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ATOM RPG: Post-apocalyptic indie game similar games & best alternatives

ATOM RPG: Post-apocalyptic indie game

PC (Microsoft Windows) • 2018

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Quick resume

ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur's Gate and many others.

Global score

85/100

Genres

Role-playing (RPG)

Similar games

    Pros

    • Faithful homage to classic fallout rpgs
    • Deep character customization and roleplaying
    • Immersive post-apocalyptic soviet setting
    • Challenging tactical combat
    • Large open world with many quests and secrets

    Cons

    • Clunky companion ai and limited control
    • Some translation and ui issues
    • Steep difficulty curve and grind
    • Combat can feel unfair or frustrating
    • Lack of modern convenience features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize character builds, choose dialogue options affecting quests, and explore a semi-open world with multiple quest solutions."

      Capsule for Divinity II: Developer's Cut Divinity II: Developer's Cut

      "Players have freedom to explore open world, choose quests, and roleplay different character builds with multiple dialogue options and outcomes."

    • Competence

      Game with the same Competence vibe

      4

      "Challenging gameplay with skill-based combat, strategic resource management, and meaningful progression."

      Capsule for Tangledeep Tangledeep

      "Challenging combat and survival mechanics requiring skillful character builds, resource management, and tactical decisions."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration rather than direct player-vs-player competition or leaderboards."

      Capsule for NIMRODS NIMRODS

      "Focus is on personal progression and exploration rather than player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players invest many hours in long playthroughs, often replaying due to difficulty and story engagement."

      Capsule for Dead In Vinland Dead In Vinland

      "Long playtime with many hours invested, multiple playthroughs, and high replayability noted."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Companions exist but have limited AI and no direct control; gameplay is primarily single-player and independent."

      Capsule for Fallout: A Post Nuclear Role Playing Game Fallout: A Post Nuclear Role Playing Game

      "Companions exist but are AI-controlled with limited player input; game primarily a single-player experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Character builds and quest approaches allow creative problem solving and customization of playstyle."

      Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

      "Character customization, crafting system, and multiple quest solutions encourage creative playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize fair challenge and personal skill rather than exerting power over others; no PvP."

      Capsule for DarkMaus DarkMaus

      "Interactions emphasize roleplaying and choices rather than exerting power over others; no PvP or trash talk."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in post-apocalyptic Soviet setting with dark humor and narrative depth provides escape from reality"

      Capsule for ATOM RPG Trudograd ATOM RPG Trudograd

      "Strong immersion in a post-apocalyptic Soviet world offers escape from real life through exploration and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia for classic RPGs; no indication of obligation or external pressure."

      Capsule for Wasteland 2: Director's Cut Wasteland 2: Director's Cut

      "Players engage voluntarily out of interest and nostalgia for classic RPGs; no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different character builds, exploring quests with multiple solutions, and experimenting with skills."

      Capsule for Divine Divinity Divine Divinity

      "Encourages trying different character builds, dialogue choices, and quest approaches; exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      5

      "Open world with many locations, secrets, and quests to discover; exploration is a core gameplay element."

      Capsule for Fabled Lands Fabled Lands

      "Open world with many locations, secrets, and random encounters; exploration is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for personal expression."

      Capsule for Them's Fightin' Herds Them's Fightin' Herds

      "Character creation and roleplaying choices allow personal expression; some cosmetic customization noted."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Imaginative fiction with surreal and supernatural elements blended with nostalgic Soviet setting."

      Capsule for Everlasting Summer Everlasting Summer

      "Post-apocalyptic alternate history with Soviet cultural elements blends realistic and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with minimal social interaction; some community appreciation but limited in-game social features."

      Capsule for Overlord™ Overlord™

      "Primarily single-player with limited social interaction; some community engagement but minimal in-game social features."

    • Growth

      Game with the same Growth vibe

      4

      "Character development, skill acquisition, and learning game mechanics provide personal growth."

      Capsule for Divine Divinity Divine Divinity

      "Character leveling, skill development, and learning game mechanics provide personal growth and mastery."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; focus on managing in-game survival rather than real-life health."

      Capsule for Dead Age 2: The Zombie Survival RPG Dead Age 2: The Zombie Survival RPG

      "Sedentary gameplay with no physical activity; survival mechanics focus on in-game health rather than real-world physical health."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic planning; not designed for casual or background play."

      Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

      "Requires focused attention and strategic planning; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional or close social interactions; companions have minimal relationship depth."

      Capsule for Fallout: A Post Nuclear Role Playing Game Fallout: A Post Nuclear Role Playing Game

      "Limited emotional or close social interactions; companions have minimal relationship depth."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Player leads their own character but companions act independently; no group leadership dynamics."

      Capsule for The Outer Worlds: Spacer's Choice Edition The Outer Worlds: Spacer's Choice Edition

      "Player leads main character but companions act autonomously; no group management or authoritative roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, acquiring items, upgrading equipment, and completing quests."

      Capsule for Divine Divinity Divine Divinity

      "Strong emphasis on leveling, acquiring items, upgrading gear, and completing quests to advance."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and sometimes frustrating, requiring concentration and persistence rather than relaxation."

      Capsule for Lords of Xulima Lords of Xulima

      "Game is challenging and sometimes frustrating, requiring concentration and persistence rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio are functional and appealing but not highly stimulating; focus is on gameplay depth."

      Capsule for Slay the Spire Slay the Spire

      "Visuals and sound are functional and atmospheric but not highly stimulating; focus is on narrative and gameplay."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and recognition are mostly personal; no social status or popularity systems."

      Capsule for Erannorth Chronicles Erannorth Chronicles

      "Achievements and recognition are mostly personal; no social status or popularity mechanics."

    • Story

      Game with the same Story vibe

      4

      "Rich narrative with lore, character interactions, and branching quests."

      Capsule for UnderRail UnderRail

      "Rich narrative with branching quests, meaningful choices, and immersive lore drive player engagement."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical turn-based combat and character build choices require planning and problem solving."

      Capsule for SKALD: Against the Black Priory SKALD: Against the Black Priory

      "Turn-based combat and character builds require tactical thinking, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat encounters and survival situations provide suspense and excitement."

      Capsule for Dead State: Reanimated Dead State: Reanimated

      "Tense combat encounters and survival challenges provide suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "High perceived value due to extensive content, replayability, and low price."

      Capsule for Arcanum: Of Steamworks and Magick Obscura Arcanum: Of Steamworks and Magick Obscura

      "High perceived value for price with extensive content, replayability, and depth."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements with various weapons and enemies."

      Capsule for Strife: Veteran Edition Strife: Veteran Edition

      "Combat and weapon use are central gameplay elements involving destruction and fighting."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival elements including resource scarcity, health management, and threat avoidance."

      Capsule for Dead Space (2008) Dead Space (2008)

      "Survival elements like resource management, ammo scarcity, and environmental hazards are important."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026