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OCTOPATH TRAVELER II similar games & best alternatives

OCTOPATH TRAVELER II

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.

Global score

94/100

Genres

Role-playing (RPG)

Similar games

    Pros

    • Beautiful hd-2d visuals and art style
    • Outstanding orchestral soundtrack
    • Deep and strategic turn-based combat
    • Engaging multiple character storylines with improved interactions
    • Open world exploration with day/night cycle and secrets

    Cons

    • Some pacing issues and grind required for leveling
    • Disconnected narrative arcs until late game
    • Limited character customization options
    • High frequency of random encounters can be tedious
    • No new game plus or extensive replayability features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore large worlds, choose party members, customize skills, and make story-impacting decisions."

      Capsule for Tales of Symphonia Tales of Symphonia

      "Players have freedom to choose character stories order, customize jobs and party composition, and explore the world non-linearly."

    • Competence

      Game with the same Competence vibe

      4

      "Combat system is challenging and strategic, requiring skillful positioning and combo mastery; grinding and crafting add complexity."

      Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

      "Combat system is strategic and challenging, requiring skillful planning and mastery of mechanics; grinding is present but can be mitigated by strategy."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal exploration and progression without competitive or ranked multiplayer elements."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Focus is on personal story progression and exploration without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, repeated playthroughs, and deep engagement with story and exploration, indicating strong desire to continue playing."

      Capsule for Summoner Summoner

      "Players report long playtimes, deep engagement with story and combat, and desire for multiple playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Party members interact and cooperate in combat and story, but gameplay is primarily single-player with AI companions."

      Capsule for Baldur's Gate II: Enhanced Edition Baldur's Gate II: Enhanced Edition

      "Party members interact more than in the first game, with cross-path stories and combat banter, but gameplay is still largely individual character focused."

    • Creativity

      Game with the same Creativity vibe

      3

      "Job system and character customization allow creative builds; many mini-games and side activities encourage experimentation."

      Capsule for Yakuza: Like a Dragon Yakuza: Like a Dragon

      "Job system and character customization allow experimentation with builds and strategies."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize camaraderie and equality among party members rather than dominance or power over others."

      Capsule for FINAL FANTASY XV WINDOWS EDITION FINAL FANTASY XV WINDOWS EDITION

      "Interactions emphasize party equality and camaraderie rather than control or superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an emotional and immersive experience, escaping real life through story and gameplay."

      Capsule for Break the Game Break the Game

      "Players use the game for immersive storytelling, exploration, and emotional engagement, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest in JRPGs, strategy, and anime-style storytelling."

      Capsule for Agarest: Generations of War Agarest: Generations of War

      "Players engage voluntarily out of intrinsic interest and enjoyment of JRPG genre and story."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different tactics, character combinations, and approaches to complete missions."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "Players experiment with job combinations, combat tactics, and path actions."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with many side quests, secrets, and dynamic day/night cycles encourage discovery and curiosity."

      Capsule for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

      "Open world with day/night cycle, hidden items, side quests, and secrets encourages discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and equipment customization provide some self-expression, though limited cosmetic options."

      Capsule for Overture Overture

      "Character customization via jobs and equipment allows some self-expression, though limited cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy and sci-fi elements with JRPG story, magic, and imaginative worldbuilding."

      Capsule for HARVESTELLA HARVESTELLA

      "Imaginative JRPG world with fantasy elements, magic, and mythical storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Players experience a sense of community through party interactions and shared story, though mostly single-player."

      Capsule for Born of Bread Born of Bread

      "Some sense of party community through character interactions and shared story, but limited social multiplayer."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat mechanics, character builds, and understanding complex storylines."

      Capsule for The Legend of Heroes: Trails through Daybreak The Legend of Heroes: Trails through Daybreak

      "Players develop skills in combat strategy, character builds, and understanding story complexity."

    • Health

      Game with the same Health vibe

      -4

      "Traditional sedentary gameplay with no physical activity elements."

      Capsule for Final Fantasy IV (3D Remake) Final Fantasy IV (3D Remake)

      "Traditional sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not designed for background or casual play."

      Capsule for Rise of the Argonauts Rise of the Argonauts

      "Requires focused attention during combat and story; not designed for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional story and character interactions foster some emotional connection, but no close social relationships."

      Capsule for Fruitbus Fruitbus

      "Character relationships and interactions provide emotional connection, though no deep social features."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage party composition and strategy but no leadership over others."

      Capsule for DashBored DashBored

      "Players manage party composition and strategy but no explicit leadership over others."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on character leveling, acquiring items, unlocking jobs, and completing story chapters."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Strong emphasis on leveling characters, acquiring jobs, gear, and unlocking story content."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balanced challenge and pacing provide satisfying flow and tension release."

      Capsule for Penelope Pendrick and the Art of Deceit Penelope Pendrick and the Art of Deceit

      "Balanced challenge with moments of flow and enjoyment, though some pacing and grind can cause tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing pixel art and remastered orchestral soundtrack provide sensory enjoyment."

      Capsule for FINAL FANTASY IV FINAL FANTASY IV

      "Visually stunning HD-2D art style and orchestral soundtrack provide rich sensory experience."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal story and gameplay."

      Capsule for The Banner Saga The Banner Saga

      "Focus is on personal story and gameplay rather than social recognition or ranking."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with multiple character arcs and emotional storytelling."

      Capsule for Dōkyūsei: Bangin' Summer Dōkyūsei: Bangin' Summer

      "Deep narrative immersion with multiple character arcs, cross-path stories, and emotional engagement."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic turn-based combat requiring planning, positioning, and resource management."

      Capsule for Solasta: Crown of the Magister Solasta: Crown of the Magister

      "Highly strategic turn-based combat requiring planning, synergy, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat encounters and boss fights provide suspense and challenge."

      Capsule for Super 3-D Noah's Ark Super 3-D Noah's Ark

      "Tense boss fights and challenging encounters provide suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value in gameplay depth and mechanics for time invested."

      Capsule for Kriegsfront Tactics - Prologue Kriegsfront Tactics - Prologue

      "Players perceive high value in content, music, and gameplay depth for time and money invested."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating enemies with weapons and attacks, but with a stylized and non-gratuitous presentation."

      Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

      "Combat involves defeating enemies and bosses, but with a tactical and non-gratuitous presentation."

    • Survival

      Game with the same Survival vibe

      3

      "Players must overcome threats and manage resources in challenging battles; survival is a gameplay element."

      Capsule for TRIANGLE STRATEGY TRIANGLE STRATEGY

      "Combat involves managing resources and overcoming threats; survival is a gameplay element."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Strategy. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026