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Wartales similar games & best alternatives

Wartales

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S • 2023

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Quick resume

Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Challenging tactical combat
    • Deep party and resource management
    • Open world exploration
    • Immersive medieval atmosphere
    • Active developer support and updates

    Cons

    • Early access bugs and crashes
    • Some repetitive combat and grind
    • Lack of deep multiplayer or social features
    • Ui and quality of life improvements needed
    • Price considered high by some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the world, choose party composition, and make strategic decisions without hand-holding, though some linearity in progression exists."

      Capsule for Lords of Xulima Lords of Xulima

      "Players have freedom to direct their own actions, choose party composition, make moral decisions, and explore an open world with minimal handholding."

    • Competence

      Game with the same Competence vibe

      4

      "Challenging tactical combat requiring skillful positioning, resource management, and strategic planning."

      Capsule for Fallout Tactics: Brotherhood of Steel Fallout Tactics: Brotherhood of Steel

      "Combat is challenging and tactical, requiring skillful positioning, resource management, and strategic planning with feedback on performance."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on individual progression and personal achievement rather than direct competition or leaderboards."

      Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

      "Focus is primarily on personal progression and party management rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual engagement, and strong attachment to campaigns and multiplayer."

      Capsule for Songs of Conquest Songs of Conquest

      "Players report long play sessions, habitual engagement, and high attachment to their mercenary band and progression."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on controlling a party solo; multiplayer exists but is minimal and not a core feature."

      Capsule for Summoner Summoner

      "Gameplay centers on individual party management and solo play; multiplayer is limited and not a core feature."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize party members with accessories and augments, experiment with different skill combinations and strategies in combat."

      Capsule for 8-Bit Adventures 2 8-Bit Adventures 2

      "Players customize party members, assign professions, craft gear, and develop unique strategies in combat."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared party dynamics and mutual respect rather than exerting control over others."

      Capsule for Like a Dragon: Infinite Wealth Like a Dragon: Infinite Wealth

      "Interactions emphasize shared decision-making and balanced party dynamics rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides immersive medieval world and strategic depth that offers escape from real life."

      Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

      "The immersive medieval world and survival mechanics provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different builds, combos, and tactics, exploring mechanics and strategies."

      Capsule for StormEdge: Wind of Change StormEdge: Wind of Change

      "Players try different builds, skills, and strategies, experimenting with party composition and combat tactics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with interconnected areas, secrets, collectibles, and backtracking encourage discovery."

      Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

      "Open world with hand-crafted regions, hidden treasures, and dynamic events encourages discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through costumes and skill setups allows personal expression."

      Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

      "Customization of characters’ appearance, names, and skills allows for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "Grounded in historical medieval setting with some liberties, not focused on high fantasy or fiction."

      Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

      "Low fantasy setting with minimal magic, focusing on realistic medieval mercenary life."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Social interaction is minimal; game is primarily a solo experience with limited community features."

      Capsule for Fairy Fencer F Fairy Fencer F

      "Social connection is limited; the game is mainly a solo experience with minimal community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop mercenaries’ skills and abilities, learn game mechanics, and improve strategies."

      Capsule for Jagged Alliance - Back in Action Jagged Alliance - Back in Action

      "Players develop skills, unlock professions, and improve their mercenaries and camp over time."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity or health-related mechanics."

      Capsule for Shadows of Doubt Shadows of Doubt

      "Gameplay is sedentary with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for combat and management; not designed for background or casual idle play."

      Capsule for The Matchless Kungfu The Matchless Kungfu

      "Requires focused attention during combat and management; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited emotional or close relationship building; companions have some depth but no deep social or emotional connections."

      Capsule for Fallout: New Vegas Fallout: New Vegas

      "Relationships among companions exist but are limited; no deep emotional or social connections with others."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a mercenary company, making strategic and tactical decisions."

      Capsule for Warbanners Warbanners

      "Players lead and manage a mercenary company, making strategic decisions and guiding their party."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up characters, acquiring new classes, equipment, and abilities."

      Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Penny Arcade's On the Rain-Slick Precipice of Darkness 3

      "Strong emphasis on leveling up characters, acquiring gear, and upgrading camp and professions."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow, though some find it tense and difficult."

      Capsule for The Lord of the Rings: Journeys in Middle-earth The Lord of the Rings: Journeys in Middle-earth

      "The game balances challenge with flow, though some find combat repetitive and occasionally tense."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music provide atmospheric enjoyment, though graphics are modest; combat animations add excitement."

      Capsule for Interstellar Space: Genesis Interstellar Space: Genesis

      "Visuals and sound design are pleasant but not highly stimulating; combat animations and music add moderate excitement."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and recognition are mostly personal; no social status or leaderboards."

      Capsule for Phoenix Point Phoenix Point

      "Achievements and recognition are mostly personal; no social status or leaderboard systems."

    • Story

      Game with the same Story vibe

      3

      "Engaging story with quests that allow choices and impact; narrative praised by players"

      Capsule for Eldevin Eldevin

      "Narrative unfolds through region-based quests and player choices, providing engaging but not dominant story elements."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong mental challenge involving planning, resource management, and tactical defense."

      Capsule for Vectorio Vectorio

      "Strong mental challenge with tactical combat, resource management, and planning required."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat encounters and survival elements provide suspense and excitement."

      Capsule for Hard Truck Apocalypse / Ex Machina Hard Truck Apocalypse / Ex Machina

      "Combat and survival situations provide suspense and excitement, especially with permadeath and difficult encounters."

    • Value

      Game with the same Value vibe

      2

      "Players feel the game offers reasonable content and enjoyment for its price, though some find it a bit pricey."

      Capsule for Locomoto Locomoto

      "Players feel the game offers good content and replayability for the price, though some find it slightly expensive."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with weapons; some gore and action elements present."

      Capsule for Olija Olija

      "Combat involves tactical violence and finishing moves, with gore and destruction as part of gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Survival mechanics are central, requiring players to manage threats, resources, and morale to avoid failure."

      Capsule for After Inc: Revival After Inc: Revival

      "Survival mechanics like managing food, morale, and resources are central to gameplay."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Fantasy, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026