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Lords of Xulima similar games & best alternatives

Lords of Xulima

PC (Microsoft Windows), Mac, Linux • 2014

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Quick resume

Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.

Global score

81/100

Genres

Role-playing (RPG), Adventure, Turn-based strategy (TBS), Strategy, Indie

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    Pros

    • Challenging and deep turn-based combat
    • Large, immersive fantasy world with exploration and puzzles
    • Extensive character customization and progression
    • Long gameplay with high replayability
    • Good value for price

    Cons

    • Steep difficulty curve early on
    • Repetitive combat and grinding in late game
    • Limited character interaction and story depth
    • Some ui and quality of life issues
    • Linear progression with limited open-world freedom

    Motivations

    • Autonomy

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      4

      "Players have freedom to direct their own actions, choose party composition, make moral decisions, and explore an open world with minimal handholding."

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      "Players have freedom to explore the world, choose party composition, and make strategic decisions without hand-holding, though some linearity in progression exists."

    • Competence

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      "Combat is challenging and strategic, rewarding skillful planning and tactical thinking."

      Capsule for Divinity: Original Sin 2 - Definitive Edition Divinity: Original Sin 2 - Definitive Edition

      "Combat is challenging and requires skillful planning, resource management, and tactical thinking, especially at early and mid-game stages."

    • Competition

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      "Focus is on personal progression and overcoming game challenges rather than competing against others."

      Capsule for Moonscars Moonscars

      "Focus is on personal party progression and overcoming game challenges rather than competing against other players."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long gameplay (20+ hours), with replayability through challenges and collectibles encourages extended play."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "Long gameplay (50-150+ hours) with high engagement and replayability due to multiple classes and party builds."

    • Cooperation

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      3

      "Players manage a squad of up to five characters working together tactically to complete objectives."

      Capsule for Gorky 17 Gorky 17

      "Players manage a party of six characters working together strategically to overcome challenges."

    • Creativity

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      3

      "Players customize party composition, equipment, and strategies, though within preset classes and items."

      Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

      "Players customize party composition, skill allocation, and tactical approaches, though within predefined classes and skills."

    • Domination

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      -3

      "Gameplay emphasizes balanced tactical play rather than exerting superiority or dominance over others."

      Capsule for Codename: Panzers, Phase One Codename: Panzers, Phase One

      "Gameplay emphasizes balanced party interaction and strategy rather than exerting superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides immersive fantasy world and challenging gameplay that distracts from real life."

      Capsule for Rabi-Ribi Rabi-Ribi

      "Provides immersive fantasy world exploration and challenging combat that distracts from real life."

    • Expectation

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      -4

      "Players engage voluntarily out of interest and nostalgia for classic RPGs; no obligation or external pressure."

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      "Players engage voluntarily out of interest and nostalgia for old-school RPGs, not out of obligation."

    • Experimenting

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      4

      "Players experiment with different strategies, skill combos, and character builds to overcome challenges."

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      "Players experiment with different party builds, skills, and combat tactics to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game world is filled with secrets, backtracking, and puzzles; encourages curiosity-driven exploration."

      Capsule for Operencia: The Stolen Sun Operencia: The Stolen Sun

      "Large, varied game world with puzzles, secrets, and non-linear exploration encourages curiosity-driven play."

    • Expression

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      2

      "Some character customization and skill choices allow personal expression."

      Capsule for Fear & Hunger Fear & Hunger

      "Some character customization and party building allow for personal expression, though limited to class and skill choices."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and heroic narrative."

      Capsule for Fable Anniversary Fable Anniversary

      "Strong fantasy setting with gods, magic, mythical creatures, and an epic quest narrative."

    • Fellowship

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      "Primarily a single-player experience with limited social or community interaction."

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      "Primarily a single-player experience with limited social interaction or community feeling."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning, character development, skill acquisition, and mastering game mechanics."

      Capsule for Last Dream Last Dream

      "Extensive character progression, skill development, and strategic learning throughout the game."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with focus on resource management; no physical activity involved"

      Capsule for Subsistence Subsistence

      "Sedentary gameplay with no physical activity; resource management is mental rather than physical."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic planning; not suited for casual or background play."

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      "Requires focused attention and strategic planning; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal meaningful social interaction; some character dialogue but no close relationships formed."

      Capsule for Tales Beyond The Tomb - Pineville Night Stalker Tales Beyond The Tomb - Pineville Night Stalker

      "Limited character interaction and emotional connection; party members have minimal dialogue."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a party of characters, making strategic decisions and directing actions."

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      "Players lead and manage a party of characters, making strategic decisions and directing actions."

    • Progression

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      5

      "Strong emphasis on leveling up, acquiring gear, and upgrading skills and units."

      Capsule for SpellForce 2 - Anniversary Edition SpellForce 2 - Anniversary Edition

      "Strong emphasis on leveling up, skill point allocation, and acquiring better equipment."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and sometimes frustrating, requiring concentration and persistence rather than relaxation."

      Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

      "Game is challenging and sometimes frustrating, requiring concentration and persistence rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music are pleasant and atmospheric but not highly stimulating or intense."

      Capsule for Merchants of Kaidan Merchants of Kaidan

      "Visuals and music create a pleasant atmosphere but are not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on individual achievement without social recognition or popularity."

      Capsule for Approaching Infinity Approaching Infinity

      "Focus is on individual achievement and progression without social recognition or competition."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character development and lore, though some find it predictable."

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      "Engaging fantasy narrative with lore and character development, though some find it predictable or thin."

    • Strategy

      Game with the same Strategy vibe

      5

      "Deep tactical combat and strategic resource management require careful planning and problem solving."

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      "Combat and resource management require deep tactical planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat encounters and challenging enemies provide suspense and excitement."

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      "Tense and challenging combat encounters provide suspense and excitement."

    • Value

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      5

      "Excellent value for money with extensive content and hundreds of hours of gameplay."

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      "Excellent value for money with extensive content and long playtime for an indie RPG."

    • Violence

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      4

      "Combat involves defeating enemies with various weapons, spells, and tactical maneuvers."

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      "Combat involves defeating enemies with various weapons, spells, and status effects."

    • Survival

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      4

      "Players must manage health and resources to avoid failure and progress."

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      "Resource management including food and healing is critical to avoid failure and progress."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026