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Sword Art Online Re: Hollow Fragment similar games & best alternatives

Sword Art Online Re: Hollow Fragment

PC (Microsoft Windows), PlayStation 4 • 2018

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Quick resume

Take on the role of Kirito, the hero of the popular Sword Art Online anime series, and explore a fantasy world alongside attractive companions! Take down tough enemies in strategic battles and communicate with your companions in real time!

Global score

78/100

Genres

Role-playing (RPG)

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    Pros

    • Rich story and character development
    • Extensive content and long playtime
    • Customizable combat and party system
    • Immersive sao universe experience
    • Good value especially on sale

    Cons

    • Repetitive grinding and quests
    • Dated graphics and clunky controls
    • Translation and ui issues
    • Multiplayer mostly inactive
    • Some fanservice and awkward dialogue

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize characters extensively and freely choose weapons and combat styles, allowing personal control over gameplay."

      Capsule for Onigiri Onigiri

      "Players can customize Kirito's appearance and choose weapons and fighting styles freely, with skill trees and combat strategies to explore."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves combos and skillful execution; puzzles require problem solving; boss fights require tactics, providing a sense of mastery."

      Capsule for Darksiders™ Darksiders™

      "Combat involves skillful timing, dodging, parrying, and chaining sword skills; boss fights require strategy and mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience and personal skill improvement; multiplayer exists but is niche and not emphasized."

      Capsule for DUSK DUSK

      "Focus is on single player progression and personal skill development; multiplayer is mostly cooperative and largely inactive."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes (20-50+ hours), with many side quests and exploration encouraging extended engagement."

      Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

      "Players report long playtimes (50-150+ hours), extensive grinding, and habitual engagement with quests and character bonding."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Party-based gameplay with up to 4 characters requiring coordination, though AI can be frustrating."

      Capsule for Vampire: The Masquerade - Redemption Vampire: The Masquerade - Redemption

      "Party system with AI companions that can be trained and equipped; multiplayer exists but is mostly dead, cooperation mostly AI-driven."

    • Creativity

      Game with the same Creativity vibe

      3

      "Character customization is flexible with skill trees and multi-classing; players can experiment with builds and party roles."

      Capsule for Avernum 3: Ruined World Avernum 3: Ruined World

      "Character customization, weapon forging with RNG elements, skill tree development, and party member behavior customization."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared party management and mutual respect; no evidence of dominance or power imposition over others."

      Capsule for Dungeon Siege II Dungeon Siege II

      "Interactions emphasize shared party play and mutual support; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a fantasy world with exploration, roleplay, and power fantasy elements."

      Capsule for Devil Spire Falls Devil Spire Falls

      "Strong immersion in SAO universe, extensive story and dialogue, fantasy setting, and distraction through grinding and exploration."

    • Expectation

      Game with the same Expectation vibe

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      "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."

      Capsule for Attack on Titan / A.O.T. Wings of Freedom Attack on Titan / A.O.T. Wings of Freedom

      "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different party setups, skill builds, and combat strategies."

      Capsule for Tales of Symphonia Tales of Symphonia

      "Players experiment with different weapons, skill combinations, and party strategies; unlocking and recording combos."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of new floors and rooms with new anomalies and secrets is a core gameplay element."

      Capsule for Hospital 666 Hospital 666

      "Exploration of multiple floors and the Hollow Area with new maps, quests, and hidden content; some repetition noted."

    • Expression

      Game with the same Expression vibe

      3

      "Character appearance changes with gear; players can customize look and build."

      Capsule for Cat Quest Cat Quest

      "Customization of Kirito's appearance and equipment; changing armor and weapons affects character visuals."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fictional futuristic MMO world with sci-fi and fantasy elements, strong imaginative fiction."

      Capsule for CrossCode CrossCode

      "Set in a fictional virtual reality MMORPG world with fantasy elements, original characters, and alternate storylines."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community is active and friendly; multiplayer fosters social connection though many play solo as well."

      Capsule for Out of Ore Out of Ore

      "Sense of community through party members, friendship systems, and multiplayer features, though multiplayer is mostly inactive."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn combat mechanics, and improve characters and companions through leveling and progression."

      Capsule for Duel Corp. Duel Corp.

      "Players develop skills, level up, unlock new abilities, and improve companions; learning combat mechanics is rewarding."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with long grinding sessions; no physical activity or health-related features."

      Capsule for CRISIS CORE –FINAL FANTASY VII– REUNION CRISIS CORE –FINAL FANTASY VII– REUNION

      "Sedentary gameplay with long grinding sessions; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and focus during combat and exploration; not designed for casual or background play."

      Capsule for Dead Space™ 3 Dead Space™ 3

      "Requires sustained attention and focus during combat and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Players form emotional connections with characters and experience close relationships through dating sim elements."

      Capsule for Monster Prom 4: Monster Con Monster Prom 4: Monster Con

      "Players build relationships with multiple characters through dialogue, events, and dating sim elements."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage party composition and tactics, guiding character development and combat decisions."

      Capsule for Cthulhu Saves the World Cthulhu Saves the World

      "Players manage party members' equipment, skills, and behavior, guiding their roles in combat."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, unlocking weapons, and completing achievements."

      Capsule for Strike Force Heroes Strike Force Heroes

      "Strong emphasis on leveling up, acquiring weapons and armor, unlocking skills, and completing achievements."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and immersive, though grinding and bugs can cause frustration."

      Capsule for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

      "Some players find the game relaxing and immersive, but grinding and repetitive quests can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, sound, and combat animations provide sensory engagement and excitement."

      Capsule for Partisans 1941 Partisans 1941

      "Visual novel style cutscenes, flashy sword skill animations, and anime-style graphics provide sensory engagement."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal story and progression rather than social recognition or competitive status."

      Capsule for The Legend of Heroes: Trails from Zero The Legend of Heroes: Trails from Zero

      "Focus is on personal progression and story; limited social recognition or competitive ranking."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with extensive dialogue, characters, and multiple story paths."

      Capsule for Accounting+ Accounting+

      "Strong narrative immersion with extensive dialogue, character development, and alternate story arcs."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and party management require tactical planning and problem solving."

      Capsule for STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

      "Combat and party management require tactical planning, skill chaining, and resource management."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat tension and boss fights provide moments of suspense and challenge, though some find difficulty inconsistent."

      Capsule for Morbid: The Seven Acolytes Morbid: The Seven Acolytes

      "Boss battles and higher-level enemies provide moments of tension and challenge, though many enemies are easy."

    • Value

      Game with the same Value vibe

      4

      "Players report high enjoyment and content for price; considered a good investment of time and money."

      Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

      "Players report many hours of content and enjoyment, especially on sale; good value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat focused on defeating enemies and bosses; some violent fantasy elements."

      Capsule for Chrono Ark Chrono Ark

      "Combat focused on fighting monsters and bosses with swords and skills; typical fantasy violence."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death in combat and manage resources; some challenge in boss fights."

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      "Players must avoid death in boss fights and manage resources; death can cause game over and loss of progress."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Story, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026