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Bloodsports.TV

PC (Microsoft Windows) • 2015

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Quick resume

Co-Op Hero Defense set in a deadly post-apocalyptic Sweden. Team up with your friends and protect the Missile Silo against horrific beasts and outlaws.

Global score

78/100

Genres

Action, Adventure, Casual, Indie, Sport, Strategy

Similar games

    Pros

    • Fun and addictive cooperative pve gameplay
    • Challenging difficulty scaling and progression
    • Customizable characters and item builds
    • Good value especially in 5-pack and sales
    • Engaging post-apocalyptic art style and music

    Cons

    • Small and mostly inactive player base
    • Limited number of characters and maps
    • Repetitive gameplay after extended play
    • No pvp mode and limited narrative
    • Technical issues and clunky controls reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple characters and customize builds with various talents, allowing freedom in playstyle and decision-making."

      Capsule for Touhou Dystopian Touhou Dystopian

      "Players can choose from multiple characters and customize builds with items and skill trees, allowing freedom in playstyle and strategy."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging raids, dungeons, and PvP modes that require skill and coordination, providing strong feedback and progression."

      Capsule for Destiny 2 Destiny 2

      "The game offers a challenging PvE experience with scaling difficulty, requiring skillful play and team coordination to overcome waves and bosses."

    • Competition

      Game with the same Competition vibe

      1

      "Includes PvP mode with leaderboards, but PvP is optional and not required to progress, so competition is present but not dominant."

      Capsule for Morimens Morimens

      "There is a leaderboard and competitive scoring in PvE modes, but no PvP; competition is mostly against AI and self or team performance."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging gameplay with some repetitiveness but continue playing for hours and across multiple sessions."

      Capsule for 911 Operator 911 Operator

      "Players report hours of gameplay and progression systems encourage repeated play, though some find it repetitive after extended sessions."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on cooperative multiplayer with up to 4 players locally or online, teamwork, and shared goals."

      Capsule for Bravery and Greed Bravery and Greed

      "Strong emphasis on cooperative play with up to 5 players working together to defend objectives; solo play is possible but less effective."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize skill trees and experiment with different combat builds and strategies."

      Capsule for Arco Arco

      "Players can experiment with item builds and character skill trees, allowing customization and strategic variation."

    • Domination

      Game with the same Domination vibe

      -3

      "While there is PvP and some toxic behavior reported, the game emphasizes balanced roles and team play rather than domination or authority over others."

      Capsule for DC Universe™ Online DC Universe™ Online

      "The game promotes teamwork and balanced roles rather than dominance or superiority over others; no toxic PvP community."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for entertainment, distraction, and immersion in a post-apocalyptic world, escaping real life."

      Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

      "Players enjoy the post-apocalyptic fantasy setting and cooperative gameplay as a fun distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is mostly voluntary and intrinsic, with players motivated by enjoyment rather than obligation."

      Capsule for Black Squad Black Squad

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation; players seek fun and challenge voluntarily."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, abilities, and strategies; some exploration of game mechanics."

      Capsule for Soul Dossier Soul Dossier

      "Players try different characters, builds, and strategies to adapt to waves and bosses, showing exploration of game mechanics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Maps have unique events and secrets, but limited number of maps and repeated wave-based gameplay reduce exploration depth."

      Capsule for The Haunted: Hells Reach The Haunted: Hells Reach

      "Limited maps and content reduce exploration, but players try different maps and wave settings to vary experience."

    • Expression

      Game with the same Expression vibe

      2

      "Some cosmetic customization exists (skins), but mostly players express themselves through build choices and character selection."

      Capsule for Ravenswatch Ravenswatch

      "Some character skins and customization exist, but limited in number; players can personalize builds more than appearance."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a post-apocalyptic fantasy world with imaginative narrative and stylized art."

      Capsule for Bastion Bastion

      "Set in a post-apocalyptic world with stylized characters and fantastical elements, providing imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players feel part of a friendly, cooperative community; social interaction is important though player base is small."

      Capsule for Mysterium: A Psychic Clue Game Mysterium: A Psychic Clue Game

      "Players value community and playing with friends; the small but friendly player base fosters social connection."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, leveling, and character development provide learning and personal progression."

      Capsule for Avadon: The Black Fortress Avadon: The Black Fortress

      "Progression through skill trees, achievements, and mastering character builds supports learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity involved."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution

      "Typical sedentary gaming experience with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not a casual or background game."

      Capsule for SpyParty SpyParty

      "Requires focused attention during matches; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and cooperation with friends, but limited emotional depth or close relationships."

      Capsule for Storebound Storebound

      "Some social interaction and teamwork with friends, but limited emotional sharing or close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating team strategies, though collaboration is emphasized."

      Capsule for Tribes of Midgard Tribes of Midgard

      "Team coordination is important, with some players taking leadership roles to organize strategy."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with character unlocks, upgrades, and level unlocking motivates continued play."

      Capsule for Muffin Knight Muffin Knight

      "Strong progression systems with item acquisition, leveling, and achievement unlocks motivate continued play."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game provides some flow and fun, but also involves tension and challenge."

      Capsule for Cube Racer Cube Racer

      "Game offers fun and flow but also sustained challenge and tension, especially at higher difficulties."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound effects, and music provide enjoyable sensory stimulation and emotional engagement."

      Capsule for Kuro survival Kuro survival

      "Visual style, sound effects, and music provide engaging sensory stimulation and emotional enjoyment."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leaderboards and achievements, but small player base limits social status impact."

      Capsule for Lead and Gold: Gangs of the Wild West Lead and Gold: Gangs of the Wild West

      "Leaderboards and achievements offer some recognition, but the small player base limits social status impact."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative; gameplay focuses on waves and progression rather than immersive story."

      Capsule for Idle Monster TD: Evolved Idle Monster TD: Evolved

      "Minimal narrative or lore; gameplay focuses on wave defense rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource allocation, and tactical defense placement to succeed against waves and bosses."

      Capsule for Vectorio Classic Vectorio Classic

      "Requires tactical planning of builds, team composition, and wave management to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Increasing difficulty and boss encounters create suspense and excitement."

      Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

      "Increasing difficulty and boss encounters create suspense and excitement during matches."

    • Value

      Game with the same Value vibe

      4

      "Affordable price and replayability provide good value; some players recommend buying in packs for friends."

      Capsule for Ratz Instagib Ratz Instagib

      "Players find good value especially at sale prices and with 5-pack purchases for playing with friends."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against monsters and destruction is a core enjoyable element."

      Capsule for Monsters are Coming! Rock & Road Monsters are Coming! Rock & Road

      "Combat against waves of enemies with blood and gore is a core enjoyable element."

    • Survival

      Game with the same Survival vibe

      4

      "Primary goal is to survive waves of enemies for 90 seconds under intense threat."

      Capsule for UBERMOSH UBERMOSH

      "Focus on defending missile silos and surviving waves of enemies under pressure."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026