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Dustland Delivery similar games & best alternatives

Dustland Delivery

PC (Microsoft Windows), Nintendo Switch, PlayStation 5 • 2024

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Quick resume

Dustland Delivery is a post-apocalyptic survival business simulator. Scour the wastes for profit, complete missions to grow your trading empire, and assemble a rag-tag band of adventurers to turn your city into the capital of the Dustlands. Danger lurks around every corner—but no risk, no reward!

Global score

88/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy

Similar games

    Pros

    • Deep and addictive gameplay loop
    • Rich crafting and trading systems
    • Engaging crew and settlement management
    • Immersive post-apocalyptic setting
    • Excellent value for price

    Cons

    • Ui and tutorial need improvement
    • Some bugs and rough edges
    • Combat can become trivial late game
    • Relationship mechanics feel underdeveloped
    • Some repetitive or tedious elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose trade routes, goods, and strategies with multiple gameplay options and decision making."

      Capsule for Merchants of Kaidan Merchants of Kaidan

      "Players have freedom to choose routes, crew, trading strategies, and playstyle (trader, combat, city builder)."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, resource management, crafting, and survival challenges with feedback and progression."

      Capsule for HumanitZ HumanitZ

      "Game involves skillful management of resources, crafting, combat, and crew relationships with feedback and progression."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and exploration without ranked or leaderboard competition."

      Capsule for Serin Fate Serin Fate

      "Focus is on personal progression and exploration without ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, addictive gameplay loops, and habitual engagement with the game."

      Capsule for Ale Abbey - Monastery Brewery Tycoon Ale Abbey - Monastery Brewery Tycoon

      "Many players report long play sessions, addictive gameplay loop, and desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players manage a crew with unique traits and relationships, requiring coordination among characters, though play is single-player."

      Capsule for 60 Parsecs! 60 Parsecs!

      "Crew management and settlement building require coordinating multiple characters, but mostly single-player."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build and customize trade routes, production facilities, and cities, allowing creative economic planning."

      Capsule for Port Royale 2 Port Royale 2

      "Players customize trucks, build settlements, craft items, and experiment with trade routes."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared survival and mutual respect among crew rather than exerting control or superiority."

      Capsule for 60 Parsecs! 60 Parsecs!

      "Interactions emphasize mutual respect and cooperation within crew and settlements rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive post-apocalyptic world and engaging gameplay provide strong escape from real life."

      Capsule for Nowhere Prophet Nowhere Prophet

      "Post-apocalyptic setting and immersive gameplay provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment."

      Capsule for Abiotic Factor Abiotic Factor

      "Players engage voluntarily out of intrinsic interest and enjoyment."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different strategies, playstyles, and crafting recipes."

      Capsule for Abiotic Factor Abiotic Factor

      "Players try different trade routes, crew combinations, crafting recipes, and strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with many locations, quests, and secrets to discover."

      Capsule for Mount & Blade Mount & Blade

      "Large open world with discovery of new towns, ruins, events, and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Customization options for characters and vehicles allow personal expression"

      Capsule for Beyond Good & Evil - 20th Anniversary Edition Beyond Good & Evil - 20th Anniversary Edition

      "Character creation and truck customization allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Post-apocalyptic zombie setting with fictional story and imaginative elements."

      Capsule for DYSMANTLE DYSMANTLE

      "Post-apocalyptic fiction with zombies and imaginative setting."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some sense of community through crew interactions and character relationships but mostly single player experience."

      Capsule for Ys X: Nordics Ys X: Nordics

      "Some social interaction within crew and settlements but mostly single-player experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge, and character progression over time."

      Capsule for Orake Classic Orake Classic

      "Players develop skills, crew, settlements, and knowledge over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity."

      Capsule for Infinity: Battlescape Infinity: Battlescape

      "Primarily sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active management rather than idle play."

      Capsule for PixelJunk™ Nom Nom Galaxy PixelJunk™ Nom Nom Galaxy

      "Requires active attention and management rather than idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection to characters and crew, but limited close social interaction."

      Capsule for Like a Dragon: Pirate Yakuza in Hawaii Like a Dragon: Pirate Yakuza in Hawaii

      "Crew relationships and social interactions exist but are limited in depth."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage settlements, assigning roles and making strategic decisions for their community."

      Capsule for Against the Storm Against the Storm

      "Player leads crew and manages settlements with decision-making authority."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating resources, upgrading skills, and expanding the settlement."

      Capsule for Robin Hood - Sherwood Builders - Bandit's Trail Robin Hood - Sherwood Builders - Bandit's Trail

      "Strong focus on acquiring items, upgrades, and expanding settlements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay loop balances tension and flow, providing a relaxing yet engaging experience for many players."

      Capsule for Eventide Matter Eventide Matter

      "Gameplay loop described as relaxing and immersive with moments of tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pixel art and sound design provide pleasant sensory feedback but not intense stimulation."

      Capsule for Runestone Keeper Runestone Keeper

      "Pixel art and sound design provide pleasant sensory experience but not intense stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; focus is on individual progress."

      Capsule for Weed Shop 2 Weed Shop 2

      "No social status or recognition systems; focus is on individual progress."

    • Story

      Game with the same Story vibe

      3

      "Narrative-driven with quests, character interactions, and a progressing storyline."

      Capsule for Lumberjack's Dynasty Lumberjack's Dynasty

      "Narrative quests and emergent stories through events and crew interactions."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning trading routes, factory logistics, and combat tactics."

      Capsule for X: Beyond the Frontier X: Beyond the Frontier

      "Requires planning trade routes, resource management, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in combat and random events, but overall moderate emotional tension."

      Capsule for Gordian Quest Gordian Quest

      "Some suspense from random events and combat but overall moderate tension."

    • Value

      Game with the same Value vibe

      5

      "Players widely agree the game offers excellent value for its price with abundant content."

      Capsule for Apocalypse Party Apocalypse Party

      "Players widely agree game offers excellent value for price and content."

    • Violence

      Game with the same Violence vibe

      2

      "Combat against NPCs and raiders is present but balanced with crafting and building."

      Capsule for Sunkenland Sunkenland

      "Combat against infected and raiders present but balanced with crafting and building."

    • Survival

      Game with the same Survival vibe

      3

      "Survival elements like managing hunger, thirst, and environmental hazards add challenge."

      Capsule for Wildmender Wildmender

      "Survival elements like hunger, thirst, stress, and resource management are important."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Competition, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026