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Like a Dragon: Infinite Wealth similar games & best alternatives

Like a Dragon: Infinite Wealth

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.

Global score

91/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Engaging turn-based combat improvements
    • Vast side content and mini-games
    • Strong narrative and character development
    • Multiple vibrant locations to explore
    • Polished gameplay and graphics

    Cons

    • Paywalled new game+ and expensive dlc
    • Story pacing issues and some plot weaknesses
    • Procedurally generated dungeons feel repetitive
    • English voice acting criticized
    • Some players find combat too easy

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the city, choose when to work shifts, upgrade apartment and restaurant, and discover secrets at their own pace."

      Capsule for Happy's Humble Burger Farm Happy's Humble Burger Farm

      "Players can switch jobs freely with less penalty, choose skills to carry over, and explore multiple cities with many side activities."

    • Competence

      Game with the same Competence vibe

      4

      "Combat and skill systems provide meaningful challenges and progression; players improve skills through use and face tactical turn-based battles."

      Capsule for Caves of Lore Caves of Lore

      "Combat improvements and strategic turn-based gameplay provide meaningful skill challenges and player control."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on story and personal progression rather than competitive multiplayer or leaderboards."

      Capsule for The Legend of Heroes: Trails of Cold Steel III The Legend of Heroes: Trails of Cold Steel III

      "Focus is on personal story progression and side content rather than competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long play sessions, high replayability, and habitual engagement with the game."

      Capsule for From Glory To Goo From Glory To Goo

      "Players report long play sessions, extensive side content, and habitual engagement with the game."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Combat includes co-op chain attacks and team tactics, but primarily single-player experience with limited multiplayer or social cooperation."

      Capsule for Utawarerumono: Mask of Truth Utawarerumono: Mask of Truth

      "Combat involves party-based tactics and tag-team moves, but primarily single-player experience with limited multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build, decorate, customize their island and home, and arrange gardens and items."

      Capsule for Garden of the Sea (VR) Garden of the Sea (VR)

      "Players customize skills, build their own resort island, and engage in various mini-games with creative elements."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared party dynamics and mutual support rather than exerting control or superiority over others."

      Capsule for Dragon's Dogma: Dark Arisen Dragon's Dogma: Dark Arisen

      "Interactions emphasize shared party dynamics and mutual respect rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a rich fantasy escape with immersive worlds and storytelling, often citing it as a stress relief and distraction."

      Capsule for Age of Wonders 4 Age of Wonders 4

      "Players use the game as a deep escape with immersive story, side quests, and extensive content for distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and personal desire."

      Capsule for Whiteboyz Wit Attitude: The Pursuit of Money Whiteboyz Wit Attitude: The Pursuit of Money

      "Players engage out of intrinsic interest and personal desire, despite frustration with DLC practices."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different characters, builds, and skill combinations, exploring mechanics actively."

      Capsule for Crafty Survivors Crafty Survivors

      "Players experiment with job switching, skill combinations, and various mini-games exploring new mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "The city map and hidden locations encourage discovery and curiosity-driven exploration."

      Capsule for Hobo: Tough Life Hobo: Tough Life

      "Multiple cities and new areas like Hawaii encourage discovery and curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for player self-expression."

      Capsule for Red Eclipse Red Eclipse

      "Customization of characters, island building, and cosmetic options allow for player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative JRPG fantasy settings, characters, and mechanics inspired by classic Final Fantasy and other RPGs."

      Capsule for Time Break Chronicles Time Break Chronicles

      "The game features exaggerated characters, turn-based combat, and over-the-top story elements typical of JRPG fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Players feel part of a community through shared fandom and social interactions, though gameplay is solo."

      Capsule for Dream Daddy: A Dad Dating Simulator Dream Daddy: A Dad Dating Simulator

      "Players feel part of a community through shared fandom and collaborative story elements, though gameplay is solo."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn new abilities, and improve characters through exploration and combat."

      Capsule for Labyronia RPG Labyronia RPG

      "Players develop skills, level up characters, and improve through strategic combat and side content."

    • Health

      Game with the same Health vibe

      -5

      "Gameplay is sedentary with no physical activity involved."

      Capsule for SHENZHEN I/O SHENZHEN I/O

      "Gameplay is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and engagement during combat and story progression."

      Capsule for Way of the Samurai 4 Way of the Samurai 4

      "Game requires focused attention and engagement during combat and story progression."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendships form, but emotional sharing is limited."

      Capsule for AdventureQuest 3D AdventureQuest 3D

      "Some social interactions and dating mini-games exist but emotional sharing is limited."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead a party of characters, managing their roles and tactics."

      Capsule for Zoria: Prologue (2020) Zoria: Prologue (2020)

      "Players lead party members in combat and manage activities like resort building."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring and upgrading items, and skill development."

      Capsule for Two Worlds Epic Edition Two Worlds Epic Edition

      "Strong emphasis on leveling, skill acquisition, item upgrades, and completing tasks."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and catharsis through smooth movement and satisfying combat."

      Capsule for The Rogue Prince of Persia The Rogue Prince of Persia

      "Players experience flow and catharsis through engaging combat and side activities."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, dynamic music, and satisfying combat provide strong sensory stimulation and excitement."

      Capsule for Guacamelee! 2 Guacamelee! 2

      "Vibrant visuals, music, and dynamic combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -2

      "Focus is on individual experience rather than social recognition or leaderboards."

      Capsule for Mass Effect™: Andromeda Deluxe Edition Mass Effect™: Andromeda Deluxe Edition

      "Focus is on individual experience rather than social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with character development, emotional themes, and overarching plot."

      Capsule for Boyfriend Dungeon Boyfriend Dungeon

      "Narrative immersion with emotional weight, character development, and overarching plots."

    • Strategy

      Game with the same Strategy vibe

      4

      "Turn-based combat and job system require tactical thinking and planning."

      Capsule for FINAL FANTASY III FINAL FANTASY III

      "Turn-based combat and job systems require planning, positioning, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and story provide suspense and excitement with risk and reward."

      Capsule for Divinity: Original Sin 2 - Definitive Edition Divinity: Original Sin 2 - Definitive Edition

      "Combat and story provide suspense and excitement, though risk is controlled and predictable."

    • Value

      Game with the same Value vibe

      -3

      "Many users criticize high DLC prices and paywalls, reducing perceived value."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Players criticize expensive DLC and paywalled New Game+ reducing perceived value despite rich base content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with various attacks and abilities, including some destruction."

      Capsule for Crafty Survivors Crafty Survivors

      "Combat involves fighting and destruction typical of Yakuza series, though balanced with cooperative party attacks."

    • Survival

      Game with the same Survival vibe

      1

      "Combat involves overcoming threats and resource management but is generally forgiving and not high-risk."

      Capsule for DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition

      "Combat involves overcoming threats but is generally not high-risk or punishing."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026