creates a strong fantasy experience."

      Capsule for Bot Wars Bot Wars

      "Futuristic robot characters, imaginative bosses, and special powers create a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community driven with active multiplayer, modding community, and developer interaction fostering group identity."

      Capsule for The Scouring The Scouring

      "Community engagement through multiplayer, leaderboards, and developer interaction fosters group identity."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge over multiple runs; progression through persistent upgrades."

      Capsule for LORT LORT

      "Players develop skills and unlock permanent upgrades over multiple runs, supporting learning and improvement."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for THE KING OF FIGHTERS 2002 UNLIMITED MATCH THE KING OF FIGHTERS 2002 UNLIMITED MATCH

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active focus and continuous engagement during runs; not designed for passive or background play."

      Capsule for Asgard's Fall — Viking Survivors Asgard's Fall — Viking Survivors

      "Requires continuous focus and active engagement during runs; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Co-op play encourages social interaction but limited to gameplay collaboration rather than deep emotional bonds."

      Capsule for HUNTDOWN HUNTDOWN

      "Co-op play encourages social interaction but is limited to gameplay collaboration rather than close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Co-op play involves shared decision-making and coordination rather than clear leadership roles."

      Capsule for God's Trigger God's Trigger

      "Co-op play involves shared decision-making and mutual support rather than explicit leadership roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression system with upgrades, medals, and unlockable difficulties driving advancement."

      Capsule for Sky Force Anniversary Sky Force Anniversary

      "Strong progression system with permanent upgrades, unlocks, and in-run item collection driving advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game offers fun and flow but also sustained challenge and tension, especially at higher difficulties."

      Capsule for Bloodsports.TV Bloodsports.TV

      "While challenging, the game provides flow and satisfaction rather than sustained tension or stress."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable chiptune soundtrack and colorful pixel art provide sensory stimulation and emotional fun."

      Capsule for Petal Crash Petal Crash

      "Bright visuals, chiptune soundtrack, and fast-paced action provide stimulating sensory and emotional experiences."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements offer recognition, though core gameplay is individual."

      Capsule for Nuclear Throne Nuclear Throne

      "Leaderboards and achievements offer recognition, though much gameplay is individual and skill-based."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; gameplay is largely context-free and focused on mechanics and progression."

      Capsule for Realm of the Mad God Exalt Realm of the Mad God Exalt

      "Minimal narrative focus; gameplay is largely context-free and centered on action and progression."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan weapon upgrades, building placements, and movement to survive, requiring strategic thinking."

      Capsule for Achilles: Survivor Achilles: Survivor

      "Players must plan upgrade choices, boss order, and combat tactics to succeed, requiring analytical thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging platforming and boss fights create suspense and excitement."

      Capsule for Giana Sisters: Twisted Dreams Giana Sisters: Twisted Dreams

      "Challenging platforming and boss fights create suspense and excitement, with risk of failure."

    • Value

      Game with the same Value vibe

      4

      "High replay value, frequent updates, and extensive content provide strong return on investment."

      Capsule for AI War 2 AI War 2

      "High replay value, frequent updates, and multiplayer provide strong return on time and money invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against enemies and bosses is central, involving shooting and destruction."

      Capsule for Gryphon Knight Epic Gryphon Knight Epic

      "Combat against enemies and bosses is central, involving shooting and melee attacks."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage health carefully to progress through challenging levels."

      Capsule for Gunman Clive Gunman Clive

      "Players must avoid death and manage health carefully to progress through increasingly difficult levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Domination, Leadership, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026